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Old November 30th, 2006, 12:45 AM   #1
gmd3d
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Battlestar Galactica 1978 Classic Galactica

Hi all ..

I am posting this here ... a new member of a lightwave modelling group http://www.lwg3d.org has gone and started a CGI mesh of the Classic
BSG ...... I invited him to drop in here and post updates if he would ..

But I show you what he has done so far , there he going by the Handle
"SBPress" that's not to say he'll use it here but . if you see this thread
SBPress say hello ..

Quote:
After years of noodling on Jim Creveling (and company's) excellent work on a physical model (see http://www.starshipbuilder.com for details), I've finally taken the plunge. The shape of the BigG is a bit dicey. I've been scrounging forums for tidbits for years. I'd come up with what I thought were good proportions, then map shots of Jim's model onto my siloutte. Its been a lot of trial and error but I think I've got a reasonable approximation (re: artistic license!) of the shape that works.

First up, wireframe views (which are somewhat misleading) and a wireframe plus shaded overlay.






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Old November 30th, 2006, 11:42 AM   #2
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He's made a great start to a monster of a model to build, I do hope he keeps on with this
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Old November 30th, 2006, 11:51 AM   #3
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its a great start I am watching this carefully
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Old December 23rd, 2006, 10:03 AM   #4
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Great images, I wonder how large the finale model will be.
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Old December 23rd, 2006, 10:09 AM   #5
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ESTIMATING around 1.5 million polygons..... before finished . at the moment the Head is 65000 polygons...
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