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April 8th, 2006, 01:55 AM
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#31
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Shuttle Pilot
Join Date: Apr 2006
Posts: 25
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wow, wish i could do something that good
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April 8th, 2006, 03:39 PM
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#32
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Guest
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Damn fine lookin "Beast" you have done.
Can it be converted to LW somehow? I would love to see her rambling around Badlands in I-War2:EoC...or then my comp would die on sight.
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April 8th, 2006, 05:09 PM
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#33
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Shuttle Pilot
Join Date: Apr 2006
Posts: 25
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actually, id like to see it as 3d max, im playing something called galciv 2 right now, and i'd love to be able to through that in the game that would be awesome
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April 8th, 2006, 07:02 PM
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#34
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Guest
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Are ships in Galactic Civilization2 3d?! I had no idea, 'cos they look so 2d screenshots. Heh, everyday you learn something new.
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April 8th, 2006, 07:17 PM
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#35
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Shuttle Pilot
Join Date: Apr 2006
Posts: 25
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take a look at these links, someone has been working on star trek ships for in the game and hes got screens of them in 3d max as well as in game, and wow they are gorgeous haha http://forums.galciv2.com/?ForumID=162&AID=111535
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April 21st, 2006, 07:08 PM
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#37
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Shuttle Pilot
Join Date: Feb 2006
Location: Missouri
Posts: 7
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Excellent work! What version of 3D Max are you using to model it?
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May 26th, 2006, 07:14 AM
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#38
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Bad Email Address
Join Date: May 2006
Posts: 11
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Oohhh
Thats All I can say, ooohhhh cool
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May 28th, 2006, 01:20 AM
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#39
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Bad Email Address
Join Date: May 2006
Location: Somewhere near Jupiter
Posts: 6
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borgatwolf3591, It's such a fine job, do you plan to make the mesh publically available
Some of us could only ever dream of aspiring to such ability!
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May 28th, 2006, 06:40 AM
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#40
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Bad Email Address
Join Date: Oct 2005
Posts: 18
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can we have an ortho view of the peg'.
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May 30th, 2006, 11:25 AM
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#41
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Shuttle Pilot
Join Date: May 2006
Posts: 8
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Very nicely done and excellent job on the detailing!
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June 5th, 2006, 11:30 PM
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#42
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Bad Email Address
Join Date: Jun 2006
Posts: 6
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Nice work so far, keep it up.
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June 7th, 2006, 10:53 PM
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#43
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Bad Email Address
Join Date: Jun 2006
Posts: 6
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Excellent, can't wait to see it rendered. As I recall from a Ron Moore podcast, the gravity in the landing bays is inverted for half the bays. That should make for interesting renders!
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June 15th, 2006, 03:19 AM
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#44
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Verrah, verrah nass.
__________________
Don't be a fan. Don't be a victim!-Martok2112
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June 15th, 2006, 07:50 AM
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#45
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Builder of the RTF
Join Date: Nov 2005
Location: The House of Blues Clues
Posts: 199
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Whoa! How'd I miss this thread?!?
Excellent work, dude! Most excellent indeed.
I think that the opening for your landing bays is a bit too wide, tho. I think that the walls need to be a bit thicker and the openings to "tall".
Regardless, you've done something I never could in building this on your 'puter. Great job!
__________________
The greatest measure of a man is his children and what kind of people they are.
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June 21st, 2006, 04:27 AM
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#46
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Shuttle Pilot
Join Date: Nov 2005
Posts: 8
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Looks like a beast
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June 27th, 2006, 06:56 PM
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#47
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Shuttle Pilot
Join Date: Jun 2006
Posts: 7
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outstanding.What are you using for ref???
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June 28th, 2006, 04:21 PM
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#48
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Bad Email Address
Join Date: Jun 2006
Posts: 7
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Very nicely done mesh. Your references link to SciFimeshes doesn't work (due to their recent meltdown, no doubt) soo I was hoping you could give direct links to your reference images.
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June 29th, 2006, 06:21 AM
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#49
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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Great stuff Borg, really nice
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July 19th, 2006, 02:31 AM
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#50
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Bad Email Address
Join Date: Jul 2006
Posts: 1
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Looks absolutly Amazing.. How much time has it taken you?
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July 22nd, 2006, 01:05 AM
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#51
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Bad Email Address
Join Date: Feb 2006
Location: Dueren
Posts: 10
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GREAT WORK
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July 28th, 2006, 04:34 AM
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#52
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Guest
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That is amazing. I could hang that on my wall!
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August 28th, 2006, 01:17 AM
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#53
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Bad Email Address
Join Date: Apr 2006
Posts: 83
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Wow, I can't wait to try and get this into blender at some point.
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October 7th, 2006, 02:16 AM
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#54
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Bad Email Address
Join Date: Oct 2006
Posts: 16
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Mighty, mighty sweet, isn't it?
Oh, yeah, it is.
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