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Old January 2nd, 2011, 12:49 PM   #2
martok2112
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Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785


Default Re: My improved Colonial Viper

Had to make some slight modifications to my build as I reviewed it...

Tried rounding out the nose hull a little more so it didn't look quite so blocky....ugh.....horrible iClone build memories coming back....shudder.

Added on some landing gear to the actor scale Viper. (The largest version of the Viper that uses full sized avatars.) The landing gear is kept separate so that I can have them on or off, depending on the context of the scene (in flight or landed)... and I can even animate them to raise or lower. The animation is strictly a key-framing task though, as I still don't know how to do AML script yet.
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