Update- Shots Fired-Shots fired. Who drew first blood.....
Thank you Very Much Mr. 2 brained Cylon
That link to lighting may be very useful. As am not very well attuned to lighting scenes as I may think I am lol
I have had a time trying to get a good light set up on the Tie.
From trying 4 area lights with varying intensity to 1 or 2 Omni lights with inverse square but am still such a greenie to CGI-3d apps.
I appreciated your comments and am trying the best I can with what I know, always helps to get input.
I also had suggested using a single light source to add "realism" but to me it never seems to bring out the fullness of model and/or textures.
Some more SS's of WIP
This I used a stormtrooper model by Karl Stocker.
As usual had a time with it- because it was static. I rigged it to the best I can to be able to sit him down in Tie cockpit. Though it is not good enuff for animating and unable to twist bones.
It also had a mesh under meshes and so had to connect and normally completely re texture with poly selection,so I opted for mostly black- but man there were SO freeking many Poly's it would take a week to poly select the mesh. they were so small many of em any missed poly shown like a Atom bomb.
Also debated adding some animated textures for the cockpit. but did not.
A look at the opening shots ( First Blood) from the Tie Fighters.
Currently rendering first Flight animation of Battle