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Old November 26th, 2005, 12:10 PM   #31
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K, I'm using a different codec now. This is a Microsoft one...maybe that'll mean more people will have it. It's also 1/2 the size now...21 megs. I'm fixing the mistakes in the first part now, I'll probably post it late tonight or tomorrow or something. Thanks for all the good comments!
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Old November 26th, 2005, 12:13 PM   #32
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Quote:
Originally Posted by ernie90125
Westy....I'm pleased your continueing to work on this, perhaps it will also help with the jerkiness I experienced....

I hope you will develop this into a fanfilm ? Have you made any other ships in AutoCAD ? I like the unique look you've given this model, I really do......

Looking forwards to the repost.......
I don't think I'm capable of making a fan film. I was setting my sights a bit lower and just doing some stock footage type stuff. I'm think I should make a bunch of stuff and drop it on fandom and see what people do with it
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Old November 26th, 2005, 12:36 PM   #33
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Westy...with the skill you've displayed so far....don't think yourself not capable of achieving something....

Pretend you've just been to one of Richard's lectures !

Think about the idea I suggested in PM.....I think that would work VERY well....

Looking forwards to the re-post.....
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Old November 26th, 2005, 02:59 PM   #34
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Very neat Westy.

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Old November 26th, 2005, 05:33 PM   #35
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Nicely done Your Galactica looks great, especially in that first shot.
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Old December 2nd, 2005, 03:20 AM   #36
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I settled on the final effects for the engine exhaust in 3D Studio. It's done with 3 kinds of volume fog and 15 lights. When animated, it looks *sweet*. This is an unretouched rendering straight out of 3d Studio.

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Old December 2nd, 2005, 05:08 AM   #37
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Westy.....great image.....

Did you manage to sort the codec issue on the original animation ? Or are you waiting to integrate this shot into it ? Great either way, I really like your style....and I'm looking forwards to seeing how you develop things....
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Old December 2nd, 2005, 07:53 AM   #38
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Quote:
Originally Posted by ernie90125
Westy.....great image.....

Did you manage to sort the codec issue on the original animation ? Or are you waiting to integrate this shot into it ? Great either way, I really like your style....and I'm looking forwards to seeing how you develop things....
The codec issue should now be resolved. I'm using a microsoft written one...seems to work for more people. Let me know if it doesn't and I'll try again heheh.
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Old December 2nd, 2005, 09:26 AM   #39
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Old December 2nd, 2005, 03:25 PM   #40
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Westy......I'm sorry but I've re-downloaded your opening sequence animation...and can't view it on any of my media players...

Can I suggest the Cinepak Codec by Radius ?

Sorry to be the bringer of bad news.......
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Old December 2nd, 2005, 05:37 PM   #41
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Westy,

Not bad. The paneling on the hanger worked out quite well. Looking forward to seeing how this progesses.

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Old December 3rd, 2005, 12:56 AM   #42
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Ernie, I'll look into that again.

Sandy, thanks...I'm sorry, I haven't gotten to the before and after stuff yet....I will...promise...it's just I'm having too much fun working on new stuff


I gotta ramble here for a minute...sorry everyone...

I'm settling down on a collection of materials finally and I'm *still* having problems with lighting, but I've talked to a few peeps who have done huge models sort of like this and I've been told that I'm having so much trouble because minimal 3 point lighting can't do a thing like this justice...so I'm throwing caution to the wind and lighting her up the way I think looks good. I've learned that one set of lights do not fit all or even most (hell hardly any) shots. Seem to me that each shot is unique and requires a unique lighting set up. I like trying for a studio miniature kind of look, traditional even...but its so difficult to get it to look good...it's all those parts and details....In a movie things keep moving and you don't get to see all the detail...plus with the film grain washing things out a bit and the blur from motion...after I settle on the matierials, I'm going to focus on blur and graininess to see if I can get that non model look as much as I can out of this.

Someday, I'm going to move on to some serious recreating of stock footage, after I get the hang of that, I'll try my hand at some new original stuff. I've always wanted to see certain things that never were shown in the series...

Oh yeah...that reminds me...can anyone suggest the best viper mesh to use? I want to start playing around with some of that stuff...vipers flying out of launch tubes and whatnot.
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Old December 3rd, 2005, 03:40 AM   #43
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Quote:
Someday, I'm going to move on to some serious recreating of stock footage, after I get the hang of that, I'll try my hand at some new original stuff. I've always wanted to see certain things that never were shown in the series...
Yippee !!!!!!!!!! I'm really looking forwards to this........... The one things I'd like to see covered in a fanfilm is what happened after the Galactica left the battle to return to the colonies ? We know they were the only suviving Battlestar....so the battle must have been very 'interesting'

I'm sure it wasn't included at the time due to Special Effects costs........so it would be great to see it now.
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Old December 3rd, 2005, 04:40 PM   #45
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Very nice, Steve!
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Old December 3rd, 2005, 10:13 PM   #46
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Hey thats pretty nice Steve...I don't think I've seen your Galactica before...at least not that one....is she new?
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Old December 4th, 2005, 06:16 AM   #47
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It has been around for a couple years, I just update it with more detail every 6 mos.
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Old December 5th, 2005, 09:34 AM   #48
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Westy,

Beautifull detailing and nice model.
Cant wait to see more....
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Old December 5th, 2005, 09:42 AM   #49
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Thanks
Thats all til I get some inspiration
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Old December 6th, 2005, 07:26 PM   #50
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A new very short movie of the chasing landing bay beacon lights. It's a very very short movie....just 10 frames intended to just show the animating light effect, so set your video player to loop if you want to see the full effect.

http://www.mortalstorm.com/movies/beacon_test.avi

I did this with 20 omni lights with a couple volumetric effects on them, some spot lights in the back ground, and a few other objects to represent the lights themselves. The flashing is accomplished with a float controller.
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Old December 7th, 2005, 04:11 AM   #51
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Sorry....my video player can't find anything in the file to play. I imported it into Pinnacle Studio 8, and it couldn't find anything either..... Either its the codec issue again, or its just to few frames to be understood as a viewable video file ?
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Old December 10th, 2005, 06:57 AM   #52
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Waw great pictures
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Old December 11th, 2005, 12:55 AM   #53
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I completed an entire landing sequence animation with the new animated main engines and landing beacons in the entrance to the landing bay.

It's located here:
http://www.mortalstorm.com/movies/landing_1.avi
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Old December 11th, 2005, 05:47 AM   #54
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WESTY.........great video.

to get it to play I had to install the K-Lite Video Codec package. Also, further to previous comments, there was no jerkiness to the playback, which is still present on the Opening Sequence video.

This is a great animation, as was opening sequence, and I think you have a real talent which could lead to some incredible productions.....
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Old December 11th, 2005, 06:40 AM   #55
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Very nice. I wish I could've gotten the same quality out of my landing video attempt with the Konami miniatures...but it's very choppy, and shaky.

Well done, Westy! I wish I could afford to get one of these killer 3D mesh proggies. Well done, indeed!

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Old January 3rd, 2006, 11:24 PM   #56
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I'm, converting my model over to Lightwave...I LOVE LIGHTWAVE!
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Old January 3rd, 2006, 11:29 PM   #57
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I love Lightwave Should be able to afford the update soon too
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Old January 3rd, 2006, 11:31 PM   #58
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Quote:
Originally Posted by Westy
I'm, converting my model over to Lightwave...I LOVE LIGHTWAVE!
You don't know how great that is to hear...that is very good news.
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Old January 24th, 2006, 03:34 AM   #59
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The port to Lightwave is pretty much done. She's completely retextured, and relit. I'm working on the engine effects and stuff next. Now I'm noticing tons of little things that're p*%(ing me off



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Old January 24th, 2006, 04:46 AM   #60
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holy lords of Kobol, its fantastic work Westy, how many polys in LW
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