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-   -   A Battlestar Called Galactica... (http://www.colonialfleets.com/forums/showthread.php?t=15043)

TwoBrainedCylon October 14th, 2011 02:39 PM

Re: A Battlestar Called Galactica...
 
Pretty guns!!!

Me like very much!


Russell

peter noble November 22nd, 2011 04:39 AM

Re: A Battlestar Called Galactica...
 
?!

Matador November 22nd, 2011 03:44 PM

Re: A Battlestar Called Galactica...
 
Wow that looks good. Very excellent detail. I know I've got to add some of those to my gal too.

Titon November 23rd, 2011 03:38 AM

Re: A Battlestar Called Galactica...
 
3 Attachment(s)
Small update....

Just upgraded my pc again. It's been 5 years since i did and WOW what a difference. You would not believe how a Quadro based nividia card with cuda technology handles After Effects and opengl. Yeesh what a difference.

Couple small updates...

The original gun deck had details that went around the outside of it but in all honesty they would not fit into the scale of the landing bay design. So that part will be taken out.

gmd3d November 23rd, 2011 03:45 AM

Re: A Battlestar Called Galactica...
 
stunning work

peter noble November 23rd, 2011 10:03 AM

Re: A Battlestar Called Galactica...
 
I don't mind small updaes, as long as we keep getting updates! ;)

The Viper coming out of the tube made me smile.

Titon November 23rd, 2011 02:01 PM

Re: A Battlestar Called Galactica...
 
Quote:

Originally Posted by peter noble (Post 308110)
I don't mind small updaes, as long as we keep getting updates! ;)

The Viper coming out of the tube made me smile.

I will try to give updates more often. Right now it's been a balancing act. Trying to figure out the best way to approach the launch tubes and the gun emplacements. I do not want to go overboard on poly's cause there's a lot more to go. If it get's to many poly's it will be hard to work with.

Matador November 28th, 2011 01:44 PM

Re: A Battlestar Called Galactica...
 
Those are great shots. nice detail work too. Can't wait to see more.

Senmut November 29th, 2011 12:20 AM

Re: A Battlestar Called Galactica...
 
What about a compendium of all the thumbnails/shots of this thread? Someplace we could go and see them all, at our leisure?

peter noble August 19th, 2012 11:53 AM

Re: A Battlestar Called Galactica...
 
Update, stat! :devil:

Titon August 19th, 2012 01:42 PM

Re: A Battlestar Called Galactica...
 
Peter i have been working pretty hard on the G for the last 4 months....I will have updates for you but i want to finish some key areas....

I have completed a good portion of the head as we speak but i have a plan. I have been working pretty hard on kit research and kit purchasing. It will be worth the wait.


:)

mikala August 19th, 2012 01:52 PM

Re: A Battlestar Called Galactica...
 
Will be waiting on that thread "reminder" in the inbox!
Sounds exciting.

martok2112 August 19th, 2012 08:10 PM

Re: A Battlestar Called Galactica...
 
The Big G is looking awesome there, sir! WOW! :)
I had a thought about escape pods too for my version of the Galactica, and one thought I had (kinda inspired by Star Trek TNG tech manual) is to have the command module (containing the bridge, Cdr's qtrs, council chambers)...not the full nose section, but the command module...serve as a lifeboat for the bridge and command crew, and whatever councilors might happen to be in the module at the time.

The pilot barracks on the underside of the Galactica could serve as another large lifeboat. Various lifepods of differing sizes can be found throughout the battlestar. Upon deployment, these units can rendezvous. The command module can connect to the pilot barracks module, and smaller life pods can be brought aboard a large hatchway in the aft of the barracks.

I also had a thought about the landing arms being ejectable from the main body of the battlestar....for two events: 1. To serve as lifeboats, and recovery units for smaller lifepods. 2. To eject in the event of an uncontainable boarding action by enemy ships. (The latter might actually figure into my BSGWars project :) ). For the first instance, serving as lifeboats, the landing arms would have their own energizers and propulsion....to power life support, and for weapons as needed. Essentially, the landing arms would be the warships of the escape units if emergency seps were needed. They would still be capable of launch and recovery ops of Vipers and shuttles if they are left intact in the heat of battle.

Just some ideas for my own battlestar. But if you think they might serve well for your purposes, feel free to use them...just remember to credit moi for the idea. :D

peter noble August 20th, 2012 08:39 AM

Re: A Battlestar Called Galactica...
 
Quote:

Originally Posted by Titon (Post 310058)
Peter i have been working pretty hard on the G for the last 4 months....I will have updates for you but i want to finish some key areas....

I have completed a good portion of the head as we speak but i have a plan. I have been working pretty hard on kit research and kit purchasing. It will be worth the wait.

Don, that's great news.

At the moment, I've got a bet with myself that you'll finish your virtual G before Mike in Australia finishes his physical one! ;)

Titon August 20th, 2012 11:02 AM

Re: A Battlestar Called Galactica...
 
Quote:

Originally Posted by peter noble (Post 310066)
Don, that's great news.

At the moment, I've got a bet with myself that you'll finish your virtual G before Mike in Australia finishes his physical one! ;)

LOL!

I hope that i am finally done with all those revisions.

I understand the work that Mike has gone through. I have so many different revisions of my own on hard drives i have a mothball fleet of my own! It's been a 10 year ordeal for me but i think it's finally coming to fruition. Ya know what's really sad is that i am farther along with the Basestar but have not finished that either. The holy grail is the G and it's always kicked my keester getting it right. My wife is getting perturbed with me cause my office is now starting to look like all the kitbashers putting together a real Galactica.

I have been able to percur some very rare model kit's even locally. You would be surprised at what you can find when start digging. Sometimes people do not know what gold mine they have.

:)

peter noble August 20th, 2012 12:49 PM

Re: A Battlestar Called Galactica...
 
Quote:

Originally Posted by Titon (Post 310067)
I have been able to percur some very rare model kit's even locally. You would be surprised at what you can find when start digging. Sometimes people do not know what gold mine they have.

If you're getting stuff at below Ebay prices then you're doing very well indeed!

Titon August 20th, 2012 01:50 PM

Re: A Battlestar Called Galactica...
 
Quote:

Originally Posted by peter noble (Post 310068)
If you're getting stuff at below Ebay prices then you're doing very well indeed!

Ah yes ebay....but without ebay it would be nearly impossible to find the kit's you need.

I did find a gentleman that had over 600 model kit's collected since the early 70's. He is finally selling them off but chose craigs list instead of ebay. From the craigs list add i was able to see about 10 plus kit's used on the Galactica models. It was amazing to see all the stuff he had collected over the years and i sat and talked to him for over 2 hours. He was so thrilled that someone would want to talk to him about his collection i got 10 kit's for about a 1/3rd what it would have cost me. It was a fun experience....

:)

TwoBrainedCylon August 21st, 2012 11:20 AM

Re: A Battlestar Called Galactica...
 
Waiting .... waiting ... waiting ....

August 23rd, 2012 06:30 AM

Re: A Battlestar Called Galactica...
 
been through 4 pages of this thread, awesome work. :salute: off to see more :)

Senmut August 24th, 2012 11:07 PM

Re: A Battlestar Called Galactica...
 
Quote:

Originally Posted by martok2112 (Post 310063)
The Big G is looking awesome there, sir! WOW! :)
I had a thought about escape pods too for my version of the Galactica, and one thought I had (kinda inspired by Star Trek TNG tech manual) is to have the command module (containing the bridge, Cdr's qtrs, council chambers)...not the full nose section, but the command module...serve as a lifeboat for the bridge and command crew, and whatever councilors might happen to be in the module at the time.

The pilot barracks on the underside of the Galactica could serve as another large lifeboat. Various lifepods of differing sizes can be found throughout the battlestar. Upon deployment, these units can rendezvous. The command module can connect to the pilot barracks module, and smaller life pods can be brought aboard a large hatchway in the aft of the barracks.

I also had a thought about the landing arms being ejectable from the main body of the battlestar....for two events: 1. To serve as lifeboats, and recovery units for smaller lifepods. 2. To eject in the event of an uncontainable boarding action by enemy ships. (The latter might actually figure into my BSGWars project :) ). For the first instance, serving as lifeboats, the landing arms would have their own energizers and propulsion....to power life support, and for weapons as needed. Essentially, the landing arms would be the warships of the escape units if emergency seps were needed. They would still be capable of launch and recovery ops of Vipers and shuttles if they are left intact in the heat of battle.

Just some ideas for my own battlestar. But if you think they might serve well for your purposes, feel free to use them...just remember to credit moi for the idea. :D



I made reference to some of the same ideas in a Fic.
Ah, great minds...


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