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Old March 4th, 2011, 04:06 AM   #9
gmd3d
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Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default Re: Colonial Heavy Cannon

Quote:
Originally Posted by Titon View Post
My 2 cents? Forget about poly count. Quit worrying about all those whiny people that are concerned about the dreaded poly count threshold. For one your not in a professional production pipeline where you need to push out content at at a 72 hour pace.

So in other words go nut's! Er sorta.



Ps....By the way, if you look really close at your first post of the heavy cannon you will realize that the detail around the outside of the gun is also located on top of the cylon basestar. They are the smaller bridges that cross between each of the sections.

Yeah i tend to worry about the poly count.... habit from my old PC.

that a good find and advise.

I will work on that... make it easier to work out
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