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March 26th, 2005, 05:42 AM
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#31
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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I put the wrong tex on it and am changing it as we speak
S
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March 26th, 2005, 09:12 AM
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#32
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Ok, just go back in to start downloading.
Let me know when you have its done. will the Galactica name be going in at some stage ? on the side of the landing bay hull ..
I also have a request .. could you up load on of the the landbays on its own so I can
work with it and use the internal areas ... I will try to build the runway
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March 26th, 2005, 09:16 AM
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#33
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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It is there
http://www.firedragon.com/~cfleets/d...notforrel/?M=D
All you have to do is seperate the bays, they are in pieces, do one them mirror.
They have the object axes set to the 0/0 point so when you finish just mirror
S
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March 26th, 2005, 09:28 AM
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#34
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Ok thank I am starting to download now
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March 26th, 2005, 09:31 AM
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#35
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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Look forward to DS9 as well
S
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March 26th, 2005, 09:34 AM
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#36
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Coming soon to a BSG web site near you DS9 GETS A visit from the BSG
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March 26th, 2005, 09:50 AM
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#37
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Quote:
All you have to do is seperate the bays, they are in pieces, do one them mirror.
They have the object axes set to the 0/0 point so when you finish just mirror
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OK I will try . I want to have the bay seperate so I can work easer with it
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March 26th, 2005, 11:21 AM
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#38
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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As I said the bays can be seperated and are a clam shell so you can work on it from the inside
S
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March 26th, 2005, 11:24 AM
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#39
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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March 26th, 2005, 11:28 AM
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#40
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
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There is a top and bottom, just copy each and add what you wish from the inside and replace them. Keep the object axes always on the 00 and normalize position when finished and it should just fall back into place
S
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March 26th, 2005, 11:31 AM
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#41
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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How can I get just the area that I want to copie and use . I want to get this right
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March 26th, 2005, 11:33 AM
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#42
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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In TS just use the arrow keys to go up and down the pieces, always save a copy
S
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March 26th, 2005, 11:43 AM
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#43
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Ok S, i Will give it a go and will let you know how I get on ..
I hope the student is not fustrating the master builder
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March 26th, 2005, 11:45 AM
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#44
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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We all started from the begining at some point
S
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March 26th, 2005, 11:49 AM
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#45
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Oh thats good. I don't want to be locked in the coal bunker alnight again..
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March 26th, 2005, 11:51 AM
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#46
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
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SHHHHHH the PC police will be after me again
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March 26th, 2005, 11:52 AM
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#47
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Does that mean you will unlock the ball and chain soon
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March 26th, 2005, 11:54 AM
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#48
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
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Never til I see a DS9
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March 26th, 2005, 11:56 AM
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#49
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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swine Ok I will have one tomorrow OK ok .
But this time leave some food
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March 26th, 2005, 03:29 PM
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#50
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Here is a background I did and I have placed the DS9 to give you an idea there is no lightingyet
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March 26th, 2005, 03:33 PM
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#51
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Fleet Modeling Machine!
Join Date: May 2001
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March 26th, 2005, 03:35 PM
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#52
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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March 26th, 2005, 09:56 PM
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#53
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Captain
Join Date: Dec 2003
Location: Ohio
Posts: 2,236
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Quote:
Originally Posted by Taranis
Here is a background I did and I have placed the DS9 to give you an idea there is no lightingyet
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Awesome!
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March 27th, 2005, 02:53 AM
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#54
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Thanks spike . the DS9 mesh is cool and easy to work with ... I will be adding the mighty G later
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March 27th, 2005, 11:40 AM
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#55
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Bsg Meet St
Here is the DS9 and Galactica and a few other ships thrown in for luck
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March 27th, 2005, 12:00 PM
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#56
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
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I think the G is too big, lots of stuff there. Are you going to use the latest G meshe? I see you got the texes as well. Could be a great pik
S
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March 27th, 2005, 01:56 PM
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#57
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Quote:
I think the G is too big, lots of stuff there. Are you going to use the latest G meshe? I see you got the texes as well. Could be a great pik.
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Your right about the size. I will correct later . I have tryed to your the new mesh but for some reason I get the message about the vertual memory running out . I am try to change that . I will keep you posted
Can you unlock the ball and chain now???
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March 27th, 2005, 02:08 PM
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#58
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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You might have to set your virtual memory settings higher. The meshe is 40M by itself. When I was rendering it the Task Manager was up to 1.9G of memory used and sometimes it gives me an out of memory msg and I have 1.5G of RAM, cuess I need more
S
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March 27th, 2005, 02:24 PM
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#59
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Ok ..but my Pc is starting to blow respberries at me when I as it to do things . I am starting to get nervous .
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March 27th, 2005, 02:32 PM
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#60
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
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They are huge files
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For fans of the Classic Battlestar Galactica series
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