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Old April 8th, 2006, 01:55 AM   #31
coloneltigh
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wow, wish i could do something that good
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Old April 8th, 2006, 03:39 PM   #32
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Damn fine lookin "Beast" you have done.

Can it be converted to LW somehow? I would love to see her rambling around Badlands in I-War2:EoC...or then my comp would die on sight.
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Old April 8th, 2006, 05:09 PM   #33
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actually, id like to see it as 3d max, im playing something called galciv 2 right now, and i'd love to be able to through that in the game that would be awesome
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Old April 8th, 2006, 07:02 PM   #34
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Are ships in Galactic Civilization2 3d?! I had no idea, 'cos they look so 2d screenshots. Heh, everyday you learn something new.
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Old April 8th, 2006, 07:17 PM   #35
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take a look at these links, someone has been working on star trek ships for in the game and hes got screens of them in 3d max as well as in game, and wow they are gorgeous haha http://forums.galciv2.com/?ForumID=162&AID=111535
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Old April 9th, 2006, 04:40 PM   #36
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Cool stuff behind that link, coloneltigh and I found program that can convert 3d-meshes: http://www.i-war2.com/downloads/3DExp1833b.exe
or the product site: http://www.righthemisphere.com/products/dexp/index.htm


borgatwolf3591, any chance to use your Beast-model for my I-War2 mod? If you're intrested, please PM me.
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Old April 21st, 2006, 07:08 PM   #37
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Excellent work! What version of 3D Max are you using to model it?
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Old May 26th, 2006, 07:14 AM   #38
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Superman/Smallville Oohhh

Thats All I can say, ooohhhh cool
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Old May 28th, 2006, 01:20 AM   #39
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borgatwolf3591, It's such a fine job, do you plan to make the mesh publically available

Some of us could only ever dream of aspiring to such ability!
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Old May 28th, 2006, 06:40 AM   #40
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Big Grin

can we have an ortho view of the peg'.
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Old May 30th, 2006, 11:25 AM   #41
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Very nicely done and excellent job on the detailing!
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Old June 5th, 2006, 11:30 PM   #42
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Nice work so far, keep it up.
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Old June 7th, 2006, 10:53 PM   #43
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Excellent, can't wait to see it rendered. As I recall from a Ron Moore podcast, the gravity in the landing bays is inverted for half the bays. That should make for interesting renders!
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Old June 15th, 2006, 03:19 AM   #44
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Verrah, verrah nass.
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Old June 15th, 2006, 07:50 AM   #45
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Whoa! How'd I miss this thread?!?

Excellent work, dude! Most excellent indeed.

I think that the opening for your landing bays is a bit too wide, tho. I think that the walls need to be a bit thicker and the openings to "tall".

Regardless, you've done something I never could in building this on your 'puter. Great job!
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Old June 21st, 2006, 04:27 AM   #46
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Looks like a beast
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Old June 27th, 2006, 06:56 PM   #47
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outstanding.What are you using for ref???
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Old June 28th, 2006, 04:21 PM   #48
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Very nicely done mesh. Your references link to SciFimeshes doesn't work (due to their recent meltdown, no doubt) soo I was hoping you could give direct links to your reference images.
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Old June 29th, 2006, 06:21 AM   #49
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Great stuff Borg, really nice
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Old July 19th, 2006, 02:31 AM   #50
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Thumbs up

Looks absolutly Amazing.. How much time has it taken you?
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Old July 22nd, 2006, 01:05 AM   #51
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GREAT WORK
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Old July 28th, 2006, 04:34 AM   #52
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That is amazing. I could hang that on my wall!
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Old August 28th, 2006, 01:17 AM   #53
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Wow, I can't wait to try and get this into blender at some point.
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Old October 7th, 2006, 02:16 AM   #54
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Mighty, mighty sweet, isn't it?
Oh, yeah, it is.
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