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0edipus
November 19th, 2006, 07:36 PM
quick test render of tns launch tube took 3 hours so far ( borrowed viper from here)
once complete will be building landing bay and depending on size icorporate into full pod for animating any suggestions or tips gratefully received as im new to lightwave

gmd3d
November 20th, 2006, 01:11 AM
Looks good .. Should get your hand on Pixeltexs Vipers and use the pilot he has in it .. should be simple enough to add too your Viper..

Stevew
November 20th, 2006, 05:29 AM
Try and get Titon to post his launch tube, it is the best I have ever seen
Well Don? :rotf: :rotf: :rotf: :)

gmd3d
November 20th, 2006, 05:58 AM
there a good idea :)

Stevew
November 20th, 2006, 06:02 AM
Have you seen it? It was done a few years ago and is simply awesome
S

gmd3d
November 20th, 2006, 06:24 AM
I see the one in the opening page when you first log on .. as you see the Viper shoot down the launch tube .. I thought that was it.. but I been wrong before will be again before the days out

0edipus
November 20th, 2006, 06:27 AM
started the bloody awkward stuff(detailing) will be adding the launch catapult n some updated landings struts for vipers based on screncaps from latest eps
will be building the entire tube including the exit point on hull +launch controll n hangar bay

gmd3d
November 20th, 2006, 06:27 AM
But speaking of launch tubes .. can we see your 0edipus.. in wire frame .. that look good

gmd3d
November 20th, 2006, 06:28 AM
Very handy ... and a nice touch :)

Stevew
November 20th, 2006, 06:29 AM
I have not seen it but that is probably it

0edipus
November 20th, 2006, 06:32 AM
heres a screen cap of wireframe in modeler

gmd3d
November 20th, 2006, 06:35 AM
hey man you have lightwave 9 .. how do you fined it..
Nice wire frame .. I was thing of building the tos launch tubes myself some time in the future ...

0edipus
November 20th, 2006, 06:38 AM
got lightwave 9 from demonois.com is a bit torrent site is amazing for resources got adobe production suite from there all adobe in one premeire cs after effects etc

gmd3d
November 20th, 2006, 06:45 AM
cool

0edipus
November 20th, 2006, 06:47 AM
whilst been posting this built textured n place in scene launch guides for rear airlock

gmd3d
November 20th, 2006, 06:54 AM
look to very clean . have you been use LW long ?

0edipus
November 20th, 2006, 07:08 AM
used to use truespace but kept seeing loads of stuff about new lightwave so when i got chance to get it got it . lot harder thand truespace but same idea

Stevew
November 20th, 2006, 07:11 AM
Lots of TS stuff here if you want to play
http://www.colonialfleets.com/stevew/Meshes/

0edipus
November 20th, 2006, 07:21 AM
built tn texture basic shell for control room

gmd3d
November 20th, 2006, 07:25 AM
I like the look of the landing bay layout ..

0edipus
November 20th, 2006, 07:34 AM
should be done by tonite then will begin outer hull exit then launch prep area then will build main landing bay n port side pod to contain it (seen as starboard pods a gift shop lol)

0edipus
November 21st, 2006, 03:48 PM
ive finished the airlock doors n launch ram just got external exit and outer tuneel with catapult dolly to finish. will have plenty of time to do it now as my beloved employer ( f@<*ing bar stewaRD has decided to lay me off 4 weeks before xmas so he doesnt hav to pay me over holidays due to me tearing him anew arse when i had car accident n he refused to pay me for been injured at work) so wil be done n ready to upload by weekend :/:

Stevew
November 21st, 2006, 04:53 PM
Sorry to hear, something good will come your way
:thumbsup:

0edipus
December 1st, 2006, 03:51 AM
scrapped entire tube and started again built pretty much faithfully to onscreen so far no textures as such as im crap at texturing once complete how do i upload mesh for others to get it

0edipus
December 1st, 2006, 04:00 AM
quick snapshot of modeler with mesh n smoothshade

gmd3d
December 1st, 2006, 04:13 AM
excellent work ..

0edipus
December 1st, 2006, 01:23 PM
the basic launchtube airlock is complete n ready for upload just got outer run to do n exit point on hull howd i upload n share what ive built for others to use

xodiaq
December 1st, 2006, 01:30 PM
Oedipus -

WOW! Fantastic looking stuff!

To upload it looks simple enough (and I'm not staff here so i probably should be opening my mouth at all), in the dowloads section there is also an "uploads" button, you'd probably put that in "Extras" because it fits in as a scene or set and not a complete ship or prop on its own. ZIP the file to compress it and its dependent files and hit the upload button! The uploader may even compress it for you, I'm not sure…

That would be my guess anyway, pardon me if I seem eager to check that out first hand!
:D

0edipus
December 6th, 2006, 02:35 PM
now main airlocks done on launch tube incorporating into main portside landing bay more to come will be slow going just started new job so not much time to play on lightwave :cry:

HercDestin
December 7th, 2006, 02:50 AM
Wow............................shows how someone who knows modelling better than me can produce fantastic stuff. My tube is a basic one...................while yours.......................is what I wish I could do. Fantastic work indeed. Would love to get my hands on it soon. Keep the updates coming. :thumbsup:

animaniac
December 7th, 2006, 03:18 AM
Do you have good Pictures or Schematics of the Landing-Bay-Area? I plan to make the complete Section of the Galactica (new One) and any help witn references where very helpfull.

Unimatrix
December 7th, 2006, 03:57 AM
Looks great and in lightwave too...that means a conversion to blender if you ever get it uploaded somewhere

Titon
December 7th, 2006, 04:09 AM
got lightwave 9 from demonois.com is a bit torrent site is amazing for resources got adobe production suite from there all adobe in one premeire cs after effects etc

One thing i'm going to warn not only you but anyone else connected to this site for art is the talk about using illegally gained software. If what you stated here is correct then i assume you did not purchase lightwave 9 or any of the other Adobe software as well.

There are a lot of us that have paid for lightwave and adobe products and illegal software discussion will not be allowed on this site.

;)

BST
December 7th, 2006, 04:41 AM
Adding to what Titon said, Colonial Fleets does NOT sanction the procurement of ANY type of software, whether it be application software or video or music files, from unlawful means.

Please END any and all discussion about these topics immediately!


BST

0edipus
December 7th, 2006, 06:37 AM
sorry for breaking rules wont happen again was not condoning illegal software ive bought most of stuff but not a millionaire

0edipus
December 7th, 2006, 06:40 AM
only been using lightwave for 2 months usd to use truespace but got fed up with its limitations will be done on portside pod for xmas as for schems n stuff ive got battlestar galactica tns box set and just played thru mediaplayer 11 and took abou 100 snapshots of takke off n landings best bit for internal shots is as they leave the ragnar anchorage when vipers land and they prep for jump . lots of internal shots

Titon
December 7th, 2006, 12:39 PM
sorry for breaking rules wont happen again was not condoning illegal software ive bought most of stuff but not a millionaire

Fair enough.

Keep up the good work.

:)

scifiguy
December 8th, 2006, 08:20 AM
This would work great for me. Can i use it? :thumbsup: contact me

Folkrm
July 14th, 2008, 05:09 AM
Nice work so far...

Folkrm