UPDATE:
Jumping for frakkin' joy now!
Initially (and fairly recently) I had learned how to do simple textures via YouTube tutorial by one Alimayo Arango. Well, I also remembered that a few years ago, another guy (going by the moniker "Headless One" had done a tutorial on texturing a full model...in this case, Serenity from Firefly. It was an older version of Blender too, perhaps in the 2.3ish build. (My current version is 2.69). I thankfully found this video, and now, after translating a couple of elements between the older version and my version, I have learned how to apply textures to a full component...not just breaking it down by sides, then assembling the piece.
So, in the last couple of weeks, I have learned how to unwrap, texture paint, and then learn the more advanced elements of both.
Tonight, I successully painted ALL sides of a warp support pylon in a single project. I can do better with it though.. Just need to tweak the unwrap a little more! Then, I simply duplicated the compenent, mirror axis'd it, and got BOTH of my pylons, in full texture.
Folks, my models are going to look LIGHT YEARS improved beyond what I've done before.
Doin' the pee pee dance now....doin' the pee pee dance....ok...now gotta go pee pee.
UPDATE: Here's how she is turning out now, after having sorted out how to texture entire pieces instead of just doing a side at a time. This was done with the warp pylons and the impulse deck. Amazingly enough, somehow, my impulse deck had the separate components already stored, so that I can independently adjust the glows on the impulse deflection crystal and the two impulse thrusters.
Textures hand drawn by moi.
Pee pee daaaaaaannnnnnccccce!!!!!!!
