Go Back   Colonial Fleets > FAN CREATIVITY > ART Work - In Progress
Notices

Reply

 
Thread Tools
Old September 19th, 2006, 05:30 PM   #31
SilentBob
Warrior
 
SilentBob's Avatar
 
Join Date: Sep 2006
Posts: 146

Default

There is something that I could use some help with. I'm looking for a free downloadable mesh of an aircraft support vehicle, the kind that can tow aircraft. If anyone can point me in the right direction on this one, I'd appreciate it.
SilentBob is offline   Reply With Quote
Old September 19th, 2006, 05:34 PM   #32
ernie90125
Also Present
 
ernie90125's Avatar
 




SPECIAL ACHIEVEMENT AWARDOwner:
BattlestarFanFilms.com

Join Date: Jan 2004
Location: Newcastle, UK
Posts: 2,062

Default

The barrier doors look quite similar to the ones from SW.

I really like these shots. A lot of people post images of space battles, many of which as stunning.
But these are very different to that, still BSG, but the skill and detail make your shots stand out from the crowd. I do hope you will animate them to bring the hanger bay to life.

These images are a refreshing change.
ernie90125 is offline   Reply With Quote
Old September 19th, 2006, 07:06 PM   #33
SilentBob
Warrior
 
SilentBob's Avatar
 
Join Date: Sep 2006
Posts: 146

Default

Quote:
Originally Posted by ernie90125
The barrier doors look quite similar to the ones from SW.

I really like these shots. A lot of people post images of space battles, many of which as stunning.
But these are very different to that, still BSG, but the skill and detail make your shots stand out from the crowd. I do hope you will animate them to bring the hanger bay to life.

These images are a refreshing change.
Thank you for the kind words. I'm trying to render an animation now of a viper landing in the bay, but it'll take a while.
SilentBob is offline   Reply With Quote
Old September 21st, 2006, 12:52 PM   #34
SilentBob
Warrior
 
SilentBob's Avatar
 
Join Date: Sep 2006
Posts: 146

Default

Ok, here's the first animation using the bay, it's not perfect, and it's not meant to be, but here it is, so enjoy!

Viper Landing in the bay at Youtube
SilentBob is offline   Reply With Quote
Old September 21st, 2006, 01:11 PM   #35
ernie90125
Also Present
 
ernie90125's Avatar
 




SPECIAL ACHIEVEMENT AWARDOwner:
BattlestarFanFilms.com

Join Date: Jan 2004
Location: Newcastle, UK
Posts: 2,062

Default

I like it. I really do. This is a great effort and I am very interested to see other animated test sequences as and when you develop them. (please do!!!)
ernie90125 is offline   Reply With Quote
Old September 21st, 2006, 01:35 PM   #36
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default

Excellent work man !! really have given it life ..
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old September 21st, 2006, 01:39 PM   #37
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default

I have only tried one animation test ..
Cylon Attack
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old September 21st, 2006, 01:52 PM   #38
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default

Thats it .. I am really going to have to build the landing bay myself..
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old September 21st, 2006, 02:11 PM   #39
SilentBob
Warrior
 
SilentBob's Avatar
 
Join Date: Sep 2006
Posts: 146

Default

Quote:
Originally Posted by Taranis
I have only tried one animation test ..

http://www.zippyvideos.com/710370430...ttack/*taranis
"Access Denied

You have not enough rights to view this video. This is not public video."

That's what it gave me when I clicked your link.
SilentBob is offline   Reply With Quote
Old September 21st, 2006, 02:19 PM   #40
SilentBob
Warrior
 
SilentBob's Avatar
 
Join Date: Sep 2006
Posts: 146

Default

Quote:
Originally Posted by ernie90125
I like it. I really do. This is a great effort and I am very interested to see other animated test sequences as and when you develop them. (please do!!!)
Thanks!!!
SilentBob is offline   Reply With Quote
Old September 21st, 2006, 02:34 PM   #41
ernie90125
Also Present
 
ernie90125's Avatar
 




SPECIAL ACHIEVEMENT AWARDOwner:
BattlestarFanFilms.com

Join Date: Jan 2004
Location: Newcastle, UK
Posts: 2,062

Default

Got the same message about Taranis's link.
ernie90125 is offline   Reply With Quote
Old September 21st, 2006, 10:03 PM   #42
Aussie Warrior
Warrior
 
Aussie Warrior's Avatar
 


Join Date: May 2006
Posts: 240

Default

great stuff Silentbob
__________________
Still working on BSG: The Colonials Desperation after 6 years and a million stumbling blocks
Aussie Warrior is offline   Reply With Quote
Old September 21st, 2006, 10:41 PM   #43
SilentBob
Warrior
 
SilentBob's Avatar
 
Join Date: Sep 2006
Posts: 146

Default

Thanks for all the kind words!!!
SilentBob is offline   Reply With Quote
Old September 22nd, 2006, 10:20 AM   #44
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default

I will look into that link ..?
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old September 25th, 2006, 03:42 PM   #45
SilentBob
Warrior
 
SilentBob's Avatar
 
Join Date: Sep 2006
Posts: 146

Default

I'm trying to think of what to add to the bay now. Any suggestions?
SilentBob is offline   Reply With Quote
Old September 25th, 2006, 04:04 PM   #46
ernie90125
Also Present
 
ernie90125's Avatar
 




SPECIAL ACHIEVEMENT AWARDOwner:
BattlestarFanFilms.com

Join Date: Jan 2004
Location: Newcastle, UK
Posts: 2,062

Default

Tiny details like Fire Extinguishers.

The lifts (for people) are often seen. As was a Decomtanination chamber in one episodes.

How about an alternate version showing damage after one of the many times a Cylon Raider flew(firing) into the bay ?

Other animations would be good. Just some quick ideas off the top of my head.
ernie90125 is offline   Reply With Quote
Old September 25th, 2006, 06:43 PM   #47
jjrakman
Guest
 
jjrakman's Avatar
 
Posts: n/a

Default

Quote:
Originally Posted by SilentBob
I'm trying to think of what to add to the bay now. Any suggestions?
On aircraft carriers, don't they have a cable to catch the landing gear, and some kind of net that pops out of the deck to catch it if it's going to fast?
  Reply With Quote
Old September 25th, 2006, 08:30 PM   #48
Aussie Warrior
Warrior
 
Aussie Warrior's Avatar
 


Join Date: May 2006
Posts: 240

Default

how about where the fuel is stored, they have to be stored somewhere in there
__________________
Still working on BSG: The Colonials Desperation after 6 years and a million stumbling blocks
Aussie Warrior is offline   Reply With Quote
Old September 26th, 2006, 12:00 AM   #49
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default

I always thought the fuel would be stored on the upper levels .. on the side close to the main ship .. and they inturn are feed by the Full productions cell near the engines ..
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old September 26th, 2006, 12:53 AM   #50
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default

Ok. try this

http://www.zippyvideos.com/710370430...s]Cylon Attack
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old September 26th, 2006, 07:08 AM   #51
SilentBob
Warrior
 
SilentBob's Avatar
 
Join Date: Sep 2006
Posts: 146

Default

Quote:
Originally Posted by Taranis
I always thought the fuel would be stored on the upper levels .. on the side close to the main ship .. and they inturn are feed by the Full productions cell near the engines ..
Based on your drawing, I thought the same thing, that's why I didn't put them in..
SilentBob is offline   Reply With Quote
Old September 26th, 2006, 08:38 AM   #52
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default

In many ways it up to the person what! they would think the internal layout could be.. There could be small secondary / substaions in level 3 .
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old September 26th, 2006, 12:19 PM   #53
ernie90125
Also Present
 
ernie90125's Avatar
 




SPECIAL ACHIEVEMENT AWARDOwner:
BattlestarFanFilms.com

Join Date: Jan 2004
Location: Newcastle, UK
Posts: 2,062

Default

Taranis....I loved the animation. I hope you will take it further ?

I also agree with your sentiment about its up to a person what. SilentBob has captured the style and character of the landing bay...I'm sure anything he includes will not detract from that....
ernie90125 is offline   Reply With Quote
Old September 26th, 2006, 12:23 PM   #54
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default

I think the work Silentbob's doing is fantastic .. I do want to continue to play with animation .. time is the problem ..I also want to make some BSG Lightwave models .. I have one in planing now
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old September 26th, 2006, 09:13 PM   #55
SilentBob
Warrior
 
SilentBob's Avatar
 
Join Date: Sep 2006
Posts: 146

Default

Quote:
Originally Posted by Taranis
I think the work Silentbob's doing is fantastic .. I do want to continue to play with animation .. time is the problem ..I also want to make some BSG Lightwave models .. I have one in planing now
I could suggest some things that haven't been done yet......the Landram, The Rising Star, the Prison Barge, just to name 3.

Can't wait to see what you're planning though.
SilentBob is offline   Reply With Quote
Old September 26th, 2006, 09:16 PM   #56
SilentBob
Warrior
 
SilentBob's Avatar
 
Join Date: Sep 2006
Posts: 146

Default

Here are the doors that separate the landing bay and the launch bays. I caught site of what they looked like in Hand Of God and whipped up a quick texture. Kinda reminds me of aluminium garage doors.
Attached Images
File Type: jpg viper-doors-final.jpg (28.4 KB, 30 views)
SilentBob is offline   Reply With Quote
Old September 26th, 2006, 09:19 PM   #57
SilentBob
Warrior
 
SilentBob's Avatar
 
Join Date: Sep 2006
Posts: 146

Default

Quote:
Originally Posted by Taranis
Nice animation there, dude!!!
SilentBob is offline   Reply With Quote
Old September 26th, 2006, 11:58 PM   #58
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default

Thanks .. no the mesh I like to try is the Celestra . but I am workingh on other meshes at the same time .. I have only built one mesh so far .. so when I get tired of one I will move to the other ..
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old September 28th, 2006, 10:29 PM   #59
Qeutzal
Shuttle Pilot
 
Qeutzal's Avatar
 
Join Date: Nov 2005
Location: Austin Tx
Posts: 49

Battlestar Galactica 1978

I'm hooked, need a fix of new pictures

plllleeeeeeaaaaaassssee
Qeutzal is offline   Reply With Quote
Old September 30th, 2006, 04:30 PM   #60
SilentBob
Warrior
 
SilentBob's Avatar
 
Join Date: Sep 2006
Posts: 146

Default

Currently rendering scene 1 of a new animation that i'm calling "A Shuttle Odyssey - A Trip Through The Landing Bay", which will follow a colonial shuttle's trip through the landing bay from the shuttle elevator in the front, through the barrier doors, and finally to the back, where it will launch. This way, i'll be able to animate just about all of the moving parts of the landing bay. Scene 1 is the shuttle coming down the elevator.

In the attached pic, the Viper on the very right is taxiing through the bay as the shuttle is being lowered, it will cross the screen.
Attached Images
File Type: jpg shuttle-odyssey-wip1.jpg (92.5 KB, 33 views)
SilentBob is offline   Reply With Quote

Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump




So sez our Muffit!!!

For fans of the Classic Battlestar Galactica series



COPYRIGHT
All times are GMT -7. The time now is 01:53 AM. Contact the Fleet - Colonial Fleets - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©2000-Present Colonial Fleets
The Colonial Fleets Forums are run by Battlestar Galactica fans, paid for by Battlestar Galactica fans, for the enjoyment of fellow Battlestar Galactica fans.



©2000-2008 Colonial Fleets