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Old March 8th, 2006, 02:17 AM   #1
gmd3d
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Exclamation My first Lightwave mesh









what you think..
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Old March 8th, 2006, 03:51 AM   #2
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Certainly looks like you've got a great skill developing.....Is this a ship of your own design you're making ?
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Old March 8th, 2006, 07:08 AM   #3
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Thanks ernie .. It not my own . its from the E.E.DOC SMITH ..... Lensmen Cartoon http://lensman.freeshell.org/
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Old October 7th, 2006, 02:03 AM   #4
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Well, it doesn't look anything like my first LW-Mesh.
Mine looke more like fragged up kindergarden paper model. *g

Very nice start. Hell if this is your start in LW... can't wait to see what's coming up a few weeks down the line. *G
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Old October 7th, 2006, 03:19 AM   #5
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I have a new Model The Celestra that I am working on I forgot about this thread ... It was the Brittania see in the lensman Cartoon .. it became this .. the lighting is not mine (im not that good ) but rjandon's

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Old October 7th, 2006, 03:21 AM   #6
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And thanks
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Old October 9th, 2006, 12:44 AM   #7
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better than my first LW mesh
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Old October 9th, 2006, 12:51 AM   #8
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Thanks Its a ever incressing learning curve ..... My latest mesh is the Celestra ..from BSG ..
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Old November 9th, 2006, 04:46 PM   #9
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As a fellow lightwaver Congrats your doing well.
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Old November 10th, 2006, 12:05 AM   #10
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Thank you
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Old November 12th, 2006, 05:42 PM   #11
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Battlestar Galactica 2004 Nicely done

Nicely done, My first mesh looked like a card board model,,lol
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Old November 17th, 2006, 09:19 AM   #12
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Default first mesh quandarry

great mesh do use luminosity for engines or lights? ( im playing with luminosity n translucency on mine as more lights mean nipping for a few pints when rendering)
im building a couple of basic transport ships as im new to lightwave having moved up from truespace am i better off using nurnies or textures on meshes in lightwave.
found textures n bump maps alright in truespace but just not cutting mustard in lightwave any one good at hull plate textures put up a lightwave tutorial for us amateur noobs
cheers
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Old November 17th, 2006, 09:29 AM   #13
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Yes I use Luminosity on the engines or Lights depending on the scene .. but as I am still new to the field of modeling your guess is a good as mine Hypervoxels are the other way to go.....


The best place to lessons is at _http://members.shaw.ca/lightwavetutorials%20/Main_Menu.htm
_http://www.lwg3d.org/v3/index.htm


As they are dedicated sites to Lightwave ..
You can change the bump map setting in Lightwave have your tried that ..

also when your at lwg3d look up Magma's textures in the resources area ,, you have to be a member there also .
put that no problem .. any question you can get answers there also ..
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Old November 17th, 2006, 09:30 AM   #14
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bty what model are you building :
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