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August 18th, 2005, 06:33 PM
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#1
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Bad Email Address
Join Date: Aug 2005
Posts: 33
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New series Cylons lighting test
I'm working on lighting for some Cylon renders. Any comments would be appreciated.
Thanks.

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August 25th, 2005, 04:14 AM
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#2
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Email Unconfirmed
Join Date: Jul 2005
Location: MT. Doom
Posts: 274
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The Render looks good neilfsmith, the lenz flare is what it is, try adding another light in the scene, a back light would make him more sinister by adding shadow to the edges and corners. ( at least this is what I would do ).
The texturing job on this is very good, do you do this ? The texturing gives me the impression that the Cylon should bestanding in the rain at dusk, an in the evening skys over his shoulder, we can see a squadron or 2 of cylon drones in formation.
That would be an interesting render I think . .
but the lighting test works . . .
Santee
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August 25th, 2005, 04:31 AM
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#3
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Bad Email Address
Join Date: Aug 2005
Posts: 33
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Quote:
Originally Posted by Santee
The Render looks good neilfsmith, the lenz flare is what it is, try adding another light in the scene, a back light would make him more sinister by adding shadow to the edges and corners. ( at least this is what I would do ).
The texturing job on this is very good, do you do this ? The texturing gives me the impression that the Cylon should bestanding in the rain at dusk, an in the evening skys over his shoulder, we can see a squadron or 2 of cylon drones in formation.
That would be an interesting render I think . .
but the lighting test works . . .
Santee
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Good idea on the backlighting. I'll have to give that a try.
neilfsmith
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August 25th, 2005, 06:53 AM
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#4
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Imperious Leader
 | Founder | | Cylon.org |
Join Date: Mar 2003
Location: Florida
Posts: 1,110
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I'd suggest the following:
1. Place a strong backlight over the right shoulder (left of picture) and aim it roughly towards the camera.
2. Add a sidelight to left side of the centurion.
3. Crank up the reflect on the surface and add a cloud image for the reflect -- keep this pretty low.
4. Tone down the metal texture by about 80%. It looks like he got a bucket of paint dropped on him because its too strong.
5. Place a soft red light as close to where you want the eye to be when you add the lens flare. Keep it subtle but make it so you get the red hilights off the visor face.
Sandy
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I respect French maids for their minds.
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August 25th, 2005, 08:01 AM
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#5
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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I like it .. can´t add anything that has not been suggested by SANTEE and TBC, I look forward to the update...bty is there any TOS Cylons in CGI that Lightwave can use..
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August 25th, 2005, 09:40 AM
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#6
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Bad Email Address
Join Date: Aug 2005
Posts: 33
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Thanks to everyone for your comments. I've reworked the lighting into something a little less theatrical and came up with two new compositions. Any comments would be appreciated. BTW the model is from Wil Jaspers. The modelling and renders are from Cinema 4D with additional effects work in Photoshop.
Note to Santee: The textures came with the model but I did some re-work on them in Photoshop and in Cinema 4D.
neilfsmith

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August 25th, 2005, 09:57 AM
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#7
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Imperious Leader
 | Founder | | Cylon.org |
Join Date: Mar 2003
Location: Florida
Posts: 1,110
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Neilfsmith,
Cut the textures to about 25%, put reflect at about 10%, and add a cloud texture for the reflect so your processor doesn't die on the spot.
Good lighting job on the amber shot. Somehow, even knowing its Cylon Occupied Vancouver, the street lights don't seem to fit. The rest of the buildings work well with this setup.
Sandy
__________________
I respect French maids for their minds.
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August 25th, 2005, 10:47 AM
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#8
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Bad Email Address
Join Date: Aug 2005
Posts: 33
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Quote:
Originally Posted by TwoBrainedCylon
Neilfsmith,
Cut the textures to about 25%, put reflect at about 10%, and add a cloud texture for the reflect so your processor doesn't die on the spot.
Good lighting job on the amber shot. Somehow, even knowing its Cylon Occupied Vancouver, the street lights don't seem to fit. The rest of the buildings work well with this setup.
Sandy
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Sandy,
Thanks for the comments. The rear and side lighting worked great! And I did try a cloud texture with the reflection and it ended up looking a bit too clean for my taste. I like these things looking as if they've gotten a bit roughed up and all dirty while on the planet.
neilfsmith
PS - Streetlamp or no streetlamps? That's the question. I dunno - I guess I thought that even people on Caprica have to be able to see at night.

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August 25th, 2005, 10:53 AM
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#9
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Imperious Leader
 | Founder | | Cylon.org |
Join Date: Mar 2003
Location: Florida
Posts: 1,110
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OK, if the reflect makes it too clean, try this. Scale back the texture to about 15-20% and add a noise procedural at about 30%. Increase or decrease the procedural as needed. That should get you towards what you're looking for.
If you want some wear and tear, take the procedural, inverse it, and use it as a mask on your reflect, and then add the reflect back in at half strength. Copy is again into the spec channel and give the render another go. See if that gets you the wear and tear look without the heavy texture.
Sandy
__________________
I respect French maids for their minds.
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August 25th, 2005, 01:21 PM
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#10
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Clunky Man In Suit
Join Date: Feb 2003
Location: On Friday Nights on my lawn doing yard work
Posts: 983
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Quote:
Originally Posted by TwoBrainedCylon
Scale back the texture to about 15-20% and add a noise procedural at about 30%. Increase or decrease the procedural as needed...take the procedural, inverse it, and use it as a mask on your reflect, and then add the reflect back in at half strength. Copy is again into the spec channel and give the render another go...
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Waaahhh, is that dialog from Star Trek: Voyager?
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August 25th, 2005, 01:53 PM
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#11
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Email Unconfirmed
Join Date: Jul 2005
Location: MT. Doom
Posts: 274
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Quote:
Originally Posted by Sept17th
Waaahhh, is that dialog from Star Trek: Voyager?
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D'oh ! 
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August 26th, 2005, 05:02 PM
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#12
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Bad Email Address
Join Date: Jun 2005
Location: Earth
Posts: 6
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I like the daytime pic with the cylons and the city. Kind of looks like a movie poster (day of the dead meets BSG). It's really neat.
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August 26th, 2005, 05:21 PM
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#13
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Bad Email Address
Join Date: Aug 2005
Posts: 33
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Thanks bobanort!
neilfsmith
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September 1st, 2005, 06:36 PM
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#14
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Guest
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the lighting looks good, but those vertical lines going up and down the texturing on it's chest look a little wierd
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September 1st, 2005, 09:47 PM
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#15
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Warrior
Join Date: Aug 2003
Posts: 139
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Neil, some very nice work on the renders and composits.
Have you thought about baking an access map to simulate grunge buildup in crevices? I can't make one out in the shots that you've posted, so I'm assuming that your texture map is a pretty straightforward scratched metal texture.
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September 2nd, 2005, 05:16 AM
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#16
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Email Unconfirmed
Join Date: Jul 2005
Location: MT. Doom
Posts: 274
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Quote:
Originally Posted by ff_a_r8hrefefef
the lighting looks good, but those vertical lines going up and down the texturing on it's chest look a little wierd
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The lines look kinda cool, gives it a battle worn kinda feel to it. Don 't want all the cylons to be clean and shinny now do we?
Santee
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September 8th, 2005, 05:32 PM
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#17
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Bad Email Address
Join Date: Aug 2005
Posts: 33
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Quote:
Originally Posted by rjandron
Neil, some very nice work on the renders and composits.
Have you thought about baking an access map to simulate grunge buildup in crevices? I can't make one out in the shots that you've posted, so I'm assuming that your texture map is a pretty straightforward scratched metal texture.
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Yeah the texture is pretty much that. I kinda like it. Even though it's getting mixed reviews.
neilfsmith
Quote:
Originally Posted by Santee
The lines look kinda cool, gives it a battle worn kinda feel to it. Don 't want all the cylons to be clean and shinny now do we?
Santee
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Santee,
I like the lines too. It's really more stylized but I don't care. It's what I'm going for.
neilfsmith
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September 16th, 2005, 02:41 AM
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#18
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Shuttle Pilot
Join Date: Sep 2005
Posts: 7
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looks good
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September 21st, 2005, 05:28 PM
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#19
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Bad Email Address
Join Date: Sep 2005
Posts: 6
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Looks real!
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September 22nd, 2005, 10:48 AM
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#20
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Bad Email Address
Join Date: Sep 2005
Posts: 12
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