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July 16th, 2008, 01:13 PM
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#31
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Strike Leader
| Co-Founder | | Colonial Fan Force | | Co-Owner | | TombsofKobol.com |
Join Date: Feb 2002
Location: Derby, England
Posts: 2,560
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Re: Highly Detailed Galactica model (CGI)
The detail is fantastic but the landing bays look out of proportion.
If there was a straight side on view I'd be able to tell instantly.
__________________
"Battlestar Galactica will never happen again the way that it was." – Laurette Spang
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July 16th, 2008, 02:24 PM
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#32
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Bad Email Address
Join Date: Jul 2008
Posts: 45
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Re: Highly Detailed Galactica model (CGI)
Yes they are slightly taller than they should be, and maybe even in other areas, but I'm too far past being able to correct them, without starting over on them.
Here are some makeshift schematic views to get the feel for it.
Thanks
Folkrm
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July 16th, 2008, 02:49 PM
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#33
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Strike Leader
| Co-Founder | | Colonial Fan Force | | Co-Owner | | TombsofKobol.com |
Join Date: Feb 2002
Location: Derby, England
Posts: 2,560
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Re: Highly Detailed Galactica model (CGI)
Don't get me wrong, this is fantastic.
The number of people who have really seriously tried to attempt the Big G at this level you can probably count on the fingers of one and a half hands. Even the one in the FMVs of the video game is incorrect!
Surely the Big G and a Star Destroyer must be the hardest SF ships to model in cg.
__________________
"Battlestar Galactica will never happen again the way that it was." – Laurette Spang
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July 16th, 2008, 03:08 PM
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#34
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Re: Highly Detailed Galactica model (CGI)
Quote:
Originally Posted by peter noble
Don't get me wrong, this is fantastic.
The number of people who have really seriously tried to attempt the Big G at this level you can probably count on the fingers of one and a half hands. Even the one in the FMVs of the video game is incorrect!
Surely the Big G and a Star Destroyer must be the hardest SF ships to model in cg.
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What??!! I thought the Borg Cube was the hardest SF ships to model in cg
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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July 16th, 2008, 03:54 PM
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#35
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Strike Leader
| Co-Founder | | Colonial Fan Force | | Co-Owner | | TombsofKobol.com |
Join Date: Feb 2002
Location: Derby, England
Posts: 2,560
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Re: Highly Detailed Galactica model (CGI)
Quote:
Originally Posted by Taranis
What??!! I thought the Borg Cube was the hardest SF ships to model in cg
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I'll take your word for it.
__________________
"Battlestar Galactica will never happen again the way that it was." – Laurette Spang
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July 16th, 2008, 07:27 PM
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#36
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: Highly Detailed Galactica model (CGI)
Quote:
The number of people who have really seriously tried to attempt the Big G at this level you can probably count on the fingers of one and a half hands. Even the one in the FMVs of the video game is incorrect!
Surely the Big G and a Star Destroyer must be the hardest SF ships to model in cg.
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Ah yes you are correct my friend.
As the highlander say's, "There can only be one"
Wait till you see the next update.
Tee hee!
__________________
www.colonialfleets.com
THE ART OF GALACTICA!
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July 17th, 2008, 12:29 AM
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#37
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Strike Leader
| Co-Founder | | Colonial Fan Force | | Co-Owner | | TombsofKobol.com |
Join Date: Feb 2002
Location: Derby, England
Posts: 2,560
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Re: Highly Detailed Galactica model (CGI)
Quote:
Originally Posted by Titon
Wait till you see the next update.
Tee hee!
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ARGH!
You big tease!
__________________
"Battlestar Galactica will never happen again the way that it was." – Laurette Spang
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July 17th, 2008, 01:12 AM
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#38
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Warrior Ace
Join Date: Feb 2002
Location: Roseville, MI
Posts: 848
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Re: Highly Detailed Galactica model (CGI)
Quote:
Originally Posted by Titon
Ah yes you are correct my friend.
As the highlander say's, "There can only be one"
Wait till you see the next update.
Tee hee!
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Any ETA on that "update" there Titon??? BTW, how is the TD stuff coming along???
Jim
__________________
There can be only "ONE"!
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Traditionalist - Some people "GET IT"!, Some don't! I "GET IT"! Do you?
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July 17th, 2008, 05:29 AM
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#39
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: Highly Detailed Galactica model (CGI)
Quote:
Any ETA on that "update" there Titon???
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Hopefully in the next few weeks. I'd like to make sure on a few things. I'm wrestling with the landing bay interior at the moment. Don't want to hijack this thread though which has an outstanding piece of work by Folkrm. Modeling this thing isn't the easiest thing in the world. Believe me i have more than one attempt on my hard drives.
Quote:
BTW, how is the TD stuff coming along???
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Haven't touched much of anything else but the big G for month's to be honest.
__________________
www.colonialfleets.com
THE ART OF GALACTICA!
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July 18th, 2008, 05:44 AM
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#40
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Bad Email Address
Join Date: Jul 2008
Posts: 45
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Re: Highly Detailed Galactica model (CGI)
Well, Ladies and Gentlemen;
I Think It's done? But I would really like a few fresh new sets of eyes looking at it to see if I may have missed a few things. After all the work on it, I can't be sure I'm looking at it objectively.
Please feel free to go over it with a magnifying glass and tell me if there are things that need to be added or removed or changed.
Thanks again for all the help and instructions along the way.
Time to move on to the next project!!! I hope....
Folkrm
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July 18th, 2008, 08:16 AM
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#41
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Bad Email Address
Join Date: Dec 2007
Posts: 88
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Re: Highly Detailed Galactica model (CGI)
Fantastic! What's the final poly count if I may ask?
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July 19th, 2008, 09:23 AM
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#42
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Bad Email Address
Join Date: Jul 2008
Posts: 45
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Re: Highly Detailed Galactica model (CGI)
Final Count info:
Ray
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July 19th, 2008, 09:28 AM
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#43
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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Re: Highly Detailed Galactica model (CGI)
Wow 2.4M polys. Mine was only 1.8
Well back to the drawing boards
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July 19th, 2008, 09:50 AM
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#44
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Re: Highly Detailed Galactica model (CGI)
wow . 2.4 woff
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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July 19th, 2008, 09:55 AM
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#45
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: Highly Detailed Galactica model (CGI)
Quote:
Wow 2.4M polys. Mine was only 1.8
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That's a pretty tame count actually. I'll probably push upwards of 3 million when i'm done.
__________________
www.colonialfleets.com
THE ART OF GALACTICA!
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July 19th, 2008, 01:44 PM
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#46
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Warrior Ace
Join Date: Apr 2006
Location: In My Battlestar over San Diego waiting for everyone else...
Posts: 851
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Re: Highly Detailed Galactica model (CGI)
Hello Folkrm,
Awesome work you have done! Sure wish I could do something like what you've accomplished. Very impressive indeed.
Quote:
Originally Posted by Folkrm
Please feel free to go over it with a magnifying glass and tell me if there are things that need to be added or removed or changed.
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If I may nit-pick on only a few things, I did notice some areas that you might want to change or add. I've helped illustrate below what I found.
1) This one could be more of an aesthetic point. I kinda thought the panel above the indented area on either side of the Forward Section ( yellow circle) seems a tad too tall. Not the location, just the height of the structure. Maybe 25-30% shorter? Could be it's just me though.
2) The "running/formation light" on the Forward Section ( green circle) is unlit and the one in the aft on the Engine Section seems to be missing.
3) The 5 colored panels on both sides of the Engine Section ( red circle) seem to be an orange color. I do believe they were the same red color as the other markings.
Apologies if I come across as too picky, but those were the only things to me that I noticed and stood out. Again, a very fine job. Well done! Looking forward to seeing your other endeavors. Would like to know what else you have on the drawing board? Also, welcome to Fleets Folkrm. Best to you.
__________________
With Respects,
Steve
"You're gonna need a bigger boat..." Chief Brody - Jaws
"Kind of a bummer gettin' your butt kicked by a dead guy" - Col. T.C. McQueen, S:AaB-(Ray Butts)
"A kind word and a 2-by-4 is better than just a kind word" - Marcus Cole, Babylon 5
"WIVES...uh...aren't we getting a little ahead of ourselves?" Starbuck - Living Legend
"Every creature in the Universe is out to exterminate us and YOU want to hire a vocal group." Boomer - Saga of a Starworld
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July 19th, 2008, 02:55 PM
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#47
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Bad Email Address
Join Date: Jul 2008
Posts: 45
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Re: Highly Detailed Galactica model (CGI)
Actually I agree with you about the item above the forward indented section, and I probably should fix that as well. As far as the color of the Engine parts, I did not have any good "color" photos to work with, but the ones that I have seen seem to show it lighter than the other red highlights. I'm not really sure. And for the lighted box, I haven't added any lights to her yet.
But I sure don't mind the extra eyes helping out.
Thanks
Ray
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July 19th, 2008, 03:35 PM
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#48
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Bad Email Address
Join Date: Jul 2008
Posts: 45
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Re: Highly Detailed Galactica model (CGI)
CBSG4ever;
I went ahead and shortend the hight a little more to my liking.
Here is a new render to compare it to.
Ray
Folkrm
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July 19th, 2008, 04:03 PM
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#49
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Re: Highly Detailed Galactica model (CGI)
Looks Great ... better too .. I have to check my refs again .. but its awesome as it stands
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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July 19th, 2008, 04:38 PM
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#50
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Also Present
| Owner: | | BattlestarFanFilms.com |
Join Date: Jan 2004
Location: Newcastle, UK
Posts: 2,063
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Re: Highly Detailed Galactica model (CGI)
This model is stunning.
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July 20th, 2008, 12:36 AM
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#51
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Warrior Ace
Join Date: Apr 2006
Location: In My Battlestar over San Diego waiting for everyone else...
Posts: 851
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Re: Highly Detailed Galactica model (CGI)
Looks much, much better on that forward section. Didn't mean to sound like a wet blanket on your very awesome work.
I rustled up some picks that might be useful to you. With credit going to Starship Trooper (Nathan) over at Battlestar Galactica Club. Found these screen grabs from his site. I hope they can help out in some way.
The first 2 are of the aft formation light. Your fine work is on the left, screen grab on the right. Not sure if you wanted to add that.
The last 2 are of the color scheme of the 5 panels. Both are screen grabs. In these shots the panels appear to be a bit darker red. Wish I could find a better pic for you. What are your thoughts?
Again, very impressive and excellent work.
__________________
With Respects,
Steve
"You're gonna need a bigger boat..." Chief Brody - Jaws
"Kind of a bummer gettin' your butt kicked by a dead guy" - Col. T.C. McQueen, S:AaB-(Ray Butts)
"A kind word and a 2-by-4 is better than just a kind word" - Marcus Cole, Babylon 5
"WIVES...uh...aren't we getting a little ahead of ourselves?" Starbuck - Living Legend
"Every creature in the Universe is out to exterminate us and YOU want to hire a vocal group." Boomer - Saga of a Starworld
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July 20th, 2008, 07:08 AM
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#52
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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Re: Highly Detailed Galactica model (CGI)
Hey Don
How well does your new computer handle 3M polys?
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July 20th, 2008, 10:51 AM
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#53
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: Highly Detailed Galactica model (CGI)
Quote:
Hey Don
How well does your new computer handle 3M polys?
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Piece of cake actually. But i also am running 12 gigs of Ram plus XP 64 bit. Without the bottle kneck that comes with a 32 bit os it's amazing. Lightwave 64 bit is a huge improvement when handleing complex high poly models but the modelor side of it still needs a huge upgrade. Especially the opengl and the editing of a simple point. Becomes time consuming waiting for lightwave to calculate the movement if you get above a million poly's or so. It's not the power of the machine that's for sure. I'm running 2 quad core xeon's which give the machine 8 total execution cores to use. I'm barely scratching the surface of what the machine can do. It's all based in the software. I love lightwave but they better improve it with the next upgrade or i might have to jump ship.
As far as the rendering of the ship's it does it rather quickly. Plus i use radiosity quite a bit so that's a resource hog to begin with. Normal lighting is pretty fast.
__________________
www.colonialfleets.com
THE ART OF GALACTICA!
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July 20th, 2008, 11:16 AM
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#54
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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Re: Highly Detailed Galactica model (CGI)
I just put together mine. An E8500 core duo, 8G RAM, XP64 of course, Palit 1G 8800GT and a Raptor X HD. Solidworks told me that Quad cores don't work well but there will be a dramatic improvement in 09. I am thinking of being a beta tester. I did an STL conversion of my new G but it was 4.6M polys. TS loaded it but does not do memory managent well enough to to any poly reduction, Polytrans even ran out of memory even though I was only useing a little over 6 G of ram. I will have to wait til TS goes 64bit this year, it seems to suffer the same thing as XP32 as far as memory goes. I even did an IGES conversion but the file was 2.3G LOL I was able to make a 3D PDF so I can at least show people. It is not the original, I just used it as a guide. I made it longer and more streamlined then just went crazy LOL
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July 20th, 2008, 02:08 PM
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#55
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Bad Email Address
Join Date: Jul 2008
Posts: 45
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Re: Highly Detailed Galactica model (CGI)
I did add the Rear section Formation light array, because I thought it needed it, but as far as the color of the Engine details, haven't seen anything definative yet, so not going to change for now.
Thanks All, and Enjoy.
Ray
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July 20th, 2008, 03:21 PM
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#56
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Formerly Warrior The Lone Wolf
| Owner: | | Colonial Fleets | | 3D Gladiators | | Former Webmaster: | | BattlestarGalactica.com | | RichardHatch.com | | GreatWarofMagellan.com | | Web Tech: | | LauretteSpang.com | | DirkBenedictCentral.com | | TombsofKobol.com |
Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,094
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Re: Highly Detailed Galactica model (CGI)
Don, may be a dumb question, but are you loading the entire mesh when you're working on it?
I would think that you could save each layer as a separate object, and then load 'em all together when you're done.
__________________
LoneWolf Grafix- Web Design and CGI
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
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July 21st, 2008, 04:07 AM
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#57
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Re: Highly Detailed Galactica model (CGI)
Quote:
Originally Posted by Folkrm
I did add the Rear section Formation light array, because I thought it needed it, but as far as the color of the Engine details, haven't seen anything definative yet, so not going to change for now.
Thanks All, and Enjoy.
Ray
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The colour is a minor point .. overall the look is amazing ..
now sit back and enjoy it .. I have
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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July 21st, 2008, 06:30 AM
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#58
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Warrior Ace
Join Date: Apr 2006
Location: In My Battlestar over San Diego waiting for everyone else...
Posts: 851
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Re: Highly Detailed Galactica model (CGI)
Quote:
Originally Posted by Taranis
The colour is a minor point .. overall the look is amazing ..
now sit back and enjoy it .. I have
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Well said T.
The color is minor indeed. This is beautiful work, simply stunning.
Folkrm, I am a bit curious. About how long has it taken you to do this project?
__________________
With Respects,
Steve
"You're gonna need a bigger boat..." Chief Brody - Jaws
"Kind of a bummer gettin' your butt kicked by a dead guy" - Col. T.C. McQueen, S:AaB-(Ray Butts)
"A kind word and a 2-by-4 is better than just a kind word" - Marcus Cole, Babylon 5
"WIVES...uh...aren't we getting a little ahead of ourselves?" Starbuck - Living Legend
"Every creature in the Universe is out to exterminate us and YOU want to hire a vocal group." Boomer - Saga of a Starworld
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July 21st, 2008, 11:26 AM
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#59
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: Highly Detailed Galactica model (CGI)
Quote:
Don, may be a dumb question, but are you loading the entire mesh when you're working on it?
I would think that you could save each layer as a separate object, and then load 'em all together when you're done
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Each section has it's own layers.
Engine
Body
Landing Bays
Head
Loads in layers which are getting quite large at the moment
Quote:
but as far as the color of the Engine details, haven't seen anything definative yet, so not going to change for now.
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It's red. All the colored stripes are red.
__________________
www.colonialfleets.com
THE ART OF GALACTICA!
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July 21st, 2008, 11:41 AM
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#60
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Formerly Warrior The Lone Wolf
| Owner: | | Colonial Fleets | | 3D Gladiators | | Former Webmaster: | | BattlestarGalactica.com | | RichardHatch.com | | GreatWarofMagellan.com | | Web Tech: | | LauretteSpang.com | | DirkBenedictCentral.com | | TombsofKobol.com |
Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,094
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Re: Highly Detailed Galactica model (CGI)
Ah. Ok. So each section is saved as a separate object already.
What's the stats on each section/object?
__________________
LoneWolf Grafix- Web Design and CGI
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
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