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Old April 28th, 2006, 03:39 PM   #1
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Default Blender 3d Models

Models for the Blender 3D Appliction from www.blender3d.org

Currently there is a viper mark II at the Blender model archive and I just finished a Cylon raider and hope to start to work on a conversion of the full-sized versions from Lightwave.

Blender's native LWO support is for version 6.0+

Last version of lightwave I have is LW 5.6 for Alpha (yep I still own a DEC workstaion)

Will post shots as I go along.

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Old April 28th, 2006, 06:23 PM   #2
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Cool

Any Blender Galactica models you want to add to the Downloads, feel free to (after you have the 5 posts troublesome access, that is )
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Old April 28th, 2006, 06:25 PM   #3
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BTW, I know others will be reading this, so may as well announce it here-

Tomorrow two new Lightwave os Cylon Raiders will be available: Conversions of David Moss' Raider and David Kerin' v1 Raider (v2 following in the next few days).
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Old April 28th, 2006, 08:19 PM   #4
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The TOS Galactica shouldn't be a problem. I just tried the reimaged in the Lightwave 5.6 format and it just didn't turn out right. If anyone with lightwave version 6+ can import and resave the file as a .lwo in 6.0+ format, that would help a lot. Blender's LWO + Materials import script works pretty well. It's not perfect, but overall does a nice job as you can see by the Raider converted from a LW 7 mesh.

I do have a friend with LW 8, and I'll see if he can't import and save the file for me.

It's not too hard to do covserions into blender these days from many apps, but still most people who do them don't share them, which is a shame. I am waiting for permission from the original Cylon raider I converted from to post my conversion of the work.
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Old April 28th, 2006, 08:52 PM   #5
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Actually, I'll re-convert the original nuG Max file into LW 6+ format for you
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Old May 2nd, 2006, 12:44 AM   #6
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I have the TOS Viper and TOS Galactica models imported from Truespace to Blender's native format. Both look pretty good. The TS basestar didn't quite work. I'll look at the other versions later this week and see about cleaning up some meshes and adding some features: like the moving glowing eye for the new Cylon Raider (working on an animated texture).

Getting the new G into a useable format would be of great help. Thanks very much for the assistance.

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Old May 2nd, 2006, 05:12 AM   #7
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As you use Truspace, will any of these help?
http://www.colonialfleets.com/stevew/Meshes/
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Old May 7th, 2006, 10:37 PM   #8
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Those will help.

I'll be posting stuff here in about a month or so. I'm extremely busy helping my Dad out with some stuff on the farm. So that's taking up my weekends and then I'm getting ready to move for work & eventually grad school in the next two months. So I've already done things like cancelled the Cable & HSI at home. I'm getting a new laptop in less than a month so I'll upload the files next time I'm at the fav. coffee shop.
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Old May 8th, 2006, 05:10 AM   #9
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Look forward to seeing them
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Old May 9th, 2006, 01:21 PM   #10
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Warrior, I've already converted David's 2nd Raider to LW, the one with the crew, I'm just checking it for any errors, I did rebuild a couple of bits and make a couple of new UV maps for some parts, I also knocked the polycount right down as well, I was going to contact David to see if it was ok to upload it once I was certain it was all ok.

Here's a pic of it:


Do you want to check it over too, see if I've missed anything?

If you've already finished your conversion, I could always upload this over at SciFi-Meshes instead, and you upload yours here.

Cheers

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Old June 13th, 2006, 09:04 PM   #11
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Blender changed their animation engine a few releases ago and I really never had time to go through and figure out where everything is and what all the new toys do. (Lightwave was my primary application at work)

Anyrate: here's my first stab at the moving cylon raider eye:

http://www.blenderxgrid.com/cyloneye0001_0250.mov

(Quicktime Sorenson 3 Codec)
~120k

This is a quicky animation with no AA, no blur, no RT. I keyed it to move back and forth, although I did so in 30 frames and that might be a little quick. Blender's extrapolation curve though made it go in one direction like a light house....
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Old June 13th, 2006, 09:24 PM   #12
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Battlestar Galactica 1978

Upload yours here too. More the merrier.

Glad I was reminded I said I'd upload mine, cuz I forgot to

I hope you were able to eliminate the "double" meshes in the way he set his up in Max for texturing?

Quote:
Originally Posted by billy-home
Warrior, I've already converted David's 2nd Raider to LW, the one with the crew, I'm just checking it for any errors, I did rebuild a couple of bits and make a couple of new UV maps for some parts, I also knocked the polycount right down as well, I was going to contact David to see if it was ok to upload it once I was certain it was all ok.

Here's a pic of it:


Do you want to check it over too, see if I've missed anything?

If you've already finished your conversion, I could always upload this over at SciFi-Meshes instead, and you upload yours here.

Cheers

Billy
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Old June 13th, 2006, 09:25 PM   #13
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BTW, your image isn't showing.
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Old June 13th, 2006, 11:44 PM   #14
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Quote:
Originally Posted by Warrior
Upload yours here too. More the merrier.

Glad I was reminded I said I'd upload mine, cuz I forgot to

I hope you were able to eliminate the "double" meshes in the way he set his up in Max for texturing?

Yeah I managed to get rid of all the double sided stuff, and rebuilt a few parts that didn't look to hot when loaded into LW, remapped a couple of the parts so the textures looked better and I also put the pilots onto a different layer so they can be removed if they're not needed. I'll package it up and upload it later today.

LOL, the site hosting my image has disappeared, which means half my freebies over at Renderosity have gone too, I'll have to sort that out too.

Cheers

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Old June 14th, 2006, 12:16 AM   #15
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Quote:
Originally Posted by Unimatrix
I am waiting for permission from the original Cylon raider I converted from to post my conversion of the work.
I forgot to ask- Which Cylon Raider did you convert?
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Old June 14th, 2006, 12:19 AM   #16
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BTW, billy- there is little difference between David's v1 and v2 Raiders other than v2 having the Cylon pilots and a detail here and there
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Old June 14th, 2006, 12:11 PM   #17
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Your right there mate, next to no real difference, though v2 seemed a bit neater when I converted it, I also meant to add I have nearly finished converting David's Viper, the one with the pilot, with that one I've put the pilots body on a separate layer, and his head on another, so it could be animated very basically for mid distance shots, and I'm still trying to work out a simple way of adding something to simulate the Turbo thrusters.
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Old June 14th, 2006, 12:23 PM   #18
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BTW Unimatrix, nicely done with the anim, I've just done an eye one myself for the new series Cylon, I've now made it into a looping animated gif file where the movement goes left and right before it starts over, then I used it as a texture on the model, I'll try a small render see how it works out, if it's ok I'll post it here for you guys to look at
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Old June 14th, 2006, 12:45 PM   #19
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Here's the gif file I was talking about, in LW I made it illuminated and added glow to it, I'll post a small anim of it later on, anyone who wants to use this is quite welcome to, I think you should be able to download it by right-clicking it.
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Old June 14th, 2006, 01:20 PM   #20
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LOL, I've just realised, it was the original avi file I used, not the gif, so it might not work in LW after all DOH!
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Old June 15th, 2006, 12:47 AM   #21
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The Raider currently at lw3d.org....

It's much later than I thought it was so I'm not sure if I'll get to the Cylon raider tonight, but I have something else to show:



I don't normally model anothing other than stuff in my own head because I really suck at it...but I got tired of looking for a Nu basestar...
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Old June 15th, 2006, 01:01 AM   #22
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Someone had sent me a piece of a nuBasestar they were working on, but I lost who it was (due to my PC crash a few weeks ago).

They were having some edge problems that I couldn't figure out for them.
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Old June 15th, 2006, 02:25 AM   #23
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I need some high res images of the nuBasestar's central Axis...I've scoured google images and thus far haven't seen much.

Anyway more eye candy:
As far as I know this is the first rendering on the net of the TOS Galactica and Basestar in the same scene produced in Blender 3D.



And how does one add files to this site? I can upload the TOS Galactica, TOS Basestar, and TOS Viper for Blender 3D...however none of them are textured. Maybe by the end of the year if I get this eleusive "free time" thingy...



NyRaider Eye
http://www.blenderxgrid.com/cyloneye.mov

Last edited by Unimatrix; June 15th, 2006 at 08:18 PM.. Reason: to make sense and add eye candy
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Old June 23rd, 2006, 08:10 PM   #24
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Battlestar Galactica 2004




Update on my blender basestar
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Old June 24th, 2006, 12:06 AM   #25
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You've been able to download, right?

Simply go to the category for the model and click on the ... ummmm either "Add" or "Upload" button.
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Old June 25th, 2006, 09:36 PM   #26
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just ran into a little problems when the application's section had the options between LW5 and LW7....and these are blender files. Don't folks downloading stuff, opening it up and asking: "What the heck is a .blend?"
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Old June 25th, 2006, 10:23 PM   #27
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Cripes!!!! I'm glad you ran across that. I didn't realize those were the only formats. Ugh. I'll have to fix that tomorrow (finally get a day off).

I upload directly, so I never paid attention to that.
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Old September 1st, 2006, 10:04 AM   #28
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As a fellow blender head, I am glad to see someone using Blender to do Galactica models....

Now if we could just get a Raptor

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Old November 2nd, 2006, 12:50 PM   #29
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I willl throw my lot in as a Blender user too - if someone will point me in the direction of some Raptor plans/images I am happy to give it a shot.
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Old November 2nd, 2006, 01:06 PM   #30
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Check out Gideon's BG2 3D Schematics...in the ART Work - Finished section

http://www.colonialfleets.com/forums...ad.php?t=11787
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