You should have seen what Wartog U.K. had planned back in 1999... And that was intended for computer (PC) play moreso than game consoles.
You could have flown your Viper (as in the current 2003 game) AND landing on planets for missions, climbing out of the cockpit and walking around in first person mode. The programmer(s) who executed that concept were very pleased with themselves, from what I was told.
I don't know what game engine they used. Seeing how it took years to get the game released, the numerous changes due to production control, etc. (plus changes in computer technology/platforms), it's a miracle that this Vivendi Universal BG game was ever produced, imho.
Then again, I'm still lamenting the $3 million (U.S.) that Richard Hatch secured from Sony for his "Battlestar Galactica" game which Universal didn't follow through on. (Grrrrr....) There was so much happiness, following those meetings!! What could have been... (Flying WITH Apollo, Starbuck, Boomer, Sheba, Bojay and Jolly, for starters...)
Michael
:colwar:
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"The possibility of hope must be sustained."
- Commander Adama, from "War of the Gods, Part I"
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