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View Full Version : Artists needed for BSG 25th Anniversary


Micheleh
February 3rd, 2003, 02:43 PM
That's right! I've just about finished the logo, and am ready to start laying out a poster design and designs for the programs, etc. I think it would be a great idea to use BSG artwork from the fans! At this time, we can't offer pay, but the artist will be credited, and all work should be signed, of course. Plus, the person or persons will just *have* to be at the convention to personally autograph their work!

Charachter and ship scenes are both welcome. Anyone interested can PM me, or email me at micheleh@gci-net.com.

Thanks! :)

michaelfaries
February 19th, 2003, 04:39 PM
*bump*

I know I'll participate, as time permits. And a few other artists have mentioned in private that they're interested, too. How about the rest of you? ;) Talk with Micheleh, please.

Michael
:colwar:

Micheleh
February 19th, 2003, 06:06 PM
Thanks, Michael! Your work will be a big bonus!

Anyone else?

TheHobb
February 19th, 2003, 11:28 PM
i recently aquired a lot of bsg meshes so sure, ill see what i can do

Micheleh
February 20th, 2003, 10:21 AM
Cool! Anyone can send me samples at micheleh@gci-net.com .

michaelfaries
February 20th, 2003, 10:47 AM
Originally posted by Reaperman
i recently aquired a lot of bsg meshes so sure, ill see what i can do
Is that why my BattlestarPegasus.com has been taking so many downloads lately from the meshes section? ;) Or has Fabio been extra gracious with his mods?

Michael
:colwar:

TheHobb
February 20th, 2003, 11:28 AM
BSP keeps giving me a bandwidth allowence message, i can only get there first thing in the morning, i got the meshes from mr Passaro, still need some cylons tho

michaelfaries
February 20th, 2003, 02:22 PM
Originally posted by Reaperman
BSP keeps giving me a bandwidth allowence message, i can only get there first thing in the morning, i got the meshes from mr Passaro, still need some cylons tho
If you need me to upload the files for you, send me an FTP site which I can access. I'll make the time to help. What you've done thus far with your BG renders is phenomenal. (You know me, I've enjoyed your past artwork on other topics, too.) Remember, too, that Darrell (WarriorDL) has a mirror site here at 3DG/Colonial Fleets for the files. ;)

Cylons, well... I wish we had some quality ones to offer up. Someday, I hope.

Michael
:colwar:

Stevew
February 20th, 2003, 02:43 PM
Michael
The old defender is obsolete as will be the Ranger
S:D

michaelfaries
February 20th, 2003, 04:12 PM
Damn, you two are good. ;)

Michael
:colwar:

Stevew
February 20th, 2003, 04:38 PM
Which "G" is it Darrell?
S:farmer:

Stevew
February 21st, 2003, 04:44 PM
Cool the hires or the low res?
S:D

Vertigo1
February 21st, 2003, 07:05 PM
The high res one - took two days just to optimise it before I could set about texturing ;)

Stevew
February 21st, 2003, 07:21 PM
Dang fabs I bet it looks great. Where ya been? when ya get ready the new Defender is 604k polys :D :D :D :D :D
Steve:)

Vertigo1
February 21st, 2003, 07:37 PM
where is is then steve!? ;)

Vertigo1
February 21st, 2003, 07:42 PM
some images of the conversion:

Image one - moody lighting (http://www.meshweaver.com/temp/3dg/galactica.jpg)
Image two - overlit lighting (http://www.meshweaver.com/temp/3dg/galactica2.jpg)

Titon
February 22nd, 2003, 04:11 AM
Lookin good Fabs!

Wish i could perticipate but.........

;)

Stevew
February 22nd, 2003, 06:01 AM
Fab as always (little pun) That is the first conversion of the hi res.
I can't wait to see what can be done with it
S:thumbsup: :D :thumbsup: :D :thumbsup:

Stevew
February 22nd, 2003, 03:15 PM
Interesting Darrell there was a wall with stuff on it I thought. Maybe I forgot
S:/:

Stevew
February 22nd, 2003, 03:20 PM
That may very well be, I have done a number of different flavors
and I probably forgot it. Can it be added?
S

Stevew
February 22nd, 2003, 03:39 PM
:D :z: :z: :D
I O U 2 doors
S:D

default
February 22nd, 2003, 03:59 PM
Now I need to spend a little more time on the textures ( I'm still not great in that area yet) but once I've at least made them a little better I'll post a link to my raider and anyone here who wants it is welcome to use it.

http://www.firedragon.com/~lwg3d/pix/2002/12/30-312142_tn.jpg (http://www.firedragon.com/~lwg3d/pix/2002/12/30-312142.jpg)

Richard.

Stevew
February 22nd, 2003, 04:07 PM
Richard I agree on the texes but that is not my thing. Can you put some small redii on some of the sharp edges? I am a freak about those things, I think it adds a little more realism. Now that I have been using Solidworks I have been using them a lot, other than that:thumbsup:
Steve:D

Stevew
February 22nd, 2003, 04:10 PM
Do they open and close?
S

Stevew
February 22nd, 2003, 04:13 PM
Was not there

Stevew
February 22nd, 2003, 04:22 PM
Interesting I thought they could land and take off from the landing bays also. I thought the destroyer and the shuttle ship took off from them to the front
S:confused:

Stevew
February 22nd, 2003, 04:29 PM
Learn something new every day :D
S:D :D

Vertigo1
February 22nd, 2003, 07:44 PM
I'll edit ther mesh ASAP and post here - but note that it had no detail on the front like those images - lemme see what i can do :)

Stevew
February 23rd, 2003, 04:35 AM
Sorry Darrell gotta take my camera and run LOL
Very nice
s:D :D

Micheleh
February 23rd, 2003, 08:11 AM
Very, very nice.

Since you're in my thread for volunteers, talking art, does that mean I can sign you all up? ;)

Stevew
February 23rd, 2003, 08:41 AM
I just make models, Darrell, Fab's and others makt them pretty
S:D :D :devil: :D :D

Vertigo1
February 23rd, 2003, 12:05 PM
Latest on the G for ya Steve..

I added bays to the mesh - and put in a light rig for them - I modelled up the fronts of the bays from the photo ref Darrell provided earlier and tried her in a little anmation to see what it looks like - the motion curve is a bit quick as it was mainly a test to check how the specularity of the surfacing behaved - looks quite good I think! :)

http://www.firedragon.com/~lwg3d/res/2003/02/23-33831_tn.jpg (http://www.firedragon.com/~lwg3d/res/2003/02/23-33831.jpg)
http://www.firedragon.com/~lwg3d/res/2003/02/23-33859_tn.jpg (http://www.firedragon.com/~lwg3d/res/2003/02/23-33859.jpg)
http://www.firedragon.com/~lwg3d/res/2003/02/23-33887_tn.jpg (http://www.firedragon.com/~lwg3d/res/2003/02/23-33887.jpg)
http://www.firedragon.com/~lwg3d/res/2003/02/23-33910_tn.jpg (http://www.firedragon.com/~lwg3d/res/2003/02/23-33910.jpg)

galactica_test.avi (http://www.firedragon.com/~lwg3d/res/2003/02/23-34133.avi)
2.5Mb divx 5.03

Stevew
February 23rd, 2003, 12:14 PM
Really super Fab. You guys :thumbsup: :thumbsup: :thumbsup:

Stevew
February 23rd, 2003, 12:34 PM
Fab BTW
I will upload the meshe for the new defender as soon as I get some FTP sofeware. I am for some reason haveing trouble with cute and voyager.
It is not my thing
Steve:mad:

default
February 23rd, 2003, 01:53 PM
Steve and Fabs,

that mesh is looking absolutely scrumptious .... pity my raiders are going to spoil that nice looking paint job :devil: :D :thumbsup:

Richard

Stevew
February 23rd, 2003, 01:56 PM
DIE CYLON DOG!!!!!!!
S:D

michaelfaries
February 27th, 2003, 02:18 PM
So, when am I going to get these meshes to post on BattlestarPegasus.com? ;)

Michael
P.S. Steve - don't kill me. ;)

Titon
February 27th, 2003, 03:37 PM
Hey Fabs, how would you like to retrofit that mesh of Steve's.

I can send you the landing bay interior i started. It's closer to what your shooting for.

Let me know

:)

One more thing, i don't know how far you want to go in editing the mesh of Steve's but if your willing i have some pointers. For one, slide the center landing bay strut towards the middle of the bay. The middle support strut is to close to the inside edge of the bay. That's IF you want to, just a suggestion.

;)

Stevew
February 27th, 2003, 04:34 PM
AS soon as you surface LOL
S:D :D

Vertigo1
February 27th, 2003, 04:44 PM
actually mate _ I wouldn't mind some high res reference and blueprints so I can have acrack at this beast myself! ;)