Colonial Fleets

Colonial Fleets (http://www.colonialfleets.com/forums/index.php)
-   ART Work - Finished (http://www.colonialfleets.com/forums/forumdisplay.php?f=102)
-   -   My demo of the Council chambers... (http://www.colonialfleets.com/forums/showthread.php?t=17981)

martok2112 July 2nd, 2011 03:32 AM

My demo of the Council chambers...
 
The lovely Athena passes through the council chambers, looking for Col. Apollo, her brother, but he's not there. Instead, she finds one of the councilors, preparing the morning session.

Don't be too creeped out by the exchange of glances....there was going to be dialogue there, but this video is actually part of a tutorial that I did for fellow animators that use the iClone program from Reallusion.

Anyhoo, hope you like. :)
http://img.photobucket.com/albums/v4...correction.jpg

BST July 2nd, 2011 07:44 AM

Re: My demo of the Council chambers...
 
Eww, the glances!!

;)


Good stuff, Steve!!

:)

Thunderstruck July 2nd, 2011 04:55 PM

Re: My demo of the Council chambers...
 
lemme guess, she wanted some privacy and headed to the councils
chambers -potty-bathroom-latrine-head-ladies room- ?

That iClone has a strange layout-UI and workflow, has some attributes I would love to use and learn, but it seems I need to find out more on it.

pretty nice job of it. thing is if I did create a char like you have, I do not think it is exportable-

But got more to do and just got my 90 hours of learning modeling tuts. so will be a good while before I get into it. Maybe in future I will PM ing you for assists :)

like to see more KIU.

martok2112 July 2nd, 2011 06:54 PM

Re: My demo of the Council chambers...
 
Thanks, guys. Glad you like it. :)
Actually, QH, you can export stuff from iClone, but you have to have another Reallusion App called 3DEXChange to make it work. However, I don't think the characters can export as rigged. They just get exported as .obj files.

And I'll be glad to share my knowledge (limited, compared to other iClone users) should you require it. :)

Thunderstruck July 3rd, 2011 11:22 AM

Re: My demo of the Council chambers...
 
AHA ! that is what this 3dExchange thing is.


Well, in next few months I should be able to fully rig a human mesh
( I hope) so an exported iCloner could be very useful.

I have actually rigged a human mesh just not quite right. still some problems with weighting and poles.

Aint this stuff great though? 3d.

maybe then you can make em and Ill bake em lol

martok2112 July 5th, 2011 10:34 AM

Re: My demo of the Council chambers...
 
Quote:

Originally Posted by Queenhunter (Post 306399)
AHA ! that is what this 3dExchange thing is.


Well, in next few months I should be able to fully rig a human mesh
( I hope) so an exported iCloner could be very useful.

I have actually rigged a human mesh just not quite right. still some problems with weighting and poles.

Aint this stuff great though? 3d.

maybe then you can make em and Ill bake em lol

Haha....Yeah I'm lovin me the hell out of some 3D modeling and animation. And to think, when I was firing up ideas for this project from before, it was going to be hand drawn animation and three inch to six inch miniature ship models.


All times are GMT -7. The time now is 04:50 PM.

Powered by: vBulletin Version 3.8.11, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©2000-Present Colonial Fleets