View Single Post
Old October 7th, 2005, 04:10 PM   #49
Damocles
Bad Email Address
 
Damocles's Avatar
 
The Last Person


Join Date: Apr 2005
Location: Earth
Posts: 10,713

Default

Quote:
Originally Posted by WarMachine
Hmmmm.....I think we may have a misunderstanding. Let me retrench, here, and go back on to the "jump/tramline" idea.

I'm using that idea directly from the Niven/Pournelle "Future History" series("The Mote In God's Eye", and "The Gripping Hand"), and the "Mercenary/Prince" series that runs in conjunction.

Basically, you sidle up to the region of space where the jump-point is located, and activate the drive. The drive generates a spherical displacement field, and moves everything within that field to the opposite end of the tramline connection(i.e., the next star over).

The travel is instantaneous; there is no "wormhole" per DS9 or B5. It's literally: drive-on/drive-off/you're-there.

Once in the destination system, you slog along under conventional chemical energy drives or whatever to get to either the system primary, or the next jump-point. Whatever real-space velocity you had at the point-of-origin, you retain on arrival (which can occasionally make things very interesting).

There were never any figs given AFAIK for the Alderson Drive(the name from the original Niven/Pournelle series) as regards power requirements, so I'm ballparking the size of the displacement field[s].

What this means in the Cimtar example is that the Raiders don't have to anchor onto the tanker's hulls, they simply need to get close to the tanker, close enough to be enveloped by the displacement field. At Cimtar, they would "shake out" until they inserted into the cloud.

Maintaining a tight and relatively static formation shouldn't present any real trouble for the Cylon Raiders(five columns of five Raiders, spaced radially around the tankers' cylindrical body), as the Cylon attack waves that we see onscreen are pretty tight formations, as is.....Of course, the RTFF using this system would be..."interesting" is somehow inadequate
More "real" physics.(Here goes nothing )

Your micro-wormhole is curled space/time in the form of a "cell". When you inflate it; it looks for all the world to you like a spinning hypermass(misnamed blackhole) and acts the same way. It is not some Babylon 5 tunnel into hyperspace. You aim at the spinning event horizon "equator" of your inflated-wormhole at a tangent and slide in just under the c radius limit into one of the segmented "branes" of that flipped time/space where the three spatial ordinates have transposed positions with the time ordinate. You pop out into the other side of the event some distance(as determined by the peculiar relationships of spatial geometry and angular momentum in this "brane" if you did this correctly, alive and not knowing if any time has passed at all. Since all time in realspace is local and you displaced without crossing those quanta of space/time that are contiguous in ralspace between where you were amnd where you are, you cannot know if any time transpired at all for you in the wormhole transit.(Theory suggests that the local time you are inside the wormhole event horizon is about equal to 1/2 pi/r^2 of the microwormhole's inflated radius in seconds).

As a rough rule of thumb you need a hundred solar masses for each 100 meters of wormhole "brane" radius.

If you want to know the shape of the "brane" into which you skim/dive?



is a two dimensional representation of the four dimensional rotator manifold.
Damocles is offline   Reply With Quote