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Old July 2nd, 2011, 03:32 AM   #1
martok2112
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Default My demo of the Council chambers...

The lovely Athena passes through the council chambers, looking for Col. Apollo, her brother, but he's not there. Instead, she finds one of the councilors, preparing the morning session.

Don't be too creeped out by the exchange of glances....there was going to be dialogue there, but this video is actually part of a tutorial that I did for fellow animators that use the iClone program from Reallusion.

Anyhoo, hope you like.
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Old July 2nd, 2011, 07:44 AM   #2
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Default Re: My demo of the Council chambers...

Eww, the glances!!




Good stuff, Steve!!

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Old July 2nd, 2011, 04:55 PM   #3
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Default Re: My demo of the Council chambers...

lemme guess, she wanted some privacy and headed to the councils
chambers -potty-bathroom-latrine-head-ladies room- ?

That iClone has a strange layout-UI and workflow, has some attributes I would love to use and learn, but it seems I need to find out more on it.

pretty nice job of it. thing is if I did create a char like you have, I do not think it is exportable-

But got more to do and just got my 90 hours of learning modeling tuts. so will be a good while before I get into it. Maybe in future I will PM ing you for assists

like to see more KIU.
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Old July 2nd, 2011, 06:54 PM   #4
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Default Re: My demo of the Council chambers...

Thanks, guys. Glad you like it.
Actually, QH, you can export stuff from iClone, but you have to have another Reallusion App called 3DEXChange to make it work. However, I don't think the characters can export as rigged. They just get exported as .obj files.

And I'll be glad to share my knowledge (limited, compared to other iClone users) should you require it.
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Old July 3rd, 2011, 11:22 AM   #5
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Default Re: My demo of the Council chambers...

AHA ! that is what this 3dExchange thing is.


Well, in next few months I should be able to fully rig a human mesh
( I hope) so an exported iCloner could be very useful.

I have actually rigged a human mesh just not quite right. still some problems with weighting and poles.

Aint this stuff great though? 3d.

maybe then you can make em and Ill bake em lol
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Old July 5th, 2011, 10:34 AM   #6
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Default Re: My demo of the Council chambers...

Quote:
Originally Posted by Queenhunter View Post
AHA ! that is what this 3dExchange thing is.


Well, in next few months I should be able to fully rig a human mesh
( I hope) so an exported iCloner could be very useful.

I have actually rigged a human mesh just not quite right. still some problems with weighting and poles.

Aint this stuff great though? 3d.

maybe then you can make em and Ill bake em lol
Haha....Yeah I'm lovin me the hell out of some 3D modeling and animation. And to think, when I was firing up ideas for this project from before, it was going to be hand drawn animation and three inch to six inch miniature ship models.
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