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jewels
June 23rd, 2008, 07:24 PM
Beautiful. This is going to be spectacular. I still wish they'd thought about the Celestial Dome before they started filming the models (instead of just for the last episode) I really wish it could be integrated into the model, but I fear the tall dome shape would look too odd on the vastly horizontal lines & lower relief forms of the topside of the engines.

peter noble
June 24th, 2008, 07:06 AM
No new pics?

>taps fingers<

starship
June 26th, 2008, 01:39 PM
Looking nice Titon!

gmd3d
June 26th, 2008, 02:03 PM
StarShip / :) name looks familiar :)

Titon
June 28th, 2008, 05:56 PM
No new pics?

>taps fingers<


Hmmmm, not sure if i want to show you quite yet. I don't want you going all gooey on me? Is that how you spell gooey???

:D

:D

Darrell Lawrence
June 28th, 2008, 06:04 PM
Gooey? Eewwwww.

peter noble
June 29th, 2008, 04:13 AM
Hmmmm, not sure if i want to show you quite yet. I don't want you going all gooey on me? Is that how you spell gooey???

:D

:D

I'm quite prepared to become a gibbering wreck. :D

Don't make me publish "the list". ;)

Titon
June 29th, 2008, 12:20 PM
I hate that list!

:)

Soon soon. Just want the next update to be rather fun! ;)

peter noble
June 29th, 2008, 01:46 PM
Soon soon. Just want the next update to be rather fun! ;)

Ya big tease. :LOL:

I humbly submit that any stage of your various is worth looking at.

Folkrm
July 18th, 2008, 05:51 AM
Beautiful!!

I can't wait to see it finished. i think it will be better than mine.
You are more precise and smoother on the greeble construction than I was at several stages.

KEEP IT UP...

Folkrm

Titon
July 22nd, 2008, 03:46 AM
Thanks Folkrm.

I have a bit of advantage with that being said. I have a lot of the original model pieces that were used in constructing her. That's why it's taking me forever to build it. Piece by piece measurement to the original filming miniature.

:)

peter noble
August 7th, 2008, 01:56 PM
>Still tapping fingers<

Titon
August 8th, 2008, 10:40 AM
tappity tap tap.....

Possibly a fresh set of renders by Sunday....but ya never know....

:D

dilbertman
August 8th, 2008, 11:04 AM
tappity tap tap.....

Possibly a fresh set of renders by Sunday....but ya never know....

:D
TEASE!

Jim;)

Titon
August 8th, 2008, 08:13 PM
TEASE!

Jim;)

As i listen to some Charlie Daniels er ummmmmmmmm yup! Big ole tease!

;)

Titon
August 9th, 2008, 03:42 PM
Ok, small update.

Enjoy. :)

Click on the thumbnails you'll get a better picture. For some reason the pop up feature when you hover your mouse over each render kind of gives it the jaggy's.

:)

Titon
August 9th, 2008, 03:44 PM
Missed one.

This one is interesting since trying to fit the landing bay to what was seen in the series isn't the easiest.

The landing bay floor (according to the filming miniature) would sit actually below the landing bay launch tubes. Soooooooooo trying to get everything to fit isn't going to be easy. But we press forward.

David Kerin
August 9th, 2008, 06:58 PM
Absolutely love it! I know we're "old schoolers", but no matter what anyone says, nothing of the new series will ever match the beautiful design of the original. They can rib whatever they like, but they will never achieve the design and character that the model builders brought to the Galactica. This is the design that will always be the Galactica.

peter noble
August 10th, 2008, 03:54 AM
This one is interesting since trying to fit the landing bay to what was seen in the series isn't the easiest.

The landing bay floor (according to the filming miniature) would sit actually below the landing bay launch tubes. Soooooooooo trying to get everything to fit isn't going to be easy. But we press forward.

Also, the landing bay set doesn't fit with the miniature. The Vipers all appear to be square on and not on an angle like the launch tune openings.

Great work Titon (as usual). Once again the threat of 'the list' is withdrawn! ;)

Wildcard
August 10th, 2008, 04:17 AM
:yikes: Absolutely beautiful and amazing.

Stevew
August 10th, 2008, 06:06 AM
Steller Don
This and the one posted earlier are far and away the best that have been done. I agree with Dave, The new one will never have the class and charm of the old gal. Looks like I will have to go and bring the rest of my fleet up to snuff LOL
Great stuff D
:thumbsup::thumbsup::thumbsup:

Titon
August 10th, 2008, 06:47 AM
Thanks guys.

Also, the landing bay set doesn't fit with the miniature. The Vipers all appear to be square on and not on an angle like the launch tune openings.


That's the bugger in all of this. I've spent hours trying to figure out a way to make it all fit and it just doesn't equate. Even the painting that was made for the series doesn't fit the bay as designed correctly for what we've seen from the show.

Oh well. it will be fun trying to make it all work.

Gemini1999
August 10th, 2008, 07:30 AM
Don -

You've done a stellar job on this. It looks fantastic! It's a shame about the landing bay problems you're having, but it still looks pretty good anyways. I guess that's one of the tricks of taking a filming model and getting it to make sense in a practical fashion. I for one, woulnd't mind a bit if you took a bit of license and made it all work - even if it wasn't 100 percent like the original filming model.

Good work!
Bryan

Titon
August 10th, 2008, 07:49 AM
Thanks Bryan.

In all honesty i'll have to take some license on it because it just doesnt function the way they had it in the show. But that's the fun part.

:)

BST
August 10th, 2008, 08:18 AM
Thanks Bryan.

In all honesty i'll have to take some license on it because it just doesnt function the way they had it in the show. But that's the fun part.

:)


Sounds like they used 2 different scales of measurement -- one for the landing bay scenes and one for the scenes of the ship as a whole.

Does that make sense?

peter noble
August 10th, 2008, 08:27 AM
That's the bugger in all of this. I've spent hours trying to figure out a way to make it all fit and it just doesn't equate. Even the painting that was made for the series doesn't fit the bay as designed correctly for what we've seen from the show.

Oh well. it will be fun trying to make it all work.

I'm thinking the tube could curve because you never see it get right to the end and out. Sure it starts out straight when you see it going down the rails from the rear and towards the camera but it could start to curve slightly depending on how long the actual tube is.

Titon
August 10th, 2008, 08:51 AM
I'll figure it out somehow but all feedback is greatly appreciated....

Just for fun though....

;)

BST
August 10th, 2008, 09:09 AM
Toys, Adama?

:LOL:

gmd3d
August 10th, 2008, 09:33 AM
Stunning work .. I don't envy your task for the Launch tubes

Titon
August 10th, 2008, 10:10 AM
toys, adama?

:)

Dawg
August 10th, 2008, 12:15 PM
Amazing, Don. Simply amazing.

Now - I'm looking at a poster I've got and it appears that the launch tubes may actually be on a level above the landing bay. Which would mean that, along the inside wall, perhaps at the front end, are elevators that "load" the viper into its launch tube.

And I doubt any kind of catapult system could use a curved launch path with any degree of efficiency. Some of the energy would have to be used to direct the viper along the curve, rather than just pushing it out at maximum thrust.

I am
Dawg
:warrior:

peter noble
August 10th, 2008, 01:13 PM
And I doubt any kind of catapult system could use a curved launch path with any degree of efficiency. Some of the energy would have to be used to direct the viper along the curve, rather than just pushing it out at maximum thrust.

The Viper goes along and out of the tube under it's own power. There's is no catapult involved.

gmd3d
August 10th, 2008, 01:19 PM
Amazing, Don. Simply amazing.

Now - I'm looking at a poster I've got and it appears that the launch tubes may actually be on a level above the landing bay. Which would mean that, along the inside wall, perhaps at the front end, are elevators that "load" the viper into its launch tube.

And I doubt any kind of catapult system could use a curved launch path with any degree of efficiency. Some of the energy would have to be used to direct the viper along the curve, rather than just pushing it out at maximum thrust.

I am
Dawg
:warrior:


I think Westy calculated 13 or so feet above the landing bay deck ....
so getting it right is near impossible with out make some artistic licence
somewhere along the way ..

David Kerin
August 10th, 2008, 01:38 PM
Somewhere (long before GINO ever existed) I thought I heard or read that it was a catapult lauch system.

peter noble
August 10th, 2008, 01:49 PM
Somewhere (long before GINO ever existed) I thought I heard or read that it was a catapult lauch system.

I'm looking at my studio scale miniature (with part of launch tube railings and sled) now (and again this doesn't gel with the studio set) the Viper sits on the sled and when the launch order is given they press the turbo button and it propels the sled down the tube.

I don't even need to look at the show. That's how it happens.

Titon
August 10th, 2008, 02:32 PM
Question is what the heck happens to that sled at the end?

peter noble
August 10th, 2008, 02:42 PM
Question is what the heck happens to that sled at the end?

Magnetic buffer.

Titon
August 10th, 2008, 03:57 PM
Good answer!

Actually i was thinking that in the painting there are side openings. Each Viper could go into one of those openings and be elevated to the launch deck. Getting that to fit is still a work in progress.

:)

peter noble
August 10th, 2008, 04:35 PM
I'm thinking if you stick with the established matte painting look you're screwed.

Do you think you could fit an Eastern Alliance cruiser through the width of that opening? ;)

gmd3d
August 11th, 2008, 03:53 AM
Thats right . Peter has hit the nail in the head here .. nothing measures up ..

Darrell Lawrence
August 11th, 2008, 04:06 AM
Ever think that as they raise the Viper to the launch tube that they also rotate it so it's at that launch tube angle?

Titon
August 11th, 2008, 04:39 AM
Ever think that as they raise the Viper to the launch tube that they also rotate it so it's at that launch tube angle?

Most definately. Only problem is fitting the launch deck to the scenario as seen in the show. IF i go somewhat as to what the painting show's. It's a tight fit but again artistic license will be at work here.

:)

Titon
August 11th, 2008, 04:48 PM
Render of the day...

A top down perspective of the G as she set's today....

:)

gmd3d
August 12th, 2008, 08:51 AM
amazing work.. so soon you will be in nurnie hell .. :)

good luck

Titon
August 12th, 2008, 04:11 PM
Already am in nurnine hell!

gmd3d
August 13th, 2008, 12:52 AM
Go with the Gods :) or in this case the Lords of Kobol

Titon
August 18th, 2008, 07:18 AM
A few questions for the masses.

Since the ship has progressed to this point i think in my own mind changes need to be made.

The details on the ship in some locations just do not make sense. Structuraly it will remain the same but take for instance the details along the sides of the landing bay perticuarly inside the trench areas running down the sides of the bays. It's a mess of model parts but in the show this would more than likely be areas where the pulsar cannon emplacements would be located. Does a person omit some of those details and go with building a functional ship or does a guy keep it the way she was?

Questions.

1. Gun emplacements instead of details.

2. Uniformity-meaning symetrical. What's on one side of the ship should be in all common sense on the other?

3. Landing bays themselves-artistic license? Build it how i think it would be layed out or ask for options from the masses as to what it should be like?

Just a few questions as i progress forward.

:)

mikala
August 18th, 2008, 07:33 AM
I think it all comes down to what you want to use it for in the end.
If it is to represent what was the original the variation is a no no. If on the other hand you want to use it for animations and have the camera running from long to close ups of strafing fire of the cannons ....well I think deviation is kind of a must.
It all will come down to what you need it for in the end.

gmd3d
August 18th, 2008, 12:08 PM
A few questions for the masses.

Since the ship has progressed to this point i think in my own mind changes need to be made.

The details on the ship in some locations just do not make sense. Structuraly it will remain the same but take for instance the details along the sides of the landing bay perticuarly inside the trench areas running down the sides of the bays. It's a mess of model parts but in the show this would more than likely be areas where the pulsar cannon emplacements would be located. Does a person omit some of those details and go with building a functional ship or does a guy keep it the way she was?

Questions.

1. Gun emplacements instead of details.

2. Uniformity-meaning symetrical. What's on one side of the ship should be in all common sense on the other?

3. Landing bays themselves-artistic license? Build it how i think it would be layed out or ask for options from the masses as to what it should be like?

Just a few questions as i progress forward.

:)

my answer ...

1.Gun emplacements

2.What's on one side of the ship should be in all common sense on the other?

3. Landing bays. Build it how You think it would be layed out .. rather than the masses .. problem is we have all different ideas..and could end up causing conflict later for yourself and what you what to do later.

the launch tube are always going to be a massive problem for you if try to figure in the height difference.. the only think I like about the GINO battlestar is that the launch tube and hangers below the landing deck.

peter noble
August 18th, 2008, 03:00 PM
A few questions for the masses.

Since the ship has progressed to this point i think in my own mind changes need to be made.

The details on the ship in some locations just do not make sense. Structuraly it will remain the same but take for instance the details along the sides of the landing bay perticuarly inside the trench areas running down the sides of the bays. It's a mess of model parts but in the show this would more than likely be areas where the pulsar cannon emplacements would be located. Does a person omit some of those details and go with building a functional ship or does a guy keep it the way she was?

Questions.

1. Gun emplacements instead of details.

2. Uniformity-meaning symetrical. What's on one side of the ship should be in all common sense on the other?

3. Landing bays themselves-artistic license? Build it how i think it would be layed out or ask for options from the masses as to what it should be like?

Just a few questions as i progress forward.

:)

Don,

You've got the advantage that the physical modellers never had, you've got a virtual Big G that can let you do unlimited add-ons while they were stuck with a model (albeit beautiful) that was only 76 inches long. So they had to make gun emplacements and landing bays at larger sizes because of the fixed scale of the miniature.

It seems that you're now 100% percent happy that the overall shape is correct hat you're now thinking about doing these things.

The hope must be that once you've finished it (in 2018) that it will be used in a professional production and that you will be compensated for its use.

In that case it's going to have to be the best that it can be (as if we had any doubts).

So, yes, you've got to have the gun emplacements with the two types of cannons.

Symmetry. Yes. Why make it hard on yourself.

Fathom out the landing bay until you feel that you've nailed it. You're going to have to pour over the landing bay scenes again and again methinks. Also, the bay must be compartmentalised to some extent. If a it wasn't the fire that takes hold in FIS would make the bay completely unusable for yahrens.

May I make a request for the observation dome? ;)

gmd3d
August 18th, 2008, 03:09 PM
Don,

You've got the advantage that the physical modellers never had, you've got a virtual Big G that can let you do unlimited add-ons while they were stuck with a model (albeit beautiful) that was only 76 inches long. So they had to make gun emplacements and landing bays at larger sizes because of the fixed scale of the miniature.

It seems that you're now 100% percent happy that the overall shape is correct hat you're now thinking about doing these things.

The hope must be that once you've finished it (in 2018) that it will be used in a professional production and that you will be compensated for its use.

In that case it's going to have to be the best that it can be (as if we had any doubts).

So, yes, you've got to have the gun emplacements with the two types of cannons.

Symmetry. Yes. Why make it hard on yourself.

Fathom out the landing bay until you feel that you've nailed it. You're going to have to pour over the landing bay scenes again and again methinks. Also, the bay must be compartmentalised to some extent. If a it wasn't the fire that takes hold in FIS would make the bay completely unusable for yahrens.

May I make a request for the observation dome? ;)

Dido .. well said .. I second that ....

Titon
August 19th, 2008, 10:57 AM
The hope must be that once you've finished it (in 2018)

Funny!

Very funny!

:)

To the question of the ship being fleshed out correctly i feel i've accomplished that with certain small tweaks remaining. The center head trench area needs some tweaking but other than that the bays, arms, head, body and engine section are all built 1 to 1 with the original miniature. Bout as close as your going to get. Believe me i have plenty of revisions on my hard drive.

I'd like to keep her as true to the filming miniature as possible but again your right Peter. This gives us a slight advantage to add into her what they could of only hoped of doing.

:)

TheHobb
August 19th, 2008, 11:25 AM
It's looking pretty awesome, Don! :)


1. Gun emplacements instead of details.

I'd say work the gun emplacements in with the details. No reason why one would necessarily exclude the other.


2. Uniformity-meaning symetrical. What's on one side of the ship should be in all common sense on the other?

It doesn't need to be, but it would generally make sense on a symmetrical ship.


3. Landing bays themselves-artistic license? Build it how i think it would be layed out or ask for options from the masses as to what it should be like?

I'd recommend making what you can see from the exterior looking in the same as it is in the show, and use your artistic license for the rest.

p.s. long time no see! Of course that more applies to me than to you. :)

Titon
August 19th, 2008, 01:14 PM
Holy crap!

Look what the cat dragged!

How goes the battle Todd?

:)

TheHobb
August 19th, 2008, 02:28 PM
Lol, yeah it's been a long time since the last time I visited. Too long in fact.

Things are going well overall, and have been busy as hell as usual. Got laid off from Sony but was immediately picked up by Digital Domain at the start of the year. Recently finished up work on Speed Racer and Mummy 3, but am sitting on my butt now until they figure out what to put me onto next. The break is nice, seven day work weeks are a drag.

I don't know if you know I've got a side business. I've been developing a tabletop starship combat game over the last few years (still not published though) and have been producing and selling a line of pewter starship miniatures for it. Earlier this year I decided to take those old Galactica-inspired designs and turn them into miniatures too.

Here's some photos of some I painted up:
http://www.ninjamagic.com/development/ranger_defender_guardian_painted.jpg
Ranger, Defender and Guardian

http://www.ninjamagic.com/development/intruder_invader_painted.jpg
Intruder and Invader

I also have two year old twins too, which of course means there isn't a time when I'm not busy even if I'm not on a show! :D

Anyway, I don't mean to hijack your thread. Your Galactica is looking fantastic so far!

Titon
August 19th, 2008, 03:57 PM
Glad you found work right away my friend.

Those models look great! I especially like the Invader.

THanks for the remarks on the Galactica. Long way's to go yet but it's getting there.

:)

Reaper
August 19th, 2008, 06:47 PM
Those models rock!! very well done!! you offering them up? lol, I'd be interested!!!

Very nice!

dilbertman
August 19th, 2008, 10:00 PM
my answer ...

1.Gun emplacements

2.What's on one side of the ship should be in all common sense on the other?

3. Landing bays. Build it how You think it would be layed out .. rather than the masses .. problem is we have all different ideas..and could end up causing conflict later for yourself and what you what to do later.

the launch tube are always going to be a massive problem for you if try to figure in the height difference.. the only think I like about the GINO battlestar is that the launch tube and hangers below the landing deck.

I also, second this. Tom was updating the Galactica in the new show so I think any changes you make could be part of that.

Jim

Titon
August 23rd, 2008, 09:34 AM
Well i pulled out my old (veryyyy old) modeled version of the pulsar deck. It needs overhauling of course before it would become a permanent fixture on the ship but here's a look at how it might look placed on the landing bay's. This is just one section but from watching the show it looks like the gun's were placed close the the launch tube exit's. Of course they could be placed virtually anywhere along the landing bays.

:)

gmd3d
August 23rd, 2008, 11:36 AM
That works for me Titon ..

peter noble
August 23rd, 2008, 12:30 PM
Looks good.

Is the upper gun in the same emplacement?

Titon
August 23rd, 2008, 01:16 PM
Yes, the upper gun will eventually be there. This is just a test fit to see how it would look. I think i'm going to like those emplacements.

:)

Wildcard
August 23rd, 2008, 01:52 PM
Thats looks incredible. Now you just have to decide how many of the suckers your going to install!:salute:

Titon
August 23rd, 2008, 02:37 PM
Altered and put in a second emplacement.

Seems to be about right. Now the process of rebuilding it. :)

Thats looks incredible. Now you just have to decide how many of the suckers your going to install!

Thanks!

I would imagine a couple inbetween each of the 3 launch tube positions and an equal amount of placements on the inside of the bay's also.

Titon
August 23rd, 2008, 03:06 PM
Up close and personal. I would imagine some sliding doors that would open in order to expose the guns when the laser turrets are activated from the bridge.

BST
August 23rd, 2008, 04:02 PM
Well i pulled out my old (veryyyy old) modeled version of the pulsar deck. It needs overhauling of course before it would become a permanent fixture on the ship but here's a look at how it might look placed on the landing bay's. This is just one section but from watching the show it looks like the gun's were placed close the the launch tube exit's. Of course they could be placed virtually anywhere along the landing bays.

:)

I know that you did not design it that way but, to me, it doesn't make sense have the gun turrets in line with the launch tube exit portals.

Reason? The guns couldn't be fired when Vipers were launching, without risking a Viper being destroyed by friendly fire.

Just my two cents but, if creative license were to be exercised, I'd use it to remove those particular gun turrets and locate them somewhere else, perhaps behind the launch tube exit portals.

;)

peter noble
August 23rd, 2008, 04:07 PM
Up close and personal. I would imagine some sliding doors that would open in order to expose the guns when the laser turrets are activated from the bridge.

Works for me. There's an insert shot in one of the episodes of them flicking switches to activate the laser batteries. That could be the first part of the process – the doors sliding open.

God knows where you're going to put the rest of them.

And don't forget the surface turrets!

Titon
August 23rd, 2008, 04:55 PM
I know that you did not design it that way but, to me, it doesn't make sense have the gun turrets in line with the launch tube exit portals

I agree with that but not much they did made sense if you ask me. :)

But again it's just something that didn't make sense at all. I guess it's a catch 22.

:)

peter noble
August 24th, 2008, 12:49 AM
I agree with that but not much they did made sense if you ask me. :)

But again it's just something that didn't make sense at all. I guess it's a catch 22.

:)

There is actual evidence to support Don's placing of the laser batteries. There is a shot of a Viper coming out of a launch tube and it's the far wall of the emplacement that is in the foreground of the shot and the Viper is on the same level as the wall.

As for the lasers themselves, they must have some sort of recognition system in them that can tell the difference between the shape of a Raider and a Viper, so a friendly fire incident is lessened to a degree.

Stevew
August 24th, 2008, 05:14 AM
I never knew where they were til now but they must be there to protect the launch tube and they are far away from the body of the ship. Makes sense to me, get them before they get any closer and they are protected from attack

BST
August 24th, 2008, 05:31 AM
There is actual evidence to support Don's placing of the laser batteries. There is a shot of a Viper coming out of a launch tube and it's the far wall of the emplacement that is in the foreground of the shot and the Viper is on the same level as the wall.

As for the lasers themselves, they must have some sort of recognition system in them that can tell the difference between the shape of a Raider and a Viper, so a friendly fire incident is lessened to a degree.

Peter,

Please don't misunderstand, I wasn't criticizing Don's placement of the laser batteries. If anything, I was "criticizing" the original designer's choice. As I mentioned, I simply felt that having the laser gun turrets on the same 3-dimensional plane just didn't make much sense since the Vipers would be exiting the ship and flying right into the line of fire being emitted by the laser batteries.

Titon
August 24th, 2008, 08:57 AM
Well in all honesty i'd have to go with the the thought that the laser stations recognize the viper over an attacking foe. Plus i like Steve's idea about protecting the launch tube's from attack. I mean i guess he's right. If there taken out no launching of vipers.

From a fanboy perspective the batteries are pretty close to where i propose placing them. Now there could by all means be some surface batteries above or below the landing bay's in order to keep raiders at bay while the vipers are being launched. After that all other batteries could be initiated to ward off attacking raiders.

Look at this shot. 2 different row's of laser batteries.

1. Upper row laser turrets.

2. lower row lateral lasers-which could include the pulsar cannons along the outside of the landing bays. Of course this is all hersay but does that make sense?

:)

peter noble
August 24th, 2008, 02:29 PM
1. Upper row laser turrets.

2. lower row lateral lasers-which could include the pulsar cannons along the outside of the landing bays. Of course this is all hersay but does that make sense?

It does.But it doesn't look enough from the buttons, Maybe they could activate clusters of emplacements instead of individual ones.

Titon
August 24th, 2008, 03:39 PM
It does.But it doesn't look enough from the buttons, Maybe they could activate clusters of emplacements instead of individual ones.

Agreed.

Hehe, nice composite.

;)

Wildcard
August 24th, 2008, 05:51 PM
It would make sense that the buttons would operate an array or cluster of weapons. Or maybe there is another panel of switches for the other side of the ship. :D

Reaper
August 24th, 2008, 06:50 PM
It would make sense that the buttons would operate an array or cluster of weapons. Or maybe there is another panel of switches for the other side of the ship. :D

Tehre could also be a couple of different pannels. Port fore Quarter, Port, Rear Quarter, Etc. then definately another one for the bigger weapons.

Stevew
August 25th, 2008, 05:06 AM
When the original was made I wonder how much thought was givin to this?

Titon
August 25th, 2008, 12:02 PM
When the original was made I wonder how much thought was givin to this?

From what i've seen not much at all. From the full scale mockups to the miniatures not much flowed correctly at all.

Oh well it's fun to speculate how and why anyways. Artistic license at work to the fullest.

:)

Stevew
August 25th, 2008, 12:09 PM
I bet they did not think they would get critics like us LOL

jewels
August 25th, 2008, 12:29 PM
Don,

You've got the advantage that the physical modellers never had, you've got a virtual Big G that can let you do unlimited add-ons while they were stuck with a model (albeit beautiful) that was only 76 inches long. So they had to make gun emplacements and landing bays at larger sizes because of the fixed scale of the miniature.

It seems that you're now 100% percent happy that the overall shape is correct hat you're now thinking about doing these things.

The hope must be that once you've finished it (in 2018) that it will be used in a professional production and that you will be compensated for its use.

In that case it's going to have to be the best that it can be (as if we had any doubts).

So, yes, you've got to have the gun emplacements with the two types of cannons.

Symmetry. Yes. Why make it hard on yourself.

Fathom out the landing bay until you feel that you've nailed it. You're going to have to pour over the landing bay scenes again and again methinks. Also, the bay must be compartmentalised to some extent. If a it wasn't the fire that takes hold in FIS would make the bay completely unusable for yahrens.

May I make a request for the observation dome? ;) Agree on gun placements (and don't forget that there was one at least spoken of being in use to try to take out cylons doing suicide runs into the landing bay itself and I seem to remember times a gun placement was shown right before a strafing run on the bay. (HOG, Boomer stops Adama from firing on Apollo & Starbuck's raider.)

Symetry: if there was a sound (military/tacticle reason for the asymmetry, I would lean toward accuracy to the original. If the asymmetry was a matter of not enough kit parts, or designing on the fly on a deadline, I'd go for symmetry and it's simplicity.

Landing bay: make it practical for landing craft (and for storing that EA cruiser, shuttles, raider, etc.) Lifts for vipers to repair areas or to put the launch runs a deck below or above would make a lot of sense to me.

I want that dome too, but I think I already used my turn to beg for that a while back. I love that space on the ship. :D Heck, I love going to the planetarium at the Children's Museum because that's as close as I can get to that space's feeling. :D

Loved your top view, btw Titon.

Jewels

Titon
August 25th, 2008, 03:47 PM
Loved your top view, btw Titon.


Er i thought we were on a first name basis????

:D

Titon
September 2nd, 2008, 04:30 AM
A little fun.

A very unkown thing about the battlestar nameplates. Originally they had more detail than generally seen.

Return of the Pegasus!!

:D

Griffworks
September 2nd, 2008, 10:08 AM
Awesome work on this, Peter. Just wanted to say that again. :D


I bet they did not think they would get critics like us LOL
Heh... Treknology fans are even worse! Those poor folks back in the 1960's catch heck all of the itme.

G_Starkiller
September 13th, 2008, 08:52 PM
That is likely the most detailed TOS battlestar I have ever seen. I love both the TOS
and reimaged ships, and your Pegasus pushed the TOS details to reimaged levels. VERY
good indeed. Do you know of any starship tuts out there? Specifically regarding
detailing a ship? That is one part of modeling that has always stumped me. :)

Greywolf

peter noble
November 12th, 2008, 12:26 PM
>cough cough<

Just clearing my throat. :D

gmd3d
November 12th, 2008, 01:57 PM
perhaps u should clear it louder .. .. may be we need a Muffit

Athene
November 13th, 2008, 12:25 PM
A little fun.

A very unkown thing about the battlestar nameplates. Originally they had more detail than generally seen.

Return of the Pegasus!!

:D

That's really good! :salute:

Titon
November 13th, 2008, 04:27 PM
>cough cough<

Just clearing my throat. :D

*hands Peter a cherry flavored cough drop*

:D

KJ
December 4th, 2008, 10:15 AM
A very unknown thing about the battlestar nameplates. Originally they had more detail than generally seen.



What you mean like the remastered Star Trek vessel nameplates? With a possible number/insignia going along side the hull besides the name of the Battlestar etc.

Man that would've been so sweet to see indeed. :cool:

But we already know that according to news over the years about the series that the costume department said, that the names of the other battlestar ships, possibly had insignias and designs done, but they were scrapped and forgotten about until. Those that went digging and uncovered news about what might've happened in the show, revealed some hidden and behind the scenes trivia that we have as fans, only come to know about in recent years!


KJ

Titon
December 4th, 2008, 06:01 PM
The nameplates actually had panel lines on them. If you look to the opening scene of Saga and the closeup of the Atlantia's nameplate you cannot see anything on the plate but the name. They were all supposed to have panel line.

:)

Gideon
December 17th, 2008, 08:20 AM
Well, it's coming along nicely!

David Kerin
March 5th, 2009, 04:14 PM
We need more!!!!!!

Of course once you finish it, it will come down to all of us begging you to share it. There has never been an accurate battlestar out there. Folkrm's is damn close and beautiful. I would love to animate with that model. But seeing what you have going here... well, would you accept bribes?

SeanP
March 11th, 2009, 10:07 AM
Hey Don! :salute:
Long time dude!
The big G is looking awesome. :)
Your level of detail is incredible.
I started working on mine again using the Jim Crevelling model pics as reference and then I found this: http://www.modelermagic.com/?p=4124 which made me realise that JC's model while incredible wasn't that accurate.
So I'm trying to decide if I want to keep building using the JC reference or fix it to make it like the original.

Titon
March 12th, 2009, 02:04 PM
Sean!

Holy crap look what the daggit dragged in!

I see you started one yourself. Good luck it's a bugger to get right.

Welcome back sir!

:)

SeanP
March 12th, 2009, 09:58 PM
Hey Don!
Yup - I'm already regretting it. :rotf:
I just wish I would have found those ref pics before I started.
Oh well, I'm not to far into it to fix the body and start over on the details.
You've done an awesome job on yours so far.
Thanks.
It's slowed down at work so I should be hanging around the boards a bit more.

Titon
March 13th, 2009, 03:53 AM
Hey Don!
It's slowed down at work so I should be hanging around the boards a bit more.

That seems to be the word all around the world nowdays. It's sad really but i'm glad you decided to stop by again.

Great to see and old friend again.

:)

BCazzell
March 31st, 2009, 11:09 PM
Same here. I actually (and unfortunately) have time to browse these and other forums and see what I've been missing. Great work so far Titon.

peter noble
January 20th, 2010, 09:12 AM
Don, any updates?

I see you've added a DeSanto Viper to THE LIST! :rotf:

Titon
February 9th, 2010, 11:00 AM
Da dreaded list keeps growin!

:D

Building somethin else at the moment. Waiting for parts to continue the G.

;)

Titon
October 11th, 2011, 04:48 PM
Well it's kind of a mixed bag renewing this thread since i see a post from my good friend Steve Wilson. Can't believe he's been gone this long already. I started playing with the Battlestar model again. As stated in another thread i have come to the conclusion that trying to build this beast piece for piece just is not going to happen. So i'm going to accelarate it a bit. The recognizeable portions will all remain intact as close to the original filming model as possible with a few expections. When comparing the cg model and the filming miniature there is some significant things that need changing. Quite frankly some of the kit bash pieces just do not make sense. Especially when it comes to cg.

Here's a render of the Pegasus. As you can see by the landing bay shot the pulsar implacements are placed logically along the bay. I am going to expand the ship this way adding details that make sense instead of just throwing a 1947 ford rear end on the model. Make sense? The next render is the begining shot of the upper pulsar cannon seen in the series. I hope to completely have the pulsar deck done with in a week or so.

The logical place is to start with the bays and model from there. That's why i am starting with the gun emplacements. That way i can put them in and add detail around them with some obvious kit parts.

I am not micracle modelor, it will take time but i hope to flesh it out further over the fall and setup for winter.

NO POINTING FINGERS PETER! :D

BST
October 11th, 2011, 05:26 PM
Don,

His spirit is still here with us.

:)

I miss him too.

:(

Punisher454
October 11th, 2011, 10:01 PM
Those guns are positioned exactly where I have for a long time thought they should be. Also the proportionate scale is as how I have always pictured it.
I think you are spot on with your idea of preserving certain elements and then fixing others that just dont work or make any sense. I'll bet you have already put more hours of thought into the design of the Battlestar than the original model team did.

peter noble
October 11th, 2011, 11:13 PM
NO POINTING FINGERS PETER! :D

:thumbsup: :thumbsup:

;)

gmd3d
October 12th, 2011, 02:59 AM
WOW .. Just wow..... now your smoking.

That is solid modelling right there.
I think your right on this approach for cgi side of things.

I miss Steve too, he was and still is a great influence on this community with his modelling work and was just a nice guy.

Titon
October 12th, 2011, 04:03 AM
Those guns are positioned exactly where I have for a long time thought they should be. Also the proportionate scale is as how I have always pictured it.
I think you are spot on with your idea of preserving certain elements and then fixing others that just dont work or make any sense. I'll bet you have already put more hours of thought into the design of the Battlestar than the original model team did.


I would say i have got about 10 plus years of reasearch and modeling into this thing. And yes i have always thought about pulsar locations. This makes logical sense. But again there should also be gun emplacements in front of the landing bays instead of german tank pieces. I plan on keeping a lot of the kit bash pieces where they somewhat make sense but i am in the "artistic license" mode. It's time Galactica get's a fresh take. My thoughts are that if the show had continued would we have seen more evidence of this?

A lot of the recent influence comes from a Galactica modelor named Mark Elkins. He built a studio scale model years ago before info was easy to come by. He built it and added his own flare to the ship. Take for instance this shot. He built a hanger entrance in front of the landing bay on the bottom. What a cool idea! I hope to also added this detail.

I guess people if you can think of anything else that you would have wanted to see let me know. I'll think of adding it.

gmd3d
October 12th, 2011, 04:37 AM
I saw that a few years ago. not sure if I liked the feature on the Galactica but it looks like it could belong.

I cannot not think of anything to add to it at this time.

one of the things I always want to see in models are wire frames really helps to get an idea how a model is built short of having it.

Love to see othros of it as a plan. you know top, bottom, side, front and back views some time in the future with no details I still want to build this myself again!!!!! ...

peter noble
October 13th, 2011, 04:34 AM
I guess people if you can think of anything else that you would have wanted to see let me know.

Areas for escape pods!

Titon
October 13th, 2011, 09:58 AM
Areas for escape pods!

Now that's something i never thought of. Where do you think those would be located?

Darrell Lawrence
October 13th, 2011, 10:41 AM
Where do you think those would be located?In the bathrooms. If a battlestar is in such rough shape that you need to escape, then no doubt a lot of poohing will be going on.

gmd3d
October 13th, 2011, 10:57 AM
Areas for escape pods!

I once had the idea of small hangers types deep within the battlestar.
high speed to blast / turbo boost the surviving crews outside
the battle zone, where the normal engines would cut in like
the shuttles.

Possibly saw it in the Starship trooper movie some years ago.

rather than them been placed around the ship like in Star Trek.

Titon
October 13th, 2011, 11:52 AM
In the bathrooms. If a battlestar is in such rough shape that you need to escape, then no doubt a lot of poohing will be going on.

Nice!

:)

peter noble
October 13th, 2011, 11:52 AM
Now that's something i never thought of. Where do you think those would be located?

Near areas where there are lights.

These look interesting, for example.


http://img26.imageshack.us/img26/2077/podsu.jpg (http://imageshack.us/photo/my-images/26/podsu.jpg/)

gmd3d
October 13th, 2011, 12:01 PM
that looks like a good spot

Titon
October 13th, 2011, 12:44 PM
Near areas where there are lights.

These look interesting, for example.


http://img26.imageshack.us/img26/2077/podsu.jpg (http://imageshack.us/photo/my-images/26/podsu.jpg/)

Sounds cool. I will try....:)

Titon
October 13th, 2011, 01:06 PM
Bit of an update on the pulsar unit. I find that once i finish it the poly count will probably be to high to fully incorporate the gun emplacements on the Battlestar. What i will have to do is probably have seperate landing bay's for closeup shot's. That way i will not weigh down the model itself with poly's.

So far so good....

What i was thinking of doing was adding some sort of doors that open up the gun decks when activated. That way they are not always exposed to the elements.

:)

peter noble
October 13th, 2011, 01:15 PM
Bit of an update on the pulsar unit. I find that once i finish it the poly count will probably be to high to fully incorporate the gun emplacements on the Battlestar. What i will have to do is probably have seperate landing bay's for closeup shot's. That way i will not weigh down the model itself with poly's.

So far so good....

What i was thinking of doing was adding some sort of doors that open up the gun decks when activated. That way they are not always exposed to the elements.

:)

Wow I can just picture a middle distance shot of one of the landing bays moving past the camera with all guns blazing as Raiders aaproach from the foreground!

Doors/covers are a good idea. Would the be sliding up/down/sideways?

Have you considered putting doors on the landing bays now you've decided to steer into new territory?

Titon
October 13th, 2011, 01:33 PM
Wow I can just picture a middle distance shot of one of the landing bays moving past the camera with all guns blazing as Raiders aaproach from the foreground!

Doors/covers are a good idea. Would the be sliding up/down/sideways?

Have you considered putting doors on the landing bays now you've decided to steer into new territory?

Anything is possible i guess. The front of the bays are already closed off but i am thinking of putting guns in the front nose of the bays. Plus i'd like to also incorporate a hanger like Mark Elkins did. It's possible there could be doors of some kind in the rear as well since you would think that they would close them for light speed. Do not know. As you can see by the upper gun i've taken some artistic license to that as well. Some of the kit parts on the actual gun made no logical sense for being there at all! I still have to make a swiveling arm of some type for it.

I have not figured how the doors will close on the gun bays yet. But i was thinking of adding Numbers to those doors when i make them. :)

gmd3d
October 14th, 2011, 12:50 AM
what scale have you set the model at ?

Titon
October 14th, 2011, 03:26 AM
what scale have you set the model at ?

Everything is built to scale. I actually have the two partially built gun's on my desk and the pieces that you see boarding the emplacement are built 1 to 1 with the model pieces. I will simply scale the model to fit the mesh when i am finished.

:)

gmd3d
October 14th, 2011, 03:36 AM
cool..

TwoBrainedCylon
October 14th, 2011, 02:39 PM
Pretty guns!!!

Me like very much!


Russell

peter noble
November 22nd, 2011, 04:39 AM
?!

Matador
November 22nd, 2011, 03:44 PM
Wow that looks good. Very excellent detail. I know I've got to add some of those to my gal too.

Titon
November 23rd, 2011, 03:38 AM
Small update....

Just upgraded my pc again. It's been 5 years since i did and WOW what a difference. You would not believe how a Quadro based nividia card with cuda technology handles After Effects and opengl. Yeesh what a difference.

Couple small updates...

The original gun deck had details that went around the outside of it but in all honesty they would not fit into the scale of the landing bay design. So that part will be taken out.

gmd3d
November 23rd, 2011, 03:45 AM
stunning work

peter noble
November 23rd, 2011, 10:03 AM
I don't mind small updaes, as long as we keep getting updates! ;)

The Viper coming out of the tube made me smile.

Titon
November 23rd, 2011, 02:01 PM
I don't mind small updaes, as long as we keep getting updates! ;)

The Viper coming out of the tube made me smile.

I will try to give updates more often. Right now it's been a balancing act. Trying to figure out the best way to approach the launch tubes and the gun emplacements. I do not want to go overboard on poly's cause there's a lot more to go. If it get's to many poly's it will be hard to work with.

Matador
November 28th, 2011, 01:44 PM
Those are great shots. nice detail work too. Can't wait to see more.

Senmut
November 29th, 2011, 12:20 AM
What about a compendium of all the thumbnails/shots of this thread? Someplace we could go and see them all, at our leisure?

peter noble
August 19th, 2012, 11:53 AM
Update, stat! :devil:

Titon
August 19th, 2012, 01:42 PM
Peter i have been working pretty hard on the G for the last 4 months....I will have updates for you but i want to finish some key areas....

I have completed a good portion of the head as we speak but i have a plan. I have been working pretty hard on kit research and kit purchasing. It will be worth the wait.


:)

mikala
August 19th, 2012, 01:52 PM
Will be waiting on that thread "reminder" in the inbox!
Sounds exciting.

martok2112
August 19th, 2012, 08:10 PM
The Big G is looking awesome there, sir! WOW! :)
I had a thought about escape pods too for my version of the Galactica, and one thought I had (kinda inspired by Star Trek TNG tech manual) is to have the command module (containing the bridge, Cdr's qtrs, council chambers)...not the full nose section, but the command module...serve as a lifeboat for the bridge and command crew, and whatever councilors might happen to be in the module at the time.

The pilot barracks on the underside of the Galactica could serve as another large lifeboat. Various lifepods of differing sizes can be found throughout the battlestar. Upon deployment, these units can rendezvous. The command module can connect to the pilot barracks module, and smaller life pods can be brought aboard a large hatchway in the aft of the barracks.

I also had a thought about the landing arms being ejectable from the main body of the battlestar....for two events: 1. To serve as lifeboats, and recovery units for smaller lifepods. 2. To eject in the event of an uncontainable boarding action by enemy ships. (The latter might actually figure into my BSGWars project :) ). For the first instance, serving as lifeboats, the landing arms would have their own energizers and propulsion....to power life support, and for weapons as needed. Essentially, the landing arms would be the warships of the escape units if emergency seps were needed. They would still be capable of launch and recovery ops of Vipers and shuttles if they are left intact in the heat of battle.

Just some ideas for my own battlestar. But if you think they might serve well for your purposes, feel free to use them...just remember to credit moi for the idea. :D

peter noble
August 20th, 2012, 08:39 AM
Peter i have been working pretty hard on the G for the last 4 months....I will have updates for you but i want to finish some key areas....

I have completed a good portion of the head as we speak but i have a plan. I have been working pretty hard on kit research and kit purchasing. It will be worth the wait.

Don, that's great news.

At the moment, I've got a bet with myself that you'll finish your virtual G before Mike in Australia finishes his physical one! ;)

Titon
August 20th, 2012, 11:02 AM
Don, that's great news.

At the moment, I've got a bet with myself that you'll finish your virtual G before Mike in Australia finishes his physical one! ;)

LOL!

I hope that i am finally done with all those revisions.

I understand the work that Mike has gone through. I have so many different revisions of my own on hard drives i have a mothball fleet of my own! It's been a 10 year ordeal for me but i think it's finally coming to fruition. Ya know what's really sad is that i am farther along with the Basestar but have not finished that either. The holy grail is the G and it's always kicked my keester getting it right. My wife is getting perturbed with me cause my office is now starting to look like all the kitbashers putting together a real Galactica.

I have been able to percur some very rare model kit's even locally. You would be surprised at what you can find when start digging. Sometimes people do not know what gold mine they have.

:)

peter noble
August 20th, 2012, 12:49 PM
I have been able to percur some very rare model kit's even locally. You would be surprised at what you can find when start digging. Sometimes people do not know what gold mine they have.

If you're getting stuff at below Ebay prices then you're doing very well indeed!

Titon
August 20th, 2012, 01:50 PM
If you're getting stuff at below Ebay prices then you're doing very well indeed!

Ah yes ebay....but without ebay it would be nearly impossible to find the kit's you need.

I did find a gentleman that had over 600 model kit's collected since the early 70's. He is finally selling them off but chose craigs list instead of ebay. From the craigs list add i was able to see about 10 plus kit's used on the Galactica models. It was amazing to see all the stuff he had collected over the years and i sat and talked to him for over 2 hours. He was so thrilled that someone would want to talk to him about his collection i got 10 kit's for about a 1/3rd what it would have cost me. It was a fun experience....

:)

TwoBrainedCylon
August 21st, 2012, 11:20 AM
Waiting .... waiting ... waiting ....

Andromeda
August 23rd, 2012, 06:30 AM
been through 4 pages of this thread, awesome work. :salute: off to see more :)

Senmut
August 24th, 2012, 11:07 PM
The Big G is looking awesome there, sir! WOW! :)
I had a thought about escape pods too for my version of the Galactica, and one thought I had (kinda inspired by Star Trek TNG tech manual) is to have the command module (containing the bridge, Cdr's qtrs, council chambers)...not the full nose section, but the command module...serve as a lifeboat for the bridge and command crew, and whatever councilors might happen to be in the module at the time.

The pilot barracks on the underside of the Galactica could serve as another large lifeboat. Various lifepods of differing sizes can be found throughout the battlestar. Upon deployment, these units can rendezvous. The command module can connect to the pilot barracks module, and smaller life pods can be brought aboard a large hatchway in the aft of the barracks.

I also had a thought about the landing arms being ejectable from the main body of the battlestar....for two events: 1. To serve as lifeboats, and recovery units for smaller lifepods. 2. To eject in the event of an uncontainable boarding action by enemy ships. (The latter might actually figure into my BSGWars project :) ). For the first instance, serving as lifeboats, the landing arms would have their own energizers and propulsion....to power life support, and for weapons as needed. Essentially, the landing arms would be the warships of the escape units if emergency seps were needed. They would still be capable of launch and recovery ops of Vipers and shuttles if they are left intact in the heat of battle.

Just some ideas for my own battlestar. But if you think they might serve well for your purposes, feel free to use them...just remember to credit moi for the idea. :D



I made reference to some of the same ideas in a Fic.
Ah, great minds...

martok2112
August 25th, 2012, 12:33 AM
I made reference to some of the same ideas in a Fic.
Ah, great minds...

And our minds..... :D

(runs...hides) :D

I shall have to check out your fic. I have heard very good stuff about it. :)

Athene
August 25th, 2012, 08:01 AM
Been through this thread and I too agree AWESOME work! :salute:

peter noble
November 22nd, 2012, 05:37 AM
Three months later Don. ;)

BST
November 23rd, 2012, 12:58 PM
Three months later Don. ;)


Ya gotta THWACK him.... HARD!!

How many times do I hafta tell ya???


Please, sir, get with the program!! :D

:rotf:

Senmut
November 24th, 2012, 12:14 AM
Multiple thwackons!!!!!!!

gmd3d
May 2nd, 2013, 04:20 AM
how about some othros.. I would love to see yor models proportions,

Titon
May 3rd, 2013, 04:07 AM
I will try and render some shot's. Have been busy collecting info on it as of late.

gmd3d
May 3rd, 2013, 04:30 AM
I will try and render some shot's. Have been busy collecting info on it as of late.

Sweet.. I like to have a go at building it again.. using your and 137th Gebirg blueprints to help me..

I hope go get back into TOS BSG asap.. :salute:

Titon
May 15th, 2013, 02:24 PM
Taranis i will get some ortho's to you eventually....

Small update to show you the progress as slow as it is i am moving forward. As some may know i have been collecting some key model kit's to continue on my path so yes it's taking forever but these couple of shot's should show you how close she's getting. Wait to you see the top!....;)

peter noble
May 15th, 2013, 03:46 PM
Holy frack!

gmd3d
May 16th, 2013, 02:29 AM
AWESOME!!!!!!!!!!!!!!!!!!!!!!...........Did I say Awesome.... not sure if I did...... thanks Titon.... and no hurry.... I am working on a modeling project that going to take me a few more weeks if I am lucky.

peter noble
May 16th, 2013, 03:09 AM
Needs some Apogee stars though...

http://img69.imageshack.us/img69/1716/galactica02bb.th.jpg (http://img69.imageshack.us/i/galactica02bb.jpg/)

Titon
May 16th, 2013, 03:33 AM
Looks good Peter.....possibly a slight amount of blur as well...;)

starship
May 16th, 2013, 05:32 AM
Unbelivable!!!! :yikes::yikes:

gmd3d
May 16th, 2013, 10:40 AM
Nice work Peter.. :)..

BST
May 16th, 2013, 07:55 PM
Those shots are incredible. Where's that ship docked?

;)

Titon
May 18th, 2013, 04:34 AM
Those shots are incredible. Where's that ship docked?

;)

Thank's Pete.....ship is still in drydock awaiting more model kit's in order to complete it's refit. Once complete it can start kicking cylon....ahem....arse????

:)

gmd3d
May 18th, 2013, 04:47 AM
Sweet....... looking forward to see some awesome renders

ivanhoejones
February 19th, 2014, 09:24 AM
i wish I had the talent for modeling... who knows maybe someday i will. I can do some really nice artwork with some models though. I love video work though... that's my passion. Great Job!

gmd3d
February 19th, 2014, 11:02 AM
what program do you use..

martok2112
March 11th, 2014, 10:44 AM
Jaw is on the floor....need surgery!
This is beautiful! :)

lisac1606
May 1st, 2014, 11:59 AM
So pretty...

Darrell Lawrence
May 7th, 2014, 07:48 AM
Uh oh. I found a polygon out of place. You gotta start all over ;)

Titon
May 7th, 2014, 07:58 AM
Your Funny!

Senmut
May 7th, 2014, 05:15 PM
Uh oh. I found a polygon out of place. You gotta start all over ;)

Okay...what's your angle?

Darrell Lawrence
May 7th, 2014, 05:42 PM
My angle is about 89.9. It's smooth (Lightwave modelers should get that ;) )

Titon
May 7th, 2014, 05:56 PM
Ah that's TOOO smooth...ya git's errors!

Darrell Lawrence
May 7th, 2014, 09:36 PM
It's the default setting. You know that :P: (and yes, it's too smooth... like me :LOL: )

peter noble
May 8th, 2014, 12:10 AM
Yes, progress!

I know you and the family have been through a lot just lately, don, but it's always nice to see you were born to do!

You're my favourite CG modeller, and from me that's the highest praise you can get!

Titon
May 8th, 2014, 03:37 AM
Wow thanks Peter....humbled I am.

I appreciate the praise but I hope if this movie talk Is for real i can maybe get lucky enough to throw my artistic hat into the ring. This ship deserves it since it's been a pain to produce accurately.

:)

peter noble
May 8th, 2014, 04:25 AM
Don, if it does end up being more than just talk this time, they'd be fools not to use you.

maudib
May 8th, 2014, 11:10 PM
Ouch. You have a LOT of patience and attention to detail. The quality of the greebles show the research you put into it. Looking forward to seeing more updates!

gmd3d
May 9th, 2014, 02:49 AM
excellent progress, :). I love the detail work..

I am starting my own Galactica project.. but not the full deal.
more of a study model, working out some details.

I will post in a new thread when I have something of worth to show:)

Merlin
May 23rd, 2014, 06:32 PM
Rendered in HD for anyone with an HD tv put it on your screen somehow and look. Really stands out. The reason it's taking so long to finish is I am painfully purchasing certain model kit's that were actually used on her when they built it. I am measuring the pieces and modeling. Once the piece is finished I apply it to the mesh. It's modeled 1:1 with the filming miniature so it get's aggravating when a piece does not fit!!

;) I mean this as a compliment !!! Are you serious ??? you're going to that extent ??? it's an amazing model/mesh.

Is it the goal to make it an exact mesh that matches the real model ?

Amazing work ...

Titon
May 24th, 2014, 04:31 AM
Yup....I am nuts!

Goal is an exact replica in cg of the filming model. So far so good!

;)

Matador
May 24th, 2014, 11:02 AM
Very impressive. Love the detail work. I tip my hat in your honor.

Merlin
May 24th, 2014, 11:13 AM
Yup....I am nuts!

Goal is an exact replica in cg of the filming model. So far so good!

;)

I think it's great! It's almost like archiving it! A true digital model !!!! It's monumental task though, My skills are no where near yours but, do you need some help ?

I'll add this too! the real thing, the actual BATTLESTAR GALACTICA model from the tv series, is about 40 miles away from me ... The person that owns lives that close by!

Darrell Lawrence
May 25th, 2014, 11:49 AM
Get a measuring tape and a very high digital camera. Then what Don needs measured, do it and get photos :D :LOL: (it may help him fix that out-of-place polygon)

maudib
May 25th, 2014, 01:40 PM
Merlin... Rent a 3d laser scanner and ask the owner if you could digitize the filming model. Make the scans public, and all guessing in 3d modeling is over. 3d printers could also use the data to create exact copies .

Merlin
May 25th, 2014, 05:16 PM
He won't let me see it, and pretty much no one else ! I know it may sound like he isn't really the nicest person in the world, But his reasons for this are legitimate. Think of how many fans are out there, and all want to see it!

I've exchanged a few e-mails with him in the past, he's a good person, and I understand his reasoning, If I was in his position, going by some of the stuff he explained, I would be the same way.

I wrote the post, sort of ...because of the irony ... Think about it, I live 40 miles away from the real Battlestar Galactica !!!! You wonder where all these things end up, and my favorite one, is that close ... go figure!

Titon
August 29th, 2018, 08:07 AM
A sleeping giant awakens...well sorta....boy has it been while since i looked at this animal!

Welcome back Fleets!!!

SeanP
September 10th, 2018, 09:57 AM
Your battlestar is looking great Don! Can't wait to see some updates! :)

Titon
September 10th, 2018, 01:59 PM
Your battlestar is looking great Don! Can't wait to see some updates! :)

Thanks man....great to see you back..


;)

SeanP
September 10th, 2018, 02:51 PM
Thanks man....great to see you back..


;)

Thanks man!
We should chat about reference pics soon - I have tons and would be happy to share if you don't have some of them. :)

Titon
September 11th, 2018, 03:48 AM
Thanks man!
We should chat about reference pics soon - I have tons and would be happy to share if you don't have some of them. :)

Thanks man. I think i have just about as much as you have when it comes to this thing.

Let me know if you need help along the way.

;)

SeanP
September 11th, 2018, 07:15 AM
Thanks man. I think i have just about as much as you have when it comes to this thing.

Let me know if you need help along the way.

;)

Oki Doki!

Thanks Don!
You don't happen to have a nice big high res pic or pics of the rocco's do you?
I have a fairly decent high res pic of the top, but nothing of the sides.

Titon
September 11th, 2018, 03:09 PM
Oki Doki!

Thanks Don!
You don't happen to have a nice big high res pic or pics of the rocco's do you?
I have a fairly decent high res pic of the top, but nothing of the sides.

I don't have any hi rez pics of the roco tanks in quesion. I ended up buying the kits so i could measure and build from them in my hands.

Have you ever been over to resin illuminati? There is a lot of reference there as well.

https://www.resinilluminati.com/index.php

SeanP
September 12th, 2018, 07:02 AM
I don't have any hi rez pics of the roco tanks in quesion. I ended up buying the kits so i could measure and build from them in my hands.

Have you ever been over to resin illuminati? There is a lot of reference there as well.

https://www.resinilluminati.com/index.php

Good idea buying the model, that's how I built a few muscle cars way back when.
Yes, I am a member over there - there are some goodies there for sure.
I went online yesterday afternoon and found about 28 decent resolution images of some bigger models as well as the real tank so I think I can build it from those combined with images from various peoples Galacticas.
Reference for 1 piece down 400,000 left to go. :yikes:

Titon
September 12th, 2018, 01:28 PM
Good idea buying the model, that's how I built a few muscle cars way back when.
Yes, I am a member over there - there are some goodies there for sure.
I went online yesterday afternoon and found about 28 decent resolution images of some bigger models as well as the real tank so I think I can build it from those combined with images from various peoples Galacticas.
Reference for 1 piece down 400,000 left to go. :yikes:

LOL! Welcome to my nightmare!