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Old July 15th, 2005, 11:18 PM   #1
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Battlestar Galactica 1978 My Cylons need some Playmates

Just like the title says, since the Cylon Raider mesh is pretty much complete, I've started on a Colonial Viper. The shots below show the current state...there's a lot left to do, but this mesh is coming together very quickly.



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Old July 15th, 2005, 11:28 PM   #2
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I don't think the "ray" down the midline has a lightning break in it, I think it's one piece. (as in if you were drawing it in 2-D it would only have 4 points.) Inset below the cockpit looks short, but I don't have any reference in front of me.

good start.
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Old July 16th, 2005, 01:15 AM   #3
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jewels, use my Viper views from the Gallery for referrence
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Old July 16th, 2005, 04:29 AM   #4
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Excellent work so far Rj.

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Old July 16th, 2005, 07:39 AM   #5
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Quote:
Originally Posted by jewels
I don't think the "ray" down the midline has a lightning break in it, I think it's one piece. (as in if you were drawing it in 2-D it would only have 4 points.)

Julie -

That panel line on the nose you are referring to isn't on the SFX models in TOS, but I always noticed it on the full size Vipers (as an inconsistency). The "lightning bolt" effect is correct if you're basing the render on the full size Vipers.

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Old July 16th, 2005, 09:34 AM   #6
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Bryan, Julie...from the photo references that I have, the panel lines on the studio scale FX models do have the lighting bolt effect, and it is quite prominent in the full-size viper mockup.

I'm working from the full-size blueprints of the viper, which contain several inconsistencies from the FX model--and I'm trying to blend the details of both to get a mesh that looks good both closeup and in distance shots.
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Old July 16th, 2005, 10:51 AM   #7
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looks cool Rj .. looking forward to its completion
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Old July 20th, 2005, 01:10 AM   #8
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Looking good so far, keep it up
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Old August 15th, 2005, 11:01 PM   #9
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Beautiful work on this Viper! More... please!
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Old August 25th, 2005, 04:04 AM   #10
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This is a good start RJ, is there have you done anymore since mid July?
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Old August 27th, 2005, 03:31 PM   #11
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Soryy guys, work's been keeping me pretty busy for the last month or so, and I haven't been able to get back to the Viper model. It is still slated for conclusion--as soon as real life allows.
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Old August 28th, 2005, 06:01 AM   #12
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Quote:
Soryy guys, work's been keeping me pretty busy for the last month or so, and I haven't been able to get back to the Viper model. It is still slated for conclusion--as soon as real life allows.
God does that sound familier! I know how you feel RJ.

Keep us posted. Don't be a stranger.

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Old September 4th, 2005, 05:00 PM   #13
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I managed to get a little bit further on the Viper model today, mostly working on the engines section. Here are some shots:







At this rate, she should be complete sometime in 2007
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Old September 4th, 2005, 05:41 PM   #14
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Awesome work RJ!

Top Notch!

ER i suggest you finish it by next week.

hehe.

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Old September 4th, 2005, 06:10 PM   #15
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OOOOO, now that's nice . . . . I love the detail in this.
Very clean, very very smooth. Dang too bad you only have a week to finish it
he he he

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Old September 4th, 2005, 06:31 PM   #16
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Very nice detailing!
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Old September 4th, 2005, 07:57 PM   #17
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RJ -

Looks real good, but I got one critique - the engine intake openings look a bit big and more rounded than I remember.



Sorry, I'm just one of those nitpicky folks....

Good work though!

Best,
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Old September 5th, 2005, 08:56 AM   #18
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Quote:
Originally Posted by Gemini1999
RJ -

Looks real good, but I got one critique - the engine intake openings look a bit big and more rounded than I remember.

Sorry, I'm just one of those nitpicky folks....

Good work though!

Best,
Bryan
No worries Bryan. That's why its in the WIP forum.

As you're aware, there were differences between the full-scale Viper mockup and the studio-scale FX model. Trying to build the viper on the full-size mockup results in **very** rounded intakes.

I'm trying to blend between the FX model and the full-size one. I'm working from the full-size blueprints, and trying to modify them so that the final model doesn't look too far off the model that we saw on screen.

One week, huh? We'll see...
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Old September 21st, 2005, 05:21 PM   #19
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It could be done sooner. I probably couldn't get that far in 3000 :P
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Old September 21st, 2005, 08:53 PM   #20
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Default Another Update





I managed to get some modelling time in today and got a bit further on the mesh. As you can see, the cockpit canopy and stabilizors are roughed in and are being made ready for detailing.
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Old September 22nd, 2005, 03:02 AM   #21
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Looking good...bet it would look real nice animated in a fan film.
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Old September 22nd, 2005, 05:00 AM   #22
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Rj, your correct. The full scale viper and filming model were a bit different.

The intakes are always an issue but in the end if it looks good render it!

Not trying to steal your thread but you can see by my viper here that the intakes were made following the monogram kit. The rest of the viper is scaled from the full size mockup. I haven't went back and fixed that yet.

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Old September 22nd, 2005, 05:46 AM   #23
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You really need to be working on my fan film too.
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Old September 22nd, 2005, 06:50 AM   #24
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Lightbulb

See, i tried, and it dosen't look that similar. Then again, i'm only a beginner in 3-d.
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Old September 22nd, 2005, 10:45 AM   #25
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So what kinda mileage you get outta one of those?

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Old September 24th, 2005, 12:23 PM   #26
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man that mesh is looking very nice and clean great work
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Old September 25th, 2005, 08:09 PM   #27
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Got the back end done today, including some of the detailing on the engines. The wings were also rebuilt--again. Laser cannons were also finished today. I still have to rework the canopy and finish the rear landing gear door details.







Next steps after finishing the landing gear doors, are to start cutting and smooth-shifting the raised panels on the hull and wings.

Titon, did you actually cut in the panel lines on your ship or is that a bump map?
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Old September 25th, 2005, 08:13 PM   #28
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Battlestar Galactica 1978

Are you referring to my Viper? If so, the lines are modeled in.

http://www.colonialfleets.com/galler...s.php?cat_id=2
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Old September 26th, 2005, 01:39 PM   #29
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Thanks Warrior. I was actually referring to Titon's example that he posted earlier in this thread.

I'm assuming that you used a drill and smooth-shift approach on the panel lines for yours?

Your Viper is certainly outstanding, and I would love to see it animated. Any immediate plans for that?
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Old September 26th, 2005, 02:21 PM   #30
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All details on the viper were modeled, no maps.

Excellant work by the way!

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