My TOS Studio CGI Replica
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Looks great!
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I want one!!!!!!!!
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Here's a thing I'm working on currently...it's def. a WIP. It's a little over half done so far.
https://vimeo.com/290218733 |
Re: My TOS Studio CGI Replica
More!!!!!
More!!!!!! |
Re: My TOS Studio CGI Replica
WOW! Both of those movies are really awesome! :)
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Outstanding! :)
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Thanks everyone! It takes literally days to render 30 seconds worth of video, but I'll get it finished eventually. She's come a loooooong way since 2003, that's for sure.
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Great stuff ! Thanks !
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thanks. I had to switch back to my Basestar model cuz I wanted to put it in the anim at the end, but it needs lots of work so it's mad accurate...so I've been doing tons of modeling for a few months on that. If anyone's interested, I'll put on some WIP pics of it.
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ok, i'll get some pics up here of areas I've accurized. I'm kind of liking the way it's coming along. I have to work in a few, I'll do it when I get home later.
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Will we see any BaseShips, eventually?
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Oh yeah, definitely...
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Here's the latest renders. Please excuse the missing stuff, it's a lot of work!
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Looking good sir!
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Thank Titon, it's getting there. I figure another couple years and a few million more polygons should do it. But for the animation, I'm just modeling everything visible from views that are from above.
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You must have some sort of reference though since that trench detail is pretty close.
Been a while since i opened my file but here's a render of mine from a while back. |
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Wow, that's nice. Yeah I have a bunch of really nice ref photos I'm going by for it.
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Here's a render of my model that was created and posted by Adam Mojo Lebowitz (a member here I believe?) on Facebook's "3D Sci-Fi Renders" group. What an amazing image!
AND TO ALL A GOOD NIGHT New BSG image for the holidays! Enjoy, be safe and have a frakking great Christmas... - Adam Mojo Lebowitz |
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Drool, drool!!!!!
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Here's an AO shot of all the latest.
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Nice!
There seems to be a miss aligned texture map? Are the panel lines modeled or textured? |
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Launch Vipers!
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I see what ur saying though...I might be able to straighten that stuff out without too much trouble...I'll look at it. That stuff isn't permanent though, I just slapped it on from my Battlestar model without thinking too much about it yet. |
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No worries. Your doing a great job on it.
I've been working on mine since 1999 so i understand the time it takes. ;) |
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That looks pretty awesome so far dude! :)
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hello i'm working on a really insane battlestar galactica simulator/game made in unreal engine sadly i'm just a coder so finding assets is hard. id love to talk to you about your assets
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I have some experience actually in coding games using C++/DirectX from a failed game start up I was involved with. My models most definitely wouldn't work with todays rendering technology, not yet anyways...as game models are into the few 1000 polygon range, but my models are in the millions of polygons. My models are good for making a movie or game cut scene with, as that's not a real time render, but that's about it until GPU power is like...100 times faster than what it is now. But there's tons of meshes out there that could work that are very low res. I wish my models could be real time rendered...I actually started my battlestar model while I was working on the game, and imported it in when it was about only like 200,000 polygons and the game engine performance just nose dived :-( |
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