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View Full Version : Shiny!


Darrell Lawrence
January 21st, 2011, 10:24 PM
Whatcha think?

Tips? Pointers?

Tenement
January 21st, 2011, 11:35 PM
Looks very good indeed. How did you light him? A HDR image? The model's pretty much perfect though he does need a big shiny gun to go with him.

Darrell Lawrence
January 21st, 2011, 11:41 PM
Yeah, it's an HDRI.

Tenement
January 21st, 2011, 11:42 PM
Excellent!

gmd3d
January 22nd, 2011, 01:42 AM
Does it blow up good?

is it rigged ?


and it look excellent

peter noble
January 22nd, 2011, 01:54 AM
That's fantastic!

I'd just say though, that the backpack could be shinier.

Dawg
January 22nd, 2011, 08:35 AM
Competition diving?

;)

I am
Dawg
:warrior:

Darrell Lawrence
January 22nd, 2011, 09:20 AM
Does it blow up good?

is it rigged ?


and it look excellent

I hope it blows up good :LOL: Maybe he'll pilot your shuttle and they can blow up together.

That's fantastic!

I'd just say though, that the backpack could be shinier.

Yeah, I dunno what's going on there. The shiny is the same settings as anything else that's shiny. {EDIT- I think I found what is going on there... it's reflecting the "skirt" as well}

I do want to point out- This is a conversion of a Poser model to Lightwave, to get surfacing ideas down pat..

My Cylon is on it's way, which is a re-work of Don's OLD old Cylon model..

gmd3d
January 22nd, 2011, 09:31 AM
I hope it blows up good :LOL: Maybe he'll pilot your shuttle and they can blow up together.





deal :salute:

Darrell Lawrence
January 22nd, 2011, 10:03 AM
Competition diving?

;)

I am
Dawg
:warrior:

:LOL: Seems that way, doesn't it?

Nah. I just placed a colorful BG in there so the dark pieces would show in the render.

Darrell Lawrence
January 22nd, 2011, 11:53 AM
:D The Classic Cylon Centurion and the Ancient Cylon Titon :LOL:

Titon
January 22nd, 2011, 12:02 PM
Good lord where did you find THAT!

Speaking of course of my old freakin FAT cylon.

Uggh! Man those were the days.

:)

The reflection settings are bit off maybe. Did you try some radiosity?

Darrell Lawrence
January 22nd, 2011, 12:07 PM
It has radiosity on. Same setting as the first image above, just a diff background.

And I changed your surfaces to those used on the other model.

BST
January 22nd, 2011, 12:30 PM
... and here, I thought he was walking on water.

:LOL:

Titon
January 23rd, 2011, 09:08 AM
Darrell, i was looking at your reflections a bit. Have you tried to use nodes a bit in lightwave yet?

Here's an earlier setup of a cylon i made a while ago. I used an HDRI image through nodes and it comes out pretty good if you want a "shinner" look.

:)

Darrell Lawrence
January 23rd, 2011, 09:27 AM
I nodes nuttin' 'bout nodes. What HDRI did you use?

Titon
January 23rd, 2011, 09:31 AM
I'll take a look again. It was a simple round chrome surface.

Darrell Lawrence
January 23rd, 2011, 09:39 AM
The thing about HDRIs I don't get is this: Wont they affect everything in the scene?

And again, I nodes nuttin' about nodes.

Titon
January 23rd, 2011, 10:34 AM
Here's what i'm talking about. Take a look at nodes. They make it easier to control texturing where you can add layer upon layer. Here is a simple screen shot of my scene file. It show's the node. This one in use is from the DP node pack called DP_Metallic. Easy to use and gives you greater control.

The HDRI image is a simple metallic looking surface.