martok2112
June 4th, 2005, 07:23 PM
Good morning, Nuggets. My callsign is Martok2112, and I will be your CAG through this war.
You need to familiarize yourself with your Viper flight controls.
LEFT THUMBSTICK: PITCH and YAW (in other words: up, down, left, and right movement)
RIGHT THUMBSTICK: ROLL and CAMERA (CAMERA works in all modes EXCEPT first person with no cockpit)
TRIANGLE: Multipurpose. TAP it to lock onto a target that is directly in your sight. HOLD it to locate PRIMARY TARGETS. (If there are any PT's they will be bracketted by a white circle. You might have to use your camera controls to locate these bad boys. If you are in one of the first two POV modes, your camera will AUTOMATICALLY swing in the direction of the PT's. If you are in POV mode four...FIRST PERSON with COCKPIT, your camera will only track so far in the PT's direction....you will have to bring your Viper about fully to physically see your PT.
CIRCLE: Multipurpose. HOLD to configure your missiles' attributes which are AGILITY, SPEED, BLAST RADIUS, and POWER. DOUBLE TAP to match speed with a selected target.
X: Laser cannons. TAP to fire single shots. HOLD to fire rapidly.
SQUARE: Multipurpose. TAP fires a missile in blind fire mode. HOLD allows you to get missile locks on any enemies that are in sight, and in range. For best results, make sure your enemies that you wish to lock onto are in the rectangular brackets of your HUD ( That's Heads Up Display for all you nuggets that ain't learned what your flight stick is just yet).
L1: Multipurpose. HOLD: Decelerate Viper. DOUBLE TAP: Inverse thrust.
L2: Cycle through targets in reverse order.
R1: Multipurpose. HOLD: Accelerate Viper. DOUBLE TAP: Kick in the burn....TURBOS.
R2: Cycle through targets in order.
SELECT: POV controls. There are four Points of View in this Viper. Your right thumbstick can be used as a lookaround camera in the first three modes only. Far Chase (third person), Close chase (third person), Cockpit view (first person), and finally Full First Person mode.
Awright, nuggets. Now that we've familiarized you with the flight ops of your Starhound Vipers...let's get down to one last order of business....your MISSILES.
Your missiles have four attributes. AGILITY, SPEED, POWER, and BLAST RADIUS. For your first missions, you will want to emphasize POWER and BLAST RADIUS. In later missions, your missiles will get stronger in their attributes, and you can adjust them accordingly. For now, POWER and BLAST RADIUS. Special Note: Depending on how you configure your missile attributes will determine the number of missiles you can carry in your load out. If you focus more on speed and agility, you will carry a lot more missile armament. However, if you're going for the big punch like power and blast radius, you will carry far fewer missiles. It's a real balancing act boys and girls. You can configure your missiles in each mission, and to each situation...so use your own discretion.
Also, doing the following consumes your reserve power.
Kickin in the burn (goin turbos all the way), Going rapid fire with your laser cannons, firing your missles with lock on. Your reserve power is REPLENISHABLE over time....just make sure you don't get caught underpowered in a bad situation.
Your hull is also reparable as long as you have FULL reserve power. If you are in a bad furball, and your hull is severely damaged, I recommend you disengage from battle (if the opportunity allows), replenish your RESERVE power to FULL, so that your hull can start repairing itself. Once you are back to full health, don't wait for a personal invitation to get back into battle.
That ends BASIC FLIGHT ORIENTATION.
Martok2112 CAG
You need to familiarize yourself with your Viper flight controls.
LEFT THUMBSTICK: PITCH and YAW (in other words: up, down, left, and right movement)
RIGHT THUMBSTICK: ROLL and CAMERA (CAMERA works in all modes EXCEPT first person with no cockpit)
TRIANGLE: Multipurpose. TAP it to lock onto a target that is directly in your sight. HOLD it to locate PRIMARY TARGETS. (If there are any PT's they will be bracketted by a white circle. You might have to use your camera controls to locate these bad boys. If you are in one of the first two POV modes, your camera will AUTOMATICALLY swing in the direction of the PT's. If you are in POV mode four...FIRST PERSON with COCKPIT, your camera will only track so far in the PT's direction....you will have to bring your Viper about fully to physically see your PT.
CIRCLE: Multipurpose. HOLD to configure your missiles' attributes which are AGILITY, SPEED, BLAST RADIUS, and POWER. DOUBLE TAP to match speed with a selected target.
X: Laser cannons. TAP to fire single shots. HOLD to fire rapidly.
SQUARE: Multipurpose. TAP fires a missile in blind fire mode. HOLD allows you to get missile locks on any enemies that are in sight, and in range. For best results, make sure your enemies that you wish to lock onto are in the rectangular brackets of your HUD ( That's Heads Up Display for all you nuggets that ain't learned what your flight stick is just yet).
L1: Multipurpose. HOLD: Decelerate Viper. DOUBLE TAP: Inverse thrust.
L2: Cycle through targets in reverse order.
R1: Multipurpose. HOLD: Accelerate Viper. DOUBLE TAP: Kick in the burn....TURBOS.
R2: Cycle through targets in order.
SELECT: POV controls. There are four Points of View in this Viper. Your right thumbstick can be used as a lookaround camera in the first three modes only. Far Chase (third person), Close chase (third person), Cockpit view (first person), and finally Full First Person mode.
Awright, nuggets. Now that we've familiarized you with the flight ops of your Starhound Vipers...let's get down to one last order of business....your MISSILES.
Your missiles have four attributes. AGILITY, SPEED, POWER, and BLAST RADIUS. For your first missions, you will want to emphasize POWER and BLAST RADIUS. In later missions, your missiles will get stronger in their attributes, and you can adjust them accordingly. For now, POWER and BLAST RADIUS. Special Note: Depending on how you configure your missile attributes will determine the number of missiles you can carry in your load out. If you focus more on speed and agility, you will carry a lot more missile armament. However, if you're going for the big punch like power and blast radius, you will carry far fewer missiles. It's a real balancing act boys and girls. You can configure your missiles in each mission, and to each situation...so use your own discretion.
Also, doing the following consumes your reserve power.
Kickin in the burn (goin turbos all the way), Going rapid fire with your laser cannons, firing your missles with lock on. Your reserve power is REPLENISHABLE over time....just make sure you don't get caught underpowered in a bad situation.
Your hull is also reparable as long as you have FULL reserve power. If you are in a bad furball, and your hull is severely damaged, I recommend you disengage from battle (if the opportunity allows), replenish your RESERVE power to FULL, so that your hull can start repairing itself. Once you are back to full health, don't wait for a personal invitation to get back into battle.
That ends BASIC FLIGHT ORIENTATION.
Martok2112 CAG