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Westy
September 16th, 2018, 11:05 PM
Model by Peter Westberg. VFX by Mojo. Animation by David Morton.

https://vimeo.com/278863476

Titon
September 17th, 2018, 03:49 AM
Looks great!

Senmut
September 17th, 2018, 09:33 AM
I want one!!!!!!!!

Westy
September 17th, 2018, 02:56 PM
Here's a thing I'm working on currently...it's def. a WIP. It's a little over half done so far.

https://vimeo.com/290218733

Senmut
September 17th, 2018, 09:11 PM
More!!!!!
More!!!!!!

SeanP
September 18th, 2018, 02:54 PM
WOW! Both of those movies are really awesome! :)

BST
September 18th, 2018, 05:21 PM
Outstanding! :)

Westy
September 18th, 2018, 11:56 PM
Thanks everyone! It takes literally days to render 30 seconds worth of video, but I'll get it finished eventually. She's come a loooooong way since 2003, that's for sure.

ernie90125
November 8th, 2018, 09:42 AM
Great stuff ! Thanks !

Westy
December 22nd, 2018, 11:25 PM
thanks. I had to switch back to my Basestar model cuz I wanted to put it in the anim at the end, but it needs lots of work so it's mad accurate...so I've been doing tons of modeling for a few months on that. If anyone's interested, I'll put on some WIP pics of it.

Titon
December 23rd, 2018, 07:06 AM
thanks. I had to switch back to my Basestar model cuz I wanted to put it in the anim at the end, but it needs lots of work so it's mad accurate...so I've been doing tons of modeling for a few months on that. If anyone's interested, I'll put on some WIP pics of it.

Love to see it!

Westy
December 23rd, 2018, 11:17 AM
ok, i'll get some pics up here of areas I've accurized. I'm kind of liking the way it's coming along. I have to work in a few, I'll do it when I get home later.

Senmut
December 23rd, 2018, 04:08 PM
Will we see any BaseShips, eventually?

Westy
December 23rd, 2018, 08:29 PM
Oh yeah, definitely...

Westy
December 23rd, 2018, 11:22 PM
Here's the latest renders. Please excuse the missing stuff, it's a lot of work!

Titon
December 24th, 2018, 06:14 AM
Looking good sir!

Westy
December 24th, 2018, 07:15 AM
Thank Titon, it's getting there. I figure another couple years and a few million more polygons should do it. But for the animation, I'm just modeling everything visible from views that are from above.

Titon
December 24th, 2018, 10:45 AM
You must have some sort of reference though since that trench detail is pretty close.

Been a while since i opened my file but here's a render of mine from a while back.

Westy
December 24th, 2018, 08:13 PM
Wow, that's nice. Yeah I have a bunch of really nice ref photos I'm going by for it.

Westy
December 24th, 2018, 08:16 PM
Here's a render of my model that was created and posted by Adam Mojo Lebowitz (a member here I believe?) on Facebook's "3D Sci-Fi Renders" group. What an amazing image!

AND TO ALL A GOOD NIGHT
New BSG image for the holidays! Enjoy, be safe and have a frakking great Christmas... - Adam Mojo Lebowitz

Senmut
December 24th, 2018, 09:03 PM
Drool, drool!!!!!

Westy
December 26th, 2018, 02:20 PM
Here's an AO shot of all the latest.

Titon
December 26th, 2018, 02:42 PM
Nice!

There seems to be a miss aligned texture map? Are the panel lines modeled or textured?

Senmut
December 26th, 2018, 02:58 PM
Launch Vipers!

Westy
December 26th, 2018, 07:25 PM
Nice!

There seems to be a miss aligned texture map? Are the panel lines modeled or textured?

I'm not really doing textures yet...I just ripped the lightwave surfaces off the Galactica model as is without a thought about lining them up. It's still a WIP and far from done. Basically I'm doing the main geometry, nurnies, and whatever first, then I'll figure out the paint job later. The panels are all geometry though, and I haven't done the asymmetrical stuff yet. I'm doing a 1/5th section first, then I'll take that and start doing the other 1/5th section asymmetrical stuff after...plus that weird control bridge area thingy and the asymmetrical launch bay thingy...there's still huge amounts to do! I'm sure it'll take a couple more years at the rate I'm going, but I'm persistent...someday it'll get done.

I see what ur saying though...I might be able to straighten that stuff out without too much trouble...I'll look at it. That stuff isn't permanent though, I just slapped it on from my Battlestar model without thinking too much about it yet.

Titon
December 27th, 2018, 03:45 AM
No worries. Your doing a great job on it.

I've been working on mine since 1999 so i understand the time it takes.

;)

SeanP
December 27th, 2018, 05:49 AM
That looks pretty awesome so far dude! :)

ghostbusters1
December 28th, 2018, 09:05 AM
hello i'm working on a really insane battlestar galactica simulator/game made in unreal engine sadly i'm just a coder so finding assets is hard. id love to talk to you about your assets

Westy
December 29th, 2018, 01:47 AM
hello i'm working on a really insane battlestar galactica simulator/game made in unreal engine sadly i'm just a coder so finding assets is hard. id love to talk to you about your assets

Greets :-)

I have some experience actually in coding games using C++/DirectX from a failed game start up I was involved with. My models most definitely wouldn't work with todays rendering technology, not yet anyways...as game models are into the few 1000 polygon range, but my models are in the millions of polygons. My models are good for making a movie or game cut scene with, as that's not a real time render, but that's about it until GPU power is like...100 times faster than what it is now. But there's tons of meshes out there that could work that are very low res. I wish my models could be real time rendered...I actually started my battlestar model while I was working on the game, and imported it in when it was about only like 200,000 polygons and the game engine performance just nose dived :-(

Westy
December 29th, 2018, 01:48 AM
No worries. Your doing a great job on it.

I've been working on mine since 1999 so i understand the time it takes.

;)

When are you going to show it off? I'd love to see it.

Titon
December 29th, 2018, 05:12 AM
When are you going to show it off? I'd love to see it.

When I get some free time here i'll try and put up some renders.

:)

Westy
December 29th, 2018, 10:33 AM
When I get some free time here i'll try and put up some renders.

:)

nice :-) and yeah, I don't know about you, but time to render is what it takes for these things. I really need to build a new machine with lots of cores.

mikala
April 12th, 2019, 03:08 PM
Both Cylon and Colonial are being done proud here. Beautiful work.

gmd3d
October 4th, 2019, 02:32 AM
Amazing work and skill

Senmut
October 5th, 2019, 01:07 AM
Looking at it again, I did not see he Celestial Dome. Are you going to put that in there, eventually?

Punisher454
July 23rd, 2020, 03:20 PM
Next year when unreal engine 5 is released you'll be able to realtime render billions of polygons, with fully dynamic lighting, AO and GI. No LOD, no normal maps, no displacement maps, no POM.
Film studio quality models, in realtime, for free.

Senmut
July 30th, 2020, 05:19 PM
How goes your WIP? Anything new to show?

Punisher454
June 7th, 2021, 12:55 AM
I'd really love to see these models rendered realtime in Unreal engine 5. Its here now It will do it without breaking a sweat.