Go Back   Colonial Fleets > FAN CREATIVITY > ART Work - In Progress
Notices

Reply

 
Thread Tools
Old December 1st, 2002, 01:02 PM   #1
peter noble
Strike Leader
 
peter noble's Avatar
 
Colonial Fan ForceCo-Founder
Colonial Fan Force
COMMAND INSIGNIACo-Owner
TombsofKobol.com

Join Date: Feb 2002
Location: Derby, England
Posts: 2,560

Default How do you guys generate space in an animation?

I understand how you do the ships and planets, but what about the inky blackness and the stars?

Is it a 2D plane or a 3D space like the inside of a sphere?

How do you choose the right colour black and give the stars their luminosity?

I think the outer space as seen in Farscape and Space: Above And Beyond are good examples of the void.

Peter
__________________
"Battlestar Galactica will never happen again the way that it was." – Laurette Spang
peter noble is offline   Reply With Quote
Old December 1st, 2002, 08:33 PM   #2
michaelfaries
Great Honored Warrior (ret.)
BG Fandom Leader (ret.)
 
michaelfaries's Avatar
 
SPECIAL ACHIEVEMENT AWARDFather of BG websites
BattlestarGalactica.com(ret)
BattlestarPegasus.com(ret)

Join Date: May 2001
Location: San Jose, Calif., U.S.A
Posts: 702

Default

It depends: Are the stars objects which move within the field of vision? Or are they stationary objects which "sit" in the background? I think most starfields onscreen are 2D, with some 3D elements added for depth. (Cost-wise, it's cheaper to do, too.)

Timothy Fox has a great site which explains a few aspects of starfield animation creation. See http://www.geocities.com/special_eff...starfield.html

Btw, I understand that ILM, Sony Pictures Imageworks, Digital Domain and other CG shops tend to write custom C language programs for starfields which surpass off-the-shelf software solutions. Why? So their work is distinctive and unique (and because they can )

(I'd comment on Farscape and Space: Above And Beyond starfields if I had references handy. I don't.)

Michael
:colwar:
michaelfaries is offline   Reply With Quote
Old December 2nd, 2002, 12:03 AM   #3
peter noble
Strike Leader
 
peter noble's Avatar
 
Colonial Fan ForceCo-Founder
Colonial Fan Force
COMMAND INSIGNIACo-Owner
TombsofKobol.com

Join Date: Feb 2002
Location: Derby, England
Posts: 2,560

Default

Thanks Michael.
peter noble is offline   Reply With Quote
Old December 2nd, 2002, 12:52 PM   #4
Titon
Retired or am I?
 
Titon's Avatar
 


Special Effects Artist
Battlestar Galactica 2003
COMMAND INSIGNIACoFounder
Colonial Fleets

Join Date: Dec 2000
Location: Minnesota
Posts: 2,527

Default

Depends on what your trying to accomplish Peter. For one thing the variables on what your trying "to" accomplish come into play. Such things as how the scene is going to develop, camera moving or not, flybyes ect.

Most of the star fields i do now are nothing more than composite shot's added into the background. But for the most part i composite most everything in my scenes without having my 3d program rendering everything at once. Lighting is the trickest thing to accomplish where one part of the scene looks great but another doesn't. Rendering seperate aspects of the scene (individually) then composite together to have greater control over those individual aspects.

Sorry, kind of long winded.

__________________
www.colonialfleets.com
THE ART OF GALACTICA!
Titon is offline   Reply With Quote
Old December 2nd, 2002, 01:47 PM   #5
peter noble
Strike Leader
 
peter noble's Avatar
 
Colonial Fan ForceCo-Founder
Colonial Fan Force
COMMAND INSIGNIACo-Owner
TombsofKobol.com

Join Date: Feb 2002
Location: Derby, England
Posts: 2,560

Default

Thanks Titon.

I was just interested in how you set the outer space environment up how much space to generate and how to make the stars move when the virtual camera is locked on the ship.

Sometimes it seems you can have a great model in a crap environnment, and of course what sort of lighting to choose must also be a factor, fill light etc.

Peter
peter noble is offline   Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Fire in Space better left cold? thomas7g The Last Battlestar......Galactica! 12 November 7th, 2020 07:50 PM
Download Battlestar Galactica Space Alert!!! thomas7g The Last Battlestar......Galactica! 9 December 11th, 2003 08:03 PM
Download Battlestar Galactica Space Alert!!! thomas7g Miscellaneous Entertainment 1 December 4th, 2003 08:16 PM
Apples in Space? The Blue Mule The Last Battlestar......Galactica! 6 July 31st, 2003 07:22 AM
The Scifi Guys like Battlestar Galactica dvo47p The Last Battlestar......Galactica! 6 January 13th, 2003 07:52 PM




So sez our Muffit!!!

For fans of the Classic Battlestar Galactica series



COPYRIGHT
All times are GMT -7. The time now is 06:00 AM. Contact the Fleet - Colonial Fleets - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©2000-Present Colonial Fleets
The Colonial Fleets Forums are run by Battlestar Galactica fans, paid for by Battlestar Galactica fans, for the enjoyment of fellow Battlestar Galactica fans.



©2000-2008 Colonial Fleets