Update 4-27-10.
Not much done lately, too busy with work and home. I have been working on repairing a bad portion of the mesh. The basic hull was created when I had just started, and had not gotten the "feel" of making realistic high poly meshes yet ( now I go poly crazy!) This section disappoints me on close inspection, and won't do for a close-up shot sequence. I am adding more polys to smooth thing out at bit.