Thread: Bsg cg 3d!
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Old September 20th, 2009, 07:34 PM   #8
Amon Ra
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Join Date: May 2008
Location: US
Posts: 28

Default Re: Bsg cg 3d!

Quote:
Originally Posted by Fretslayer View Post
Amon Ra, I can always use Viper meshes!

I'm using some of David Kerin's in the shots I've been working on lately and they look pretty awesome in 3D.

If you have one, hook me up with it and I'll use it too.
I know first hand how much effort goes into building them (I have the Kurv Lightwave Viper tut) and I'd like to be able to showcase as many artist's work as I can.

I'll tell ya what I could really use though is a Viper cockpit interior.

A lot of the Viper meshes I've seen aren't built for an INT shot of the cockpit and due to the number of lip sync shots I have I need to be able to render inside the ship. Plus you never know when you might need a pilot clicking switches because the improbability drive isn't kicking in.
I've been reworking the model, cleaning up the mesh and redoing some things especially textures. I can upload a sample if you don't mind seeing the unfinished, untextured version.

When you say cockpit, do you mean a real cockpit or a CGI cockpit? I could probably try doing a viper cockpit in CG, but I won't be much help with a real one.

Also, my viper is from the OS, is this what you were looking for? Also, got any samples of your film so far? Just curious.

Amon Ra
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