Go Back   Colonial Fleets > FAN CREATIVITY > ART Work - In Progress
Notices

Reply

 
Thread Tools
Old March 16th, 2010, 08:29 PM   #1
Punisher454
Warrior Ace
 
Punisher454's Avatar
 
Join Date: Mar 2009
Location: Salem Oregon
Posts: 528

Default Battlestar interior prefabs

So I decided to take a few days off from the Shuttle, and play around with the battlestar interior stuff a bit more. I'm starting to organize all the interior components into a pre-fab library. Ironically thats sort of the way the original sets were built anyhow.

The discussion about rivets the other day made me think about how unhappy I was with my previous riveting job on a few panels, So I decided to have another go at it.

This is the first component in my new pre-fab set I'll be working on. I have fixed up my old version quite a bit and made it a little closer to cannon. My rivets are more exaggerated the original set was made with, but a lot smaller then the ones I had last try.
This model is currently around 2 million polys and will be used to generate the normal map for the 3 LOD models. So just to use this in game I have to build at least 6 different versions of this.

1. The high detail version to generate the normal map
2. The close up game model LOD # 0 a couple thousand polys
3. The medium distance game model LOD #1 a few hundred polys
4. The distant model LOD #3, twenty or thirty polys
5. The collision model which which is only about 150 verts
6. and an "occlusion" model which is only about 30 polys. This one is a "no draw" model like the physics model but it prevents the engine from trying to render objects behind it.

I still have to add some lights and pipes to this, and I'll use a late season reference for that , since they added stuff to it during the series.Attachment 4640
Attached Images
File Type: jpg Bulkhead_rivets_02.jpg (357.3 KB, 6 views)
File Type: jpg Bulkhead_rivets_03.jpg (526.5 KB, 9 views)
Punisher454 is offline   Reply With Quote
Old March 17th, 2010, 04:05 AM   #2
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default Re: Battlestar interior prefabs

looks like a super job ..
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old March 21st, 2010, 07:38 AM   #3
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default Re: Battlestar interior prefabs

any updates
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old March 21st, 2010, 11:40 PM   #4
Punisher454
Warrior Ace
 
Punisher454's Avatar
 
Join Date: Mar 2009
Location: Salem Oregon
Posts: 528

Default Re: Battlestar interior prefabs

I was out of town all weekend, just got home a few hours ago.
I had to rebuild a lot of that bulkhead due to a stupid mistake at the beginning
The good news is that I have a wall that looks as good with about 600k polys as it did with about 2 million.
I'll have something to show later this week, I have to test some different normal mapping ideas I have for the rivets and see whats best.
The fun thing is that with this bulkhead and a couple othersI'm planning , I can cut them up different ways and build a whole bunch of different structural walls real quick and easy.
I'll also work more on the Shuttle this week. I have to program a chip for a fuel injection retrofit (my other hobby) this week, so I'll not be getting much modeling time.
Punisher454 is offline   Reply With Quote

Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
NEWS: Colonial Newsletter - 12/21/2003 StarshipTrooper The Colonial Newsletter Archives 9 March 12th, 2004 04:49 PM
NEWS: Colonial Newsletter - 11/12/2003 StarshipTrooper The Colonial Newsletter Archives 7 November 12th, 2003 09:16 PM
NEWS: Colonial Newsletter - 08/10/2003 StarshipTrooper The Colonial Newsletter Archives 6 August 10th, 2003 09:23 AM
NEWS: Colonial Newsletter - 07/01/2003 StarshipTrooper The Colonial Newsletter Archives 4 July 1st, 2003 07:03 PM
NEWS: Colonial Newsletter - 03/04/2003 StarshipTrooper The Colonial Newsletter Archives 5 March 4th, 2003 07:31 AM




So sez our Muffit!!!

For fans of the Classic Battlestar Galactica series



COPYRIGHT
All times are GMT -7. The time now is 02:53 PM. Contact the Fleet - Colonial Fleets - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©2000-Present Colonial Fleets
The Colonial Fleets Forums are run by Battlestar Galactica fans, paid for by Battlestar Galactica fans, for the enjoyment of fellow Battlestar Galactica fans.



©2000-2008 Colonial Fleets