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June 4th, 2002, 01:19 PM
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#1
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Strike Leader
 | Co-Founder | | Colonial Fan Force |  | Co-Owner | | TombsofKobol.com |
Join Date: Feb 2002
Location: Derby, England
Posts: 2,560
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Long Patrol Croad's Viper
Have any of you CGI guys ever modelled the early version of the Viper as flown by Croad in the episode The Long Patrol?
If so I'd like to see it. If not, I've set you a challenge!
Regards,
Peter
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June 5th, 2002, 01:35 AM
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#2
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Great Honored Warrior (ret.) BG Fandom Leader (ret.)
 | Father of BG websites | | BattlestarGalactica.com(ret) | | BattlestarPegasus.com(ret) |
Join Date: May 2001
Location: San Jose, Calif., U.S.A
Posts: 702
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David Kerin
Dave Kerin did! Check his Gallery section on http://www.battlestarpegasus.com/gallery/index.html for renderings. He modeled close to Ralph McQuarrie's original Viper (Starhound) designs which were the basis for the old-style Viper in "The Long Patrol."
Dave, if I'm wrong, please do correct me!
Michael
...who's having a devil of a time at the moment getting this 10 megabyte animation file of "BG - The Sentinels" posted!
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June 5th, 2002, 05:57 AM
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#3
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Strike Leader
 | Co-Founder | | Colonial Fan Force |  | Co-Owner | | TombsofKobol.com |
Join Date: Feb 2002
Location: Derby, England
Posts: 2,560
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Michael,
Had a look at David's stuff which is great. His McQuarrie vipers are brilliant but the viper in Long Patrol's wings are horizontal to the fuselage and not angled like on a normal viper. Also, I think the laser cannon's are on the wingtips in Long Patrol.
I must say I prefer the circular intakes of the production paintings to the ones actually used.
Maybe one day we'll see what DeSanto's vipers would have looked like.
All the best,
Peter
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June 5th, 2002, 01:26 PM
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#4
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Great Honored Warrior (ret.) BG Fandom Leader (ret.)
 | Father of BG websites | | BattlestarGalactica.com(ret) | | BattlestarPegasus.com(ret) |
Join Date: May 2001
Location: San Jose, Calif., U.S.A
Posts: 702
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Quote:
Originally posted by peter noble
Michael,
Had a look at David's stuff which is great. His McQuarrie vipers are brilliant but the viper in Long Patrol's wings are horizontal to the fuselage and not angled like on a normal viper. Also, I think the laser cannon's are on the wingtips in Long Patrol.
I must say I prefer the circular intakes of the production paintings to the ones actually used.
Maybe one day we'll see what DeSanto's vipers would have looked like.
All the best,
Peter
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That's right! (ugh!) My bad. Okay, the challenge remains open!
re: last sentence. Cross your fingers. When we have lunch next, this will be a topic of discussion. We've talked about it in the past; hopefully something can finally be shared.
Michael
:colwar:
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June 5th, 2002, 02:30 PM
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#5
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Strike Leader
 | Co-Founder | | Colonial Fan Force |  | Co-Owner | | TombsofKobol.com |
Join Date: Feb 2002
Location: Derby, England
Posts: 2,560
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Michael,
I'm crossing my fingers and my toes!
Regards,
Peter (hoping not to get cramp!)
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June 5th, 2002, 09:28 PM
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#6
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Warrior Ace
 | Artist | | Colonial Fan Force |  | Battlestar Galactica | | Revivalist |
Join Date: Sep 2001
Location: My House
Posts: 653
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I too would love to see that model. Sadly there seems to be a lack of resource material to model from, other than stills from the episode which seem rather dark.
It does look a lot like a standard viper model with modified horizontal wings, as you mentioned.
If anyone has good images or reference to that model I'd love to try building one.
(Robber's shuttle might be neat too)
Dave
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March 2nd, 2006, 04:29 PM
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#7
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Formerly Warrior The Lone Wolf
 | Owner: | | Colonial Fleets | | 3D Gladiators |
Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,100
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I'm now working on one.
__________________
3D Gladiators - Non-Galactica CGI Art
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
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April 4th, 2006, 10:04 AM
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#8
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Shuttle Pilot
Join Date: Apr 2006
Posts: 9
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How far along are you?
Just curious, not pushing or anything.
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April 4th, 2006, 11:31 AM
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#9
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Formerly Warrior The Lone Wolf
 | Owner: | | Colonial Fleets | | 3D Gladiators |
Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,100
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Only about half done. Not much by way of ref material.
__________________
3D Gladiators - Non-Galactica CGI Art
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
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April 6th, 2006, 03:14 AM
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#10
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Shuttle Pilot
Join Date: Mar 2005
Location: Deep in the heart of England...
Posts: 33
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I have this (admitedly low-ploy) model:
Intended for a game, so had to keep the poly's down to avoid massive slowdown (has 1004)
Texturing could use a serious overhaul, I'll admit that.
I also have a Viper to the same standard (1771 polys), plus a Basestar, a raider and an early-Alpha Guardian Destroyer (Todd Boyce design, source model by SteveW)
None of these are to the uber-poly numbers needed for renders. These models are for gaming purposes, where fewer polys = speed.
BTW, anyone willing to help this project would be greatly appreciated! 
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April 6th, 2006, 03:16 AM
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#11
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Shuttle Pilot
Join Date: Apr 2006
Posts: 9
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Yo Raptor,
Do you have a higher poly, three view image of that model?
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April 6th, 2006, 03:38 AM
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#12
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Shuttle Pilot
Join Date: Mar 2005
Location: Deep in the heart of England...
Posts: 33
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No on the higher-poly verision at this time, but the three-views...:
I didn't show an image of the underside since it's very... boring (flat plane with a few lines)
And here's a little teaser...
The Mark 2 Viper and the Mark 2B fighter/bomer version I'm toying with... (for the game)
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April 8th, 2006, 03:27 PM
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#13
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Guest
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Quote:
Originally Posted by Raptor
None of these are to the uber-poly numbers needed for renders. These models are for gaming purposes, where fewer polys = speed.
BTW, anyone willing to help this project would be greatly appreciated! 
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For what game? I'm currently trying to make BSG-mod for I-War2 with not so good success due the lack of Lightwave created models...
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April 8th, 2006, 07:14 PM
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#14
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Shuttle Pilot
Join Date: Apr 2006
Posts: 25
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ive been looking for meshes and things for models of these ships for use in a new game called galciv2, i have a fully completed 3d max version of a new series raider, but i havent been able to download from the dl section here, and i have seen steve's meshes and things, its a good start for a low poly version. nicely done, my skills with all of these things are not very high
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April 10th, 2006, 04:43 AM
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#15
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Shuttle Pilot
Join Date: Mar 2005
Location: Deep in the heart of England...
Posts: 33
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Quote:
Originally Posted by Zaarin
For what game? I'm currently trying to make BSG-mod for I-War2 with not so good success due the lack of Lightwave created models...
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Freespace 2, created by Volitation  and Interplay  back in 1995. Interplay went bust so no hope of a FS3, but the source code was released a couple of years ago and a team of part-time (and very skilled) coders have been revamping it to dramtically improve the game.
More detail (including the Source Code Project, or SCP) here: http://www.hard-light.net/wiki/index.php/Main_Page
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