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October 1st, 2006, 01:03 AM
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#61
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Warrior
Join Date: May 2006
Posts: 240
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Looking good SilentBob, keep it up
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Still working on BSG: The Colonials Desperation after 6 years and a million stumbling blocks
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October 1st, 2006, 04:25 AM
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#62
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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cool an animation of your work ..
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Formally Taranis
My Blog
"The world is my country, science my religion.”
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October 1st, 2006, 09:41 AM
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#63
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Warrior
Join Date: Sep 2006
Posts: 146
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Crap!!!!! I might have to reshoot scene 1. Six seconds doesn't seem long enough and the viper is moving too fast.
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October 1st, 2006, 09:49 AM
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#64
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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animation is a finicky process .. for me anyway .. but lets see what you got anyway
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Formally Taranis
My Blog
"The world is my country, science my religion.”
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October 1st, 2006, 10:27 AM
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#65
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Also Present
| Owner: | | BattlestarFanFilms.com |
Join Date: Jan 2004
Location: Newcastle, UK
Posts: 2,062
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Can't wait to see it !!!!!!
I'm sure it will be worth it in the end !
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October 1st, 2006, 10:31 AM
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#66
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Warrior
Join Date: Sep 2006
Posts: 146
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Sorry, I've already chucked it.
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October 1st, 2006, 10:55 AM
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#67
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Also Present
| Owner: | | BattlestarFanFilms.com |
Join Date: Jan 2004
Location: Newcastle, UK
Posts: 2,062
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I meant the finished animation....I'm sure it will be worth the re-shoot.
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October 1st, 2006, 12:24 PM
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#68
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Warrior
Join Date: Sep 2006
Posts: 146
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Quote:
Originally Posted by ernie90125
I meant the finished animation....I'm sure it will be worth the re-shoot.
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Oh, ok.
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October 2nd, 2006, 05:46 PM
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#69
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Bad Email Address
Join Date: Apr 2006
Posts: 83
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This cool. Any chance of getting the file into an obj or other format that can be imported in other applications. Because I'm looking for a hanger bay for my Olympia animations.
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October 2nd, 2006, 08:12 PM
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#70
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Warrior
Join Date: Sep 2006
Posts: 146
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Quote:
Originally Posted by Unimatrix
This cool. Any chance of getting the file into an obj or other format that can be imported in other applications. Because I'm looking for a hanger bay for my Olympia animations.
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At the moment, no. I have yet to find a way to convert or export Bryce objects into another format. I do know that bryce landscapes can be exported, but not objects.
After I finish this one, I might attempt to do it again in Lightwave modeller or something.
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October 3rd, 2006, 11:36 PM
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#71
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Warrior
Join Date: May 2006
Posts: 240
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how is the reshoot going?
__________________
Still working on BSG: The Colonials Desperation after 6 years and a million stumbling blocks
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October 4th, 2006, 07:46 PM
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#72
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Warrior
Join Date: Sep 2006
Posts: 146
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Quote:
Originally Posted by Aussie Warrior
how is the reshoot going?
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Very slow. Scene 1 has another day to go. That's the thing about Bryce, it can be slow at times, especially since I expanded it to 10 seconds and changed the framerate to 30 fps. But I think it'll be ok this time.
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October 5th, 2006, 10:55 AM
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#73
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Shuttle Pilot
Join Date: Sep 2006
Location: Dortmund, Germany
Posts: 24
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impressive work so far
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Stop the World!
I want to get out!
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October 5th, 2006, 06:52 PM
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#74
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Warrior
Join Date: Sep 2006
Posts: 146
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Scene 1 is in the can. On to scene 2, getting the shuttle from the elevator to the first set of barrier doors. Attached is the last frame of scene 2.
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October 5th, 2006, 09:26 PM
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#75
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Warrior
Join Date: May 2006
Posts: 240
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neat, great stuff SilentBob
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Still working on BSG: The Colonials Desperation after 6 years and a million stumbling blocks
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October 7th, 2006, 07:46 PM
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#76
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Warrior
Join Date: Sep 2006
Posts: 146
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Music has been selected. I won't reveal what it is at this time, only to say that is from a Japanese TV series.
9 hours remaining on scene 2.
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October 8th, 2006, 12:13 AM
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#77
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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I am really looking forward to this great effort
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Formally Taranis
My Blog
"The world is my country, science my religion.”
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October 8th, 2006, 04:53 PM
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#78
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Bad Email Address
Join Date: Apr 2006
Posts: 83
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Keeps looking good. Keep going. Once your finish, I'd love to have a copy to use in my Battlestar Olympia video iPod series.
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October 8th, 2006, 05:08 PM
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#79
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Also Present
| Owner: | | BattlestarFanFilms.com |
Join Date: Jan 2004
Location: Newcastle, UK
Posts: 2,062
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I too have an idea for this footage ! It ties into an specific idea and also a longterm idea for the fanbase as a whole.
Unimatrix - I thought Olympia was a New Series fanfilm ? Forgive me if I'm wrong.
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October 9th, 2006, 12:00 AM
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#81
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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First Class Work
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Formally Taranis
My Blog
"The world is my country, science my religion.”
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October 9th, 2006, 12:21 AM
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#82
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Warrior
Join Date: May 2006
Posts: 240
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That is simply fantastic work you've done SilentBob............great use of camera angles too
__________________
Still working on BSG: The Colonials Desperation after 6 years and a million stumbling blocks
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October 9th, 2006, 12:57 AM
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#83
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Bad Email Address
Join Date: Apr 2006
Posts: 83
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Set in the new continuity, but the ship her self is the Old Galactica with some updates to make it look more like the nuBSG series, but the landing bays, etc.
The whole concept was to bridge the gap between the old ship and new universe.
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October 9th, 2006, 01:52 PM
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#84
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Warrior
Join Date: Sep 2006
Posts: 146
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Scene 3 is rendering.
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October 9th, 2006, 01:57 PM
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#85
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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well done ... Looking forward to the next one
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Formally Taranis
My Blog
"The world is my country, science my religion.”
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October 9th, 2006, 06:17 PM
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#86
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Also Present
| Owner: | | BattlestarFanFilms.com |
Join Date: Jan 2004
Location: Newcastle, UK
Posts: 2,062
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Looking good.
Also, please check your private messages.
Looking forwards to the next animation.
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October 12th, 2006, 02:46 PM
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#87
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Warrior
Join Date: Sep 2006
Posts: 146
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Scene 3 is in the can. On to scene 4.
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October 12th, 2006, 02:49 PM
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#88
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,114
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Fan-bloody-tastic or as Stan Lee always said "Excelsior!!!" don't know why but it works now
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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October 12th, 2006, 10:39 PM
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#89
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Warrior
Join Date: May 2006
Posts: 240
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Now that is what i really call neat
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Still working on BSG: The Colonials Desperation after 6 years and a million stumbling blocks
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October 13th, 2006, 09:08 AM
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#90
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Warrior
Join Date: Sep 2006
Posts: 146
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Thanks for all the kind words.
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For fans of the Classic Battlestar Galactica series
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