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martok2112
May 3rd, 2013, 11:59 PM
Howdy, folks,

I have been told by some folks that my classic Constitution class Enterprise (which I built in Blender, and assembled and textured in iClone...my modus operandi for all my models) actually looks like it came from the 1973 animated Star Trek.

Well, for gits and shiggles, I decided to apply a toon effect to it, and this was the result:

Senmut
May 4th, 2013, 03:38 AM
Not bad. However, it does need the three sensor emitters, at the front of the primary hull.
Keep it up.

Apolloisall
May 4th, 2013, 07:15 PM
Not bad. However, it does need the three sensor emitters, at the front of the primary hull.

I thought those were windows...:?:

Senmut
May 5th, 2013, 12:32 AM
Nope. Closely lookest thou. They are round, and protrude somewhat. All the windows are flush with the hull.

martok2112
May 5th, 2013, 02:29 AM
Senmut is correct. I am missing the three circular elements at the front of the saucer rim. :)

Apolloisall
May 5th, 2013, 08:38 AM
Nope. Closely lookest thou. They are round, and protrude somewhat. All the windows are flush with the hull.

For decades I've been wrong....:wtf:

martok2112
May 5th, 2013, 09:49 AM
LOL! Well, Apolloisall, no worries. It's a detail that can be easily overlooked, as I clearly forgot about it too. :)

But, in my case, it's something that is easily rectified. I'll do it when I get around to it. :)

gmd3d
May 6th, 2013, 09:55 AM
Nice work Steve. :)

Yeah the 3 circles have been considered since the oldest blueprints appeared on the scene to be Sensors and a Defector.. makes sense for the Miranda-class from Star Trek 2.... its assumed they where in service during the TOS TV era

martok2112
May 8th, 2013, 10:29 AM
Yeah, I'm going to make that correction soon. :)
Also, Ger, I don't know if you've ever played or seen the video game "Star Trek Legacy", but in that game, they do have a Miranda class as it would've likely been seen in the Original Series. :)

gmd3d
May 8th, 2013, 10:42 AM
Yeah, I'm going to make that correction soon. :)
Also, Ger, I don't know if you've ever played or seen the video game "Star Trek Legacy", but in that game, they do have a Miranda class as it would've likely been seen in the Original Series. :)
No never had that game....... only Bridge Commander.... but makes sense to have defectors and sensors on the primary hull too..... some people like to think of them as windows...... which is also ok...but I favor the deflector/ sensor combo

martok2112
May 8th, 2013, 12:43 PM
I'm trying to remember, but I think in the TOS rendition of the Miranda class as seen in Legacy, the deflector dish hung below the primary saucer section, kinda like the Saladin class scout and destroyer.

gmd3d
May 8th, 2013, 12:54 PM
Ah yes.. I remember (I think it was) Franz Joseph Technical Manual I first saw it... called simply a Scout / Destroyer

martok2112
May 19th, 2013, 08:34 AM
Added the three sensor emitters. Kept it basic, as I don't think there's any real canonical basis of detail. :)

Apolloisall
May 19th, 2013, 02:11 PM
Eek! Too big!

gmd3d
May 19th, 2013, 03:15 PM
yeah a tad big :)...... lose 30% and your rocking

martok2112
May 19th, 2013, 06:19 PM
No problem. Can photoshop the difference in a jiffy. :) Thanks, guys. :)

Senmut
May 19th, 2013, 10:25 PM
Photoshop has a subroutine named JIFFY?
Cool!

gmd3d
May 20th, 2013, 02:49 AM
Cool....... My own experience building the ship in Lightwave and I remember been very critical of each area.....

still an ICON no matter what program builds it.

I do know one designer who tried to explain the 3 forward circles as windows for a lounge..... by David Shaw his particular area of interest was the original three foot (33 inch) model of the USS Enterprise constructed by Richard Datin back in November of 1964. sometimes seen in the hands of William Shatner and made a study of it for years.... and has done a stunning job of it and an alternative view,

I cannot find his work for the 3 circles, (Edited I did find it)

but here is his work on the three foot
http://www.cygnus-x1.net/links/lcars/1701-33inch.php

martok2112
May 23rd, 2013, 03:08 AM
Okeeday, here we go...one more try with the forward sensor circles...

gmd3d
May 23rd, 2013, 04:06 AM
better. :)

Apolloisall
May 23rd, 2013, 04:25 AM
A little smaller would be perfect...