today
July 17th, 2008, 04:55 PM
Major progress...
*first two thumbs*
..first things first, I got the poly count down around 312K so I can finally work with it in modeler without lagging and freezing.. as a result I have both a lighting rig and a texture set that actually look halfway decent, and as a test I've even dropped it into a scene file complete with planet and nebula:)
*last 5 thumbs*
I know it doesn't look all that different than how it appeared in my first post, but the real accomplishment here is that I chopped off almost 200,000 polygons off of the original count! Which means I can actually work with it now in scene files and in modeler, which makes progress possible...
*first two thumbs*
..first things first, I got the poly count down around 312K so I can finally work with it in modeler without lagging and freezing.. as a result I have both a lighting rig and a texture set that actually look halfway decent, and as a test I've even dropped it into a scene file complete with planet and nebula:)
*last 5 thumbs*
I know it doesn't look all that different than how it appeared in my first post, but the real accomplishment here is that I chopped off almost 200,000 polygons off of the original count! Which means I can actually work with it now in scene files and in modeler, which makes progress possible...