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Old October 4th, 2011, 03:51 PM   #9
Punisher454
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Join Date: Mar 2009
Location: Salem Oregon
Posts: 528

Default Re: Why are TOS 'fan films' note even mediocre when compared to this?

If we stay on track with the current project in the shipyards we will eventually have a decent library of 3D assets. Without those you cannot do anything. As far as live action goes, we are just too small a community to make that happen. Now maybe some green screen stuff with CG sets and backgrounds could be possible.but thats about it

Another creative possibility could be using a realtime game engine such as Cryengine or UDK. I am currently working on porting all my BSG assets to Cryengine 3. Believe me its fun to run around a BSG environment interactively in realtime. My ultimate goal is a BSG adventure story told through an action FPS with some RPG elements. At some point I'll post some vids, probably when I finish getting my Centurion character model working right.

One things for sure, the tools keep getting better and better. Its now not unusual to have the computer/software capabilities at home, that in the past were only available to studios.
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