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Old April 13th, 2012, 06:56 PM   #1
Thunderstruck
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Default (Battlestar Down) Atlantia's Doom Pt.1 CGI-GFX-Cin4d

Well, While I was working on a scene- Atlantia charges the single base ship-
I realized I never did over or add weapons or anything to Mr. Kerins Base Ship.

So, Filming has come to abrupt stop.


Also, 2 methods I know of exploding mesh other than a deformer require
More done to the Big Ships so I can try and make some decent break ups.
In other words, I cant use these methods ATM.

If you understood that.

https://www.youtube.com/watch?v=LwdA43QWY6M

The Cylon Centurions animation came OUT FANTASTIC !!! THough
in the damn Video is so dark you cant seee the walls, but they are not
that dark in reality.

=========================================================

I would Sincerely ask that if you like, say it out loud.

Let me hear from E1, Some feedback. Anything.

I would like to know how I am doing as a Novive Recreational "User"

Also, does the video look Dark or of High Contrast? I need to know if it is my system.










Thanks For watching and Regards,

Randal R.

ENJOY IT,, I DO!!! LOL
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Old April 18th, 2012, 08:18 AM   #2
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Default Re: (Battlestar Down) Atlantia's Doom Pt.1 CGI-GFX-Cin4d

That's all coming along really well! Cool to see each progression. Shaky cam is tough to get right, and there are places it works really well, and maybe a few places where its a bit over shaky. Still trying to decide if I like that style or not for space FX scenes. (in anything, not just yours) It does make it seem more real, like you're there, but it loses some of the epic feel some of these images can hold.

Keep it up!
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Old April 18th, 2012, 10:41 PM   #3
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Default Re: (Battlestar Down) Atlantia's Doom Pt.1 CGI-GFX-Cin4d

I tend to like to use shaky cams in things like "gun camera" footage.
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Old April 19th, 2012, 10:01 PM   #4
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Default Re: (Battlestar Down) Atlantia's Doom Pt.1 CGI-GFX-Cin4d

Thanks.

This basically started as an exercise to explore more on my newly acquired Pyro-Mesh Technology . lol In other words, Explosions.

And I just kept making clips. Added some funky and 70's music and its a GEM.


I got a final, and a re-edit-with some new renders.
will make a separate thread.

AS for BG's, I got tips on it, but just do not know enough to make HDR images.

if I found a good Space HDR I would use it-take it , but have not seen one.
Ive tried layers in materials to add more stars-Flares etc but they never look right.
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Old August 19th, 2012, 05:46 PM   #5
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Default Re: (Battlestar Down) Atlantia's Doom Pt.1 CGI-GFX-Cin4d

Link says it's blocked in the U.S. Why?
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Old August 22nd, 2012, 05:43 PM   #6
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Default Re: (Battlestar Down) Atlantia's Doom Pt.1 CGI-GFX-Cin4d

Quote:
Originally Posted by Senmut View Post
Link says it's blocked in the U.S. Why?

IDK.....


http://www.youtube.com/watch?v=ypyl29cCubM


here is link to utube final video..... if it does not work I may have the video on vimeo...


lemme know...

Regards, Randal R.
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