is there a lightwave conversion of this in works
im new to lightwave and finding bsg tos n tns models to be a bit thin on ground star trek n star wars hogging all limelight
how hard is converting to light wave from 3ds and max formats ?
does it just mean re texturing or are normals and everything thrown out of window ( as ive found when trying to convert my old cobs to lightwave)
like translating from english to japanese and from japanese to russian( cob-3ds 3ds-obj) lol can see what it is but all over place
