Punisher454
March 25th, 2009, 03:10 PM
I have been working on a little BSG themed Crysis game mod for a while and in the course of designing interiors for the landing bays and shuttles I have come up with a way to determine a workable scale for the galactica.
I'm new here so I will not be able to attach pictures yet (soon I hope) but I will later to illustrate the examples.
I start off with with the interior of the Colonial shuttle, for what I'm doint it is the key to the whole scale solution. Using screen captures along with the studio blueprints I come up with dimensions for the shuttle interior, and test this in Crytek's Cryengine2 game engine using average size human models.
When the shuttle passenger cabin scale if finalized, I then adjust the scale of the shuttle model around it as close as possible.
The next step is a VERY low poly galactica model. I built mine based on the 2008 Jim Stevenson drawings, which I realize have a short nose, but I'll stretch the bow section out a bit later.
I then take she properly scaled Shuttle and position it in the landingbay entrance, and scale the battlestar model untill I am satisfied that the shuttle looks to be the right size when landing/launching from the landing bay.
At this point I have a battlestar model that is aproximatly 8000 feet long. My original thought was that it would be about 5500-6000 feet long.
Now for tricky part, how do I position the launching bays and launch tubes? My solution was to elevate the launching deck about 10-12 meters higher than the landing deck. The launching bay are not located above or below the landing bay, but to the side. And yes there is just enough room to do it.
My launching bay configuration is based on the studio blueprints, with a few modifications. The first is the angle that the launching bays are inclined towards the bow of the ship. To make it all work out right I had to use a 23.5 degree angle. The total distance right now from the elevator door behind the viper to the exit of the launch tube is 168 feet, 110 feet of that is the launch tube itself. the elevator which is located behind behind the rollup garage door behind the viper is 36 feet long. the 110 foot launch tube is shorter than what is implied by the show, but I feel it is the one dimension that can be adjusted with the least impact. In My game level I have the launching tubes very darkly lit, and you can only walk about half way down the tubes before hitting a "force field".
The Viper elevators have 3 stops. 1st is the landing bay deck, 2nd is the launching bay, and then they go up quite a ways to the hanger deck which is located above the landing deck on the forward half of the landing bays.
The warrior lift (elevator) in each launching bay goes up to a level that is above the launching bays but below the hanger. This is there the "Warrior Tubes" end.
My initial attempts at placing the launch tubes below the landing bay deck didnt work out very well. Right now its all just roughed in, no really detailed areas yet, but I managed to get it to fit.
I'll attach images later. I shared some of this at Foundation3D last year, but there are a lot more BSG modelers here.
Marvin
I'm new here so I will not be able to attach pictures yet (soon I hope) but I will later to illustrate the examples.
I start off with with the interior of the Colonial shuttle, for what I'm doint it is the key to the whole scale solution. Using screen captures along with the studio blueprints I come up with dimensions for the shuttle interior, and test this in Crytek's Cryengine2 game engine using average size human models.
When the shuttle passenger cabin scale if finalized, I then adjust the scale of the shuttle model around it as close as possible.
The next step is a VERY low poly galactica model. I built mine based on the 2008 Jim Stevenson drawings, which I realize have a short nose, but I'll stretch the bow section out a bit later.
I then take she properly scaled Shuttle and position it in the landingbay entrance, and scale the battlestar model untill I am satisfied that the shuttle looks to be the right size when landing/launching from the landing bay.
At this point I have a battlestar model that is aproximatly 8000 feet long. My original thought was that it would be about 5500-6000 feet long.
Now for tricky part, how do I position the launching bays and launch tubes? My solution was to elevate the launching deck about 10-12 meters higher than the landing deck. The launching bay are not located above or below the landing bay, but to the side. And yes there is just enough room to do it.
My launching bay configuration is based on the studio blueprints, with a few modifications. The first is the angle that the launching bays are inclined towards the bow of the ship. To make it all work out right I had to use a 23.5 degree angle. The total distance right now from the elevator door behind the viper to the exit of the launch tube is 168 feet, 110 feet of that is the launch tube itself. the elevator which is located behind behind the rollup garage door behind the viper is 36 feet long. the 110 foot launch tube is shorter than what is implied by the show, but I feel it is the one dimension that can be adjusted with the least impact. In My game level I have the launching tubes very darkly lit, and you can only walk about half way down the tubes before hitting a "force field".
The Viper elevators have 3 stops. 1st is the landing bay deck, 2nd is the launching bay, and then they go up quite a ways to the hanger deck which is located above the landing deck on the forward half of the landing bays.
The warrior lift (elevator) in each launching bay goes up to a level that is above the launching bays but below the hanger. This is there the "Warrior Tubes" end.
My initial attempts at placing the launch tubes below the landing bay deck didnt work out very well. Right now its all just roughed in, no really detailed areas yet, but I managed to get it to fit.
I'll attach images later. I shared some of this at Foundation3D last year, but there are a lot more BSG modelers here.
Marvin