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Old August 23rd, 2008, 12:30 PM   #61
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Default Re: A Battlestar Called Galactica...

Looks good.

Is the upper gun in the same emplacement?
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Old August 23rd, 2008, 01:16 PM   #62
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Default Re: A Battlestar Called Galactica...

Yes, the upper gun will eventually be there. This is just a test fit to see how it would look. I think i'm going to like those emplacements.

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Old August 23rd, 2008, 01:52 PM   #63
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Default Re: A Battlestar Called Galactica...

Thats looks incredible. Now you just have to decide how many of the suckers your going to install!
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Old August 23rd, 2008, 02:37 PM   #64
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Default Re: A Battlestar Called Galactica...

Altered and put in a second emplacement.

Seems to be about right. Now the process of rebuilding it.

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Thats looks incredible. Now you just have to decide how many of the suckers your going to install!
Thanks!

I would imagine a couple inbetween each of the 3 launch tube positions and an equal amount of placements on the inside of the bay's also.
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Old August 23rd, 2008, 03:06 PM   #65
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Default Re: A Battlestar Called Galactica...

Up close and personal. I would imagine some sliding doors that would open in order to expose the guns when the laser turrets are activated from the bridge.
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Old August 23rd, 2008, 04:02 PM   #66
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Default Re: A Battlestar Called Galactica...

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Well i pulled out my old (veryyyy old) modeled version of the pulsar deck. It needs overhauling of course before it would become a permanent fixture on the ship but here's a look at how it might look placed on the landing bay's. This is just one section but from watching the show it looks like the gun's were placed close the the launch tube exit's. Of course they could be placed virtually anywhere along the landing bays.

I know that you did not design it that way but, to me, it doesn't make sense have the gun turrets in line with the launch tube exit portals.

Reason? The guns couldn't be fired when Vipers were launching, without risking a Viper being destroyed by friendly fire.

Just my two cents but, if creative license were to be exercised, I'd use it to remove those particular gun turrets and locate them somewhere else, perhaps behind the launch tube exit portals.

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Old August 23rd, 2008, 04:07 PM   #67
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Default Re: A Battlestar Called Galactica...

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Up close and personal. I would imagine some sliding doors that would open in order to expose the guns when the laser turrets are activated from the bridge.
Works for me. There's an insert shot in one of the episodes of them flicking switches to activate the laser batteries. That could be the first part of the process – the doors sliding open.

God knows where you're going to put the rest of them.

And don't forget the surface turrets!
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Old August 23rd, 2008, 04:55 PM   #68
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Default Re: A Battlestar Called Galactica...

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I know that you did not design it that way but, to me, it doesn't make sense have the gun turrets in line with the launch tube exit portals
I agree with that but not much they did made sense if you ask me.

But again it's just something that didn't make sense at all. I guess it's a catch 22.

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Old August 24th, 2008, 12:49 AM   #69
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Default Re: A Battlestar Called Galactica...

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I agree with that but not much they did made sense if you ask me.

But again it's just something that didn't make sense at all. I guess it's a catch 22.

There is actual evidence to support Don's placing of the laser batteries. There is a shot of a Viper coming out of a launch tube and it's the far wall of the emplacement that is in the foreground of the shot and the Viper is on the same level as the wall.

As for the lasers themselves, they must have some sort of recognition system in them that can tell the difference between the shape of a Raider and a Viper, so a friendly fire incident is lessened to a degree.
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Old August 24th, 2008, 05:14 AM   #70
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Default Re: A Battlestar Called Galactica...

I never knew where they were til now but they must be there to protect the launch tube and they are far away from the body of the ship. Makes sense to me, get them before they get any closer and they are protected from attack
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Old August 24th, 2008, 05:31 AM   #71
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Default Re: A Battlestar Called Galactica...

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There is actual evidence to support Don's placing of the laser batteries. There is a shot of a Viper coming out of a launch tube and it's the far wall of the emplacement that is in the foreground of the shot and the Viper is on the same level as the wall.

As for the lasers themselves, they must have some sort of recognition system in them that can tell the difference between the shape of a Raider and a Viper, so a friendly fire incident is lessened to a degree.
Peter,

Please don't misunderstand, I wasn't criticizing Don's placement of the laser batteries. If anything, I was "criticizing" the original designer's choice. As I mentioned, I simply felt that having the laser gun turrets on the same 3-dimensional plane just didn't make much sense since the Vipers would be exiting the ship and flying right into the line of fire being emitted by the laser batteries.
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Old August 24th, 2008, 08:57 AM   #72
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Default Re: A Battlestar Called Galactica...

Well in all honesty i'd have to go with the the thought that the laser stations recognize the viper over an attacking foe. Plus i like Steve's idea about protecting the launch tube's from attack. I mean i guess he's right. If there taken out no launching of vipers.

From a fanboy perspective the batteries are pretty close to where i propose placing them. Now there could by all means be some surface batteries above or below the landing bay's in order to keep raiders at bay while the vipers are being launched. After that all other batteries could be initiated to ward off attacking raiders.

Look at this shot. 2 different row's of laser batteries.

1. Upper row laser turrets.

2. lower row lateral lasers-which could include the pulsar cannons along the outside of the landing bays. Of course this is all hersay but does that make sense?

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Old August 24th, 2008, 02:29 PM   #73
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Default Re: A Battlestar Called Galactica...

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1. Upper row laser turrets.

2. lower row lateral lasers-which could include the pulsar cannons along the outside of the landing bays. Of course this is all hersay but does that make sense?
It does.But it doesn't look enough from the buttons, Maybe they could activate clusters of emplacements instead of individual ones.
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Old August 24th, 2008, 03:39 PM   #74
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Default Re: A Battlestar Called Galactica...

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It does.But it doesn't look enough from the buttons, Maybe they could activate clusters of emplacements instead of individual ones.
Agreed.

Hehe, nice composite.

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Old August 24th, 2008, 05:51 PM   #75
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Default Re: A Battlestar Called Galactica...

It would make sense that the buttons would operate an array or cluster of weapons. Or maybe there is another panel of switches for the other side of the ship.
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Old August 24th, 2008, 06:50 PM   #76
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Default Re: A Battlestar Called Galactica...

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It would make sense that the buttons would operate an array or cluster of weapons. Or maybe there is another panel of switches for the other side of the ship.
Tehre could also be a couple of different pannels. Port fore Quarter, Port, Rear Quarter, Etc. then definately another one for the bigger weapons.
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Old August 25th, 2008, 05:06 AM   #77
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Default Re: A Battlestar Called Galactica...

When the original was made I wonder how much thought was givin to this?
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Old August 25th, 2008, 12:02 PM   #78
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Default Re: A Battlestar Called Galactica...

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When the original was made I wonder how much thought was givin to this?
From what i've seen not much at all. From the full scale mockups to the miniatures not much flowed correctly at all.

Oh well it's fun to speculate how and why anyways. Artistic license at work to the fullest.

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Old August 25th, 2008, 12:09 PM   #79
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Default Re: A Battlestar Called Galactica...

I bet they did not think they would get critics like us LOL
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Old August 25th, 2008, 12:29 PM   #80
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Default Re: A Battlestar Called Galactica...

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Don,

You've got the advantage that the physical modellers never had, you've got a virtual Big G that can let you do unlimited add-ons while they were stuck with a model (albeit beautiful) that was only 76 inches long. So they had to make gun emplacements and landing bays at larger sizes because of the fixed scale of the miniature.

It seems that you're now 100% percent happy that the overall shape is correct hat you're now thinking about doing these things.

The hope must be that once you've finished it (in 2018) that it will be used in a professional production and that you will be compensated for its use.

In that case it's going to have to be the best that it can be (as if we had any doubts).

So, yes, you've got to have the gun emplacements with the two types of cannons.

Symmetry. Yes. Why make it hard on yourself.

Fathom out the landing bay until you feel that you've nailed it. You're going to have to pour over the landing bay scenes again and again methinks. Also, the bay must be compartmentalised to some extent. If a it wasn't the fire that takes hold in FIS would make the bay completely unusable for yahrens.

May I make a request for the observation dome?
Agree on gun placements (and don't forget that there was one at least spoken of being in use to try to take out cylons doing suicide runs into the landing bay itself and I seem to remember times a gun placement was shown right before a strafing run on the bay. (HOG, Boomer stops Adama from firing on Apollo & Starbuck's raider.)

Symetry: if there was a sound (military/tacticle reason for the asymmetry, I would lean toward accuracy to the original. If the asymmetry was a matter of not enough kit parts, or designing on the fly on a deadline, I'd go for symmetry and it's simplicity.

Landing bay: make it practical for landing craft (and for storing that EA cruiser, shuttles, raider, etc.) Lifts for vipers to repair areas or to put the launch runs a deck below or above would make a lot of sense to me.

I want that dome too, but I think I already used my turn to beg for that a while back. I love that space on the ship. Heck, I love going to the planetarium at the Children's Museum because that's as close as I can get to that space's feeling.

Loved your top view, btw Titon.

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Old August 25th, 2008, 03:47 PM   #81
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Default Re: A Battlestar Called Galactica...

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Loved your top view, btw Titon.
Er i thought we were on a first name basis????

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Old September 2nd, 2008, 04:30 AM   #82
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Default Re: A Battlestar Called Galactica...

A little fun.

A very unkown thing about the battlestar nameplates. Originally they had more detail than generally seen.

Return of the Pegasus!!

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Old September 2nd, 2008, 10:08 AM   #83
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Default Re: A Battlestar Called Galactica...

Awesome work on this, Peter. Just wanted to say that again.


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I bet they did not think they would get critics like us LOL
Heh... Treknology fans are even worse! Those poor folks back in the 1960's catch heck all of the itme.
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Old September 13th, 2008, 08:52 PM   #84
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Default Re: A Battlestar Called Galactica...

That is likely the most detailed TOS battlestar I have ever seen. I love both the TOS
and reimaged ships, and your Pegasus pushed the TOS details to reimaged levels. VERY
good indeed. Do you know of any starship tuts out there? Specifically regarding
detailing a ship? That is one part of modeling that has always stumped me.

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Old November 12th, 2008, 12:26 PM   #85
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Default Re: A Battlestar Called Galactica...

>cough cough<

Just clearing my throat.
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Old November 12th, 2008, 01:57 PM   #86
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Default Re: A Battlestar Called Galactica...

perhaps u should clear it louder .. .. may be we need a Muffit
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Old November 13th, 2008, 12:25 PM   #87
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Default Re: A Battlestar Called Galactica...

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A little fun.

A very unkown thing about the battlestar nameplates. Originally they had more detail than generally seen.

Return of the Pegasus!!

That's really good!
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Old November 13th, 2008, 04:27 PM   #88
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>cough cough<

Just clearing my throat.
*hands Peter a cherry flavored cough drop*

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Old December 4th, 2008, 10:15 AM   #89
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Default Re: A Battlestar Called Galactica...

Quote:
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A very unknown thing about the battlestar nameplates. Originally they had more detail than generally seen.
What you mean like the remastered Star Trek vessel nameplates? With a possible number/insignia going along side the hull besides the name of the Battlestar etc.

Man that would've been so sweet to see indeed.

But we already know that according to news over the years about the series that the costume department said, that the names of the other battlestar ships, possibly had insignias and designs done, but they were scrapped and forgotten about until. Those that went digging and uncovered news about what might've happened in the show, revealed some hidden and behind the scenes trivia that we have as fans, only come to know about in recent years!


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Old December 4th, 2008, 06:01 PM   #90
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Default Re: A Battlestar Called Galactica...

The nameplates actually had panel lines on them. If you look to the opening scene of Saga and the closeup of the Atlantia's nameplate you cannot see anything on the plate but the name. They were all supposed to have panel line.

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