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Old July 16th, 2008, 01:13 PM   #31
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Default Re: Highly Detailed Galactica model (CGI)

The detail is fantastic but the landing bays look out of proportion.

If there was a straight side on view I'd be able to tell instantly.
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Old July 16th, 2008, 02:24 PM   #32
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Default Re: Highly Detailed Galactica model (CGI)

Yes they are slightly taller than they should be, and maybe even in other areas, but I'm too far past being able to correct them, without starting over on them.

Here are some makeshift schematic views to get the feel for it.

Thanks

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Old July 16th, 2008, 02:49 PM   #33
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Default Re: Highly Detailed Galactica model (CGI)

Don't get me wrong, this is fantastic.

The number of people who have really seriously tried to attempt the Big G at this level you can probably count on the fingers of one and a half hands. Even the one in the FMVs of the video game is incorrect!

Surely the Big G and a Star Destroyer must be the hardest SF ships to model in cg.
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Old July 16th, 2008, 03:08 PM   #34
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Default Re: Highly Detailed Galactica model (CGI)

Quote:
Originally Posted by peter noble View Post
Don't get me wrong, this is fantastic.

The number of people who have really seriously tried to attempt the Big G at this level you can probably count on the fingers of one and a half hands. Even the one in the FMVs of the video game is incorrect!

Surely the Big G and a Star Destroyer must be the hardest SF ships to model in cg.
What??!! I thought the Borg Cube was the hardest SF ships to model in cg
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Old July 16th, 2008, 03:54 PM   #35
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Default Re: Highly Detailed Galactica model (CGI)

Quote:
Originally Posted by Taranis View Post
What??!! I thought the Borg Cube was the hardest SF ships to model in cg

I'll take your word for it.
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Old July 16th, 2008, 07:27 PM   #36
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Default Re: Highly Detailed Galactica model (CGI)

Quote:
The number of people who have really seriously tried to attempt the Big G at this level you can probably count on the fingers of one and a half hands. Even the one in the FMVs of the video game is incorrect!

Surely the Big G and a Star Destroyer must be the hardest SF ships to model in cg.
Ah yes you are correct my friend.

As the highlander say's, "There can only be one"

Wait till you see the next update.

Tee hee!

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Old July 17th, 2008, 12:29 AM   #37
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Default Re: Highly Detailed Galactica model (CGI)

Quote:
Originally Posted by Titon View Post
Wait till you see the next update.

Tee hee!

ARGH!

You big tease!
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Old July 17th, 2008, 01:12 AM   #38
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Default Re: Highly Detailed Galactica model (CGI)

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Originally Posted by Titon View Post
Ah yes you are correct my friend.

As the highlander say's, "There can only be one"

Wait till you see the next update.

Tee hee!

Any ETA on that "update" there Titon??? BTW, how is the TD stuff coming along???

Jim
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Old July 17th, 2008, 05:29 AM   #39
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Default Re: Highly Detailed Galactica model (CGI)

Quote:
Any ETA on that "update" there Titon???
Hopefully in the next few weeks. I'd like to make sure on a few things. I'm wrestling with the landing bay interior at the moment. Don't want to hijack this thread though which has an outstanding piece of work by Folkrm. Modeling this thing isn't the easiest thing in the world. Believe me i have more than one attempt on my hard drives.

Quote:
BTW, how is the TD stuff coming along???
Haven't touched much of anything else but the big G for month's to be honest.

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Old July 18th, 2008, 05:44 AM   #40
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Default Re: Highly Detailed Galactica model (CGI)

Well, Ladies and Gentlemen;

I Think It's done? But I would really like a few fresh new sets of eyes looking at it to see if I may have missed a few things. After all the work on it, I can't be sure I'm looking at it objectively.

Please feel free to go over it with a magnifying glass and tell me if there are things that need to be added or removed or changed.

Thanks again for all the help and instructions along the way.

Time to move on to the next project!!! I hope....

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Old July 18th, 2008, 08:16 AM   #41
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Default Re: Highly Detailed Galactica model (CGI)

Fantastic! What's the final poly count if I may ask?
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Old July 19th, 2008, 09:23 AM   #42
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Default Re: Highly Detailed Galactica model (CGI)

Final Count info:

Ray
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Old July 19th, 2008, 09:28 AM   #43
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Default Re: Highly Detailed Galactica model (CGI)

Wow 2.4M polys. Mine was only 1.8

Well back to the drawing boards
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Old July 19th, 2008, 09:50 AM   #44
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wow . 2.4 woff
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Old July 19th, 2008, 09:55 AM   #45
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Default Re: Highly Detailed Galactica model (CGI)

Quote:
Wow 2.4M polys. Mine was only 1.8
That's a pretty tame count actually. I'll probably push upwards of 3 million when i'm done.

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Old July 19th, 2008, 01:44 PM   #46
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Default Re: Highly Detailed Galactica model (CGI)

Hello Folkrm,
Awesome work you have done! Sure wish I could do something like what you've accomplished. Very impressive indeed.
Quote:
Originally Posted by Folkrm
Please feel free to go over it with a magnifying glass and tell me if there are things that need to be added or removed or changed.
If I may nit-pick on only a few things, I did notice some areas that you might want to change or add. I've helped illustrate below what I found.

1) This one could be more of an aesthetic point. I kinda thought the panel above the indented area on either side of the Forward Section (yellow circle) seems a tad too tall. Not the location, just the height of the structure. Maybe 25-30% shorter? Could be it's just me though.
2) The "running/formation light" on the Forward Section (green circle) is unlit and the one in the aft on the Engine Section seems to be missing.
3) The 5 colored panels on both sides of the Engine Section (red circle) seem to be an orange color. I do believe they were the same red color as the other markings.

Apologies if I come across as too picky, but those were the only things to me that I noticed and stood out. Again, a very fine job. Well done! Looking forward to seeing your other endeavors. Would like to know what else you have on the drawing board? Also, welcome to Fleets Folkrm. Best to you.
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Old July 19th, 2008, 02:55 PM   #47
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Default Re: Highly Detailed Galactica model (CGI)

Actually I agree with you about the item above the forward indented section, and I probably should fix that as well. As far as the color of the Engine parts, I did not have any good "color" photos to work with, but the ones that I have seen seem to show it lighter than the other red highlights. I'm not really sure. And for the lighted box, I haven't added any lights to her yet.

But I sure don't mind the extra eyes helping out.

Thanks

Ray
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Old July 19th, 2008, 03:35 PM   #48
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Default Re: Highly Detailed Galactica model (CGI)

CBSG4ever;

I went ahead and shortend the hight a little more to my liking.

Here is a new render to compare it to.

Ray
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Old July 19th, 2008, 04:03 PM   #49
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Default Re: Highly Detailed Galactica model (CGI)

Looks Great ... better too .. I have to check my refs again .. but its awesome as it stands
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Old July 19th, 2008, 04:38 PM   #50
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This model is stunning.
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Old July 20th, 2008, 12:36 AM   #51
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Default Re: Highly Detailed Galactica model (CGI)

Looks much, much better on that forward section. Didn't mean to sound like a wet blanket on your very awesome work.
I rustled up some picks that might be useful to you. With credit going to Starship Trooper (Nathan) over at Battlestar Galactica Club. Found these screen grabs from his site. I hope they can help out in some way.

The first 2 are of the aft formation light. Your fine work is on the left, screen grab on the right. Not sure if you wanted to add that.

The last 2 are of the color scheme of the 5 panels. Both are screen grabs. In these shots the panels appear to be a bit darker red. Wish I could find a better pic for you. What are your thoughts?

Again, very impressive and excellent work.
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Old July 20th, 2008, 07:08 AM   #52
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Hey Don
How well does your new computer handle 3M polys?
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Old July 20th, 2008, 10:51 AM   #53
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Quote:
Hey Don
How well does your new computer handle 3M polys?
Piece of cake actually. But i also am running 12 gigs of Ram plus XP 64 bit. Without the bottle kneck that comes with a 32 bit os it's amazing. Lightwave 64 bit is a huge improvement when handleing complex high poly models but the modelor side of it still needs a huge upgrade. Especially the opengl and the editing of a simple point. Becomes time consuming waiting for lightwave to calculate the movement if you get above a million poly's or so. It's not the power of the machine that's for sure. I'm running 2 quad core xeon's which give the machine 8 total execution cores to use. I'm barely scratching the surface of what the machine can do. It's all based in the software. I love lightwave but they better improve it with the next upgrade or i might have to jump ship.

As far as the rendering of the ship's it does it rather quickly. Plus i use radiosity quite a bit so that's a resource hog to begin with. Normal lighting is pretty fast.

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Old July 20th, 2008, 11:16 AM   #54
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I just put together mine. An E8500 core duo, 8G RAM, XP64 of course, Palit 1G 8800GT and a Raptor X HD. Solidworks told me that Quad cores don't work well but there will be a dramatic improvement in 09. I am thinking of being a beta tester. I did an STL conversion of my new G but it was 4.6M polys. TS loaded it but does not do memory managent well enough to to any poly reduction, Polytrans even ran out of memory even though I was only useing a little over 6 G of ram. I will have to wait til TS goes 64bit this year, it seems to suffer the same thing as XP32 as far as memory goes. I even did an IGES conversion but the file was 2.3G LOL I was able to make a 3D PDF so I can at least show people. It is not the original, I just used it as a guide. I made it longer and more streamlined then just went crazy LOL
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Old July 20th, 2008, 02:08 PM   #55
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I did add the Rear section Formation light array, because I thought it needed it, but as far as the color of the Engine details, haven't seen anything definative yet, so not going to change for now.

Thanks All, and Enjoy.

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Old July 20th, 2008, 03:21 PM   #56
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Default Re: Highly Detailed Galactica model (CGI)

Don, may be a dumb question, but are you loading the entire mesh when you're working on it?

I would think that you could save each layer as a separate object, and then load 'em all together when you're done.
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Old July 21st, 2008, 04:07 AM   #57
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Default Re: Highly Detailed Galactica model (CGI)

Quote:
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I did add the Rear section Formation light array, because I thought it needed it, but as far as the color of the Engine details, haven't seen anything definative yet, so not going to change for now.

Thanks All, and Enjoy.

Ray
The colour is a minor point .. overall the look is amazing ..

now sit back and enjoy it .. I have
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Old July 21st, 2008, 06:30 AM   #58
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Quote:
Originally Posted by Taranis
The colour is a minor point .. overall the look is amazing ..

now sit back and enjoy it .. I have
Well said T.
The color is minor indeed. This is beautiful work, simply stunning.
Folkrm, I am a bit curious. About how long has it taken you to do this project?
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Old July 21st, 2008, 11:26 AM   #59
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Quote:
Don, may be a dumb question, but are you loading the entire mesh when you're working on it?

I would think that you could save each layer as a separate object, and then load 'em all together when you're done
Each section has it's own layers.

Engine
Body
Landing Bays
Head

Loads in layers which are getting quite large at the moment

Quote:
but as far as the color of the Engine details, haven't seen anything definative yet, so not going to change for now.
It's red. All the colored stripes are red.

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Old July 21st, 2008, 11:41 AM   #60
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Ah. Ok. So each section is saved as a separate object already.

What's the stats on each section/object?
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