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Old March 4th, 2014, 03:48 AM   #391
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Default Re: Yet Another TOS Battlestar WIP

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Old March 4th, 2014, 11:35 PM   #392
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3-4-14 Small update

Made the dome greeble and spent a lot of time adjusting the middle section and the landing bay pods so the dome and the connector tube would fit.

test 3-4-14b.jpg

Turned out my work from 2 years ago was way off and the new parts wouldn't fit. This is why I don't like to publish any firm specs yet. Everything is WIP.
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Old March 5th, 2014, 03:06 AM   #393
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looking good
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Old March 5th, 2014, 03:49 PM   #394
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Looks good.
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Old March 11th, 2014, 11:42 AM   #395
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This is so monstrous....in a beautiful way.
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Old March 15th, 2014, 04:30 PM   #396
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Update 3-15-14

Just slaving away in greeble making. More stuff in a very boring section. The big greebles are fun. Don't want to add too much since this area is very rarely rendered. Gonna have to add a lot of plates to fill-in the area and make it look busy.

test 3-15-14.jpg
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Old March 15th, 2014, 07:40 PM   #397
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As always, simply stunning!
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Old March 16th, 2014, 11:59 AM   #398
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Nice work... You should post a tutorial on the art of Greebling. That's fantastic.
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Old March 18th, 2014, 01:22 AM   #399
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Default Re: Yet Another TOS Battlestar WIP

Quote:
More stuff in a very boring section. The big greebles are fun. Don't want to add too much since this area is very rarely rendered. Gonna have to add a lot of plates to fill-in the area and make it look busy.
My interior modeling project has this portion of the Battlestar a very important hub area where ships are transfered between Alpha and Beta bays, plus this is where all cargo and supplies must pass through between the landing bays and the rest of the ship. I think that giant dome shape on the back is a huge cargo bay door. Perhaps its some sort of mega docking port.
Something that seems boring is just an opportunity to make it interesting.

But fantastic work anyhow!
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Old March 18th, 2014, 08:12 PM   #400
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Too me, that dome represents a power generator (energizer in BSG-speak?) Well protected by the superstructure and hard to target. I am thinking about putting a huge hole in the bottom of that area and create a cargo docking bay since like you, I think a lot of materials handling and transfer occurs in this area. The studio scale model has a huge hole there anyway for the filming support tube, so I am only leaving it uncovered.
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Old March 19th, 2014, 01:04 AM   #401
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Very cool.
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Old March 19th, 2014, 02:20 AM   #402
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Such talent. I am floored!
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