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Old September 16th, 2018, 11:05 PM   #1
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Default My TOS Studio CGI Replica

Model by Peter Westberg. VFX by Mojo. Animation by David Morton.

https://vimeo.com/278863476
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Old September 17th, 2018, 03:49 AM   #2
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Default Re: My TOS Studio CGI Replica

Looks great!
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Old September 17th, 2018, 09:33 AM   #3
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Default Re: My TOS Studio CGI Replica

I want one!!!!!!!!
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Old September 17th, 2018, 02:56 PM   #4
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Default Re: My TOS Studio CGI Replica

Here's a thing I'm working on currently...it's def. a WIP. It's a little over half done so far.

https://vimeo.com/290218733
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Old September 17th, 2018, 09:11 PM   #5
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Default Re: My TOS Studio CGI Replica

More!!!!!
More!!!!!!
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Old September 18th, 2018, 02:54 PM   #6
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Default Re: My TOS Studio CGI Replica

WOW! Both of those movies are really awesome!
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Old September 18th, 2018, 05:21 PM   #7
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Default Re: My TOS Studio CGI Replica

Outstanding!
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Old September 18th, 2018, 11:56 PM   #8
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Default Re: My TOS Studio CGI Replica

Thanks everyone! It takes literally days to render 30 seconds worth of video, but I'll get it finished eventually. She's come a loooooong way since 2003, that's for sure.
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Old November 8th, 2018, 09:42 AM   #9
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Default Re: My TOS Studio CGI Replica

Great stuff ! Thanks !
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Old December 22nd, 2018, 11:25 PM   #10
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thanks. I had to switch back to my Basestar model cuz I wanted to put it in the anim at the end, but it needs lots of work so it's mad accurate...so I've been doing tons of modeling for a few months on that. If anyone's interested, I'll put on some WIP pics of it.
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Old December 23rd, 2018, 07:06 AM   #11
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Default Re: My TOS Studio CGI Replica

Quote:
Originally Posted by Westy View Post
thanks. I had to switch back to my Basestar model cuz I wanted to put it in the anim at the end, but it needs lots of work so it's mad accurate...so I've been doing tons of modeling for a few months on that. If anyone's interested, I'll put on some WIP pics of it.
Love to see it!
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Old December 23rd, 2018, 11:17 AM   #12
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Default Re: My TOS Studio CGI Replica

ok, i'll get some pics up here of areas I've accurized. I'm kind of liking the way it's coming along. I have to work in a few, I'll do it when I get home later.
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Old December 23rd, 2018, 04:08 PM   #13
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Default Re: My TOS Studio CGI Replica

Will we see any BaseShips, eventually?
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Old December 23rd, 2018, 08:29 PM   #14
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Default Re: My TOS Studio CGI Replica

Oh yeah, definitely...
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Old December 23rd, 2018, 11:22 PM   #15
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Default Re: My TOS Studio CGI Replica

Here's the latest renders. Please excuse the missing stuff, it's a lot of work!
Attached Images
File Type: jpg V1.21h.jpg (193.4 KB, 14 views)
File Type: jpg V1.21i.jpg (130.3 KB, 11 views)
File Type: jpg V1.21j.jpg (180.3 KB, 12 views)
File Type: jpg V1.21k.jpg (217.3 KB, 13 views)
File Type: jpg V1.21l.jpg (160.2 KB, 11 views)
File Type: jpg V1.21m.jpg (134.0 KB, 10 views)
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Old December 24th, 2018, 06:14 AM   #16
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Default Re: My TOS Studio CGI Replica

Looking good sir!
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Old December 24th, 2018, 07:15 AM   #17
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Default Re: My TOS Studio CGI Replica

Thank Titon, it's getting there. I figure another couple years and a few million more polygons should do it. But for the animation, I'm just modeling everything visible from views that are from above.
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Old December 24th, 2018, 10:45 AM   #18
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Default Re: My TOS Studio CGI Replica

You must have some sort of reference though since that trench detail is pretty close.

Been a while since i opened my file but here's a render of mine from a while back.
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File Type: jpg render2.jpg (321.2 KB, 12 views)
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Old December 24th, 2018, 08:13 PM   #19
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Default Re: My TOS Studio CGI Replica

Wow, that's nice. Yeah I have a bunch of really nice ref photos I'm going by for it.
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Old December 24th, 2018, 08:16 PM   #20
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Default Re: My TOS Studio CGI Replica

Here's a render of my model that was created and posted by Adam Mojo Lebowitz (a member here I believe?) on Facebook's "3D Sci-Fi Renders" group. What an amazing image!

AND TO ALL A GOOD NIGHT
New BSG image for the holidays! Enjoy, be safe and have a frakking great Christmas... - Adam Mojo Lebowitz
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File Type: jpg Westy's_Galactica_Over_Earth - Mojo.jpg (264.6 KB, 18 views)
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Old December 24th, 2018, 09:03 PM   #21
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Default Re: My TOS Studio CGI Replica

Drool, drool!!!!!
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Old December 26th, 2018, 02:20 PM   #22
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Default Re: My TOS Studio CGI Replica

Here's an AO shot of all the latest.
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Old December 26th, 2018, 02:42 PM   #23
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Nice!

There seems to be a miss aligned texture map? Are the panel lines modeled or textured?
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Old December 26th, 2018, 02:58 PM   #24
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Launch Vipers!
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Old December 26th, 2018, 07:25 PM   #25
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Quote:
Originally Posted by Titon View Post
Nice!

There seems to be a miss aligned texture map? Are the panel lines modeled or textured?
I'm not really doing textures yet...I just ripped the lightwave surfaces off the Galactica model as is without a thought about lining them up. It's still a WIP and far from done. Basically I'm doing the main geometry, nurnies, and whatever first, then I'll figure out the paint job later. The panels are all geometry though, and I haven't done the asymmetrical stuff yet. I'm doing a 1/5th section first, then I'll take that and start doing the other 1/5th section asymmetrical stuff after...plus that weird control bridge area thingy and the asymmetrical launch bay thingy...there's still huge amounts to do! I'm sure it'll take a couple more years at the rate I'm going, but I'm persistent...someday it'll get done.

I see what ur saying though...I might be able to straighten that stuff out without too much trouble...I'll look at it. That stuff isn't permanent though, I just slapped it on from my Battlestar model without thinking too much about it yet.
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Old December 27th, 2018, 03:45 AM   #26
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No worries. Your doing a great job on it.

I've been working on mine since 1999 so i understand the time it takes.

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Old December 27th, 2018, 05:49 AM   #27
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That looks pretty awesome so far dude!
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Old December 28th, 2018, 09:05 AM   #28
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hello i'm working on a really insane battlestar galactica simulator/game made in unreal engine sadly i'm just a coder so finding assets is hard. id love to talk to you about your assets
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Old December 29th, 2018, 01:47 AM   #29
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Quote:
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hello i'm working on a really insane battlestar galactica simulator/game made in unreal engine sadly i'm just a coder so finding assets is hard. id love to talk to you about your assets
Greets :-)

I have some experience actually in coding games using C++/DirectX from a failed game start up I was involved with. My models most definitely wouldn't work with todays rendering technology, not yet anyways...as game models are into the few 1000 polygon range, but my models are in the millions of polygons. My models are good for making a movie or game cut scene with, as that's not a real time render, but that's about it until GPU power is like...100 times faster than what it is now. But there's tons of meshes out there that could work that are very low res. I wish my models could be real time rendered...I actually started my battlestar model while I was working on the game, and imported it in when it was about only like 200,000 polygons and the game engine performance just nose dived :-(
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Old December 29th, 2018, 01:48 AM   #30
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Quote:
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No worries. Your doing a great job on it.

I've been working on mine since 1999 so i understand the time it takes.

When are you going to show it off? I'd love to see it.
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