Update 2-11-10
Not as much done this time.. few more details added to bottom groove. Working front to back slowly. This area has a lot of weird, seemingly pointless parts glued on to the hull frame. I have to figure out what to do with the inner and outer sides of the groove. I hate the original with all those bizarre "thingy's".
Trying to keep the mesh smooth and detailed allowing for future close up shots without showing sharp/rough polygon edges ( a dead give away that this is a CGI model and not a real model). The poly count so far is around 1.9 million polys