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Old November 22nd, 2006, 05:37 PM   #151
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That was just too damn cool.
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Old November 22nd, 2006, 06:43 PM   #152
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Do ya'll have any idea what I went through to animate those landing lights? All in the line of duty though!!!!
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Old November 22nd, 2006, 07:46 PM   #153
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Here's an idea, how about some internal cannons, or automated machine guns. Basically to guard against potential enemy boarding parties.
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Old November 22nd, 2006, 11:55 PM   #154
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Looks great , you should pursue a career in Animation
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Old November 25th, 2006, 06:33 AM   #155
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SilentBob Fer ya work, I just finished going through the entire progress of what you have done so far and I am just amazed at the work you have done. Are you looking to get into CGI animation? Because Your work is outstanding, I can only imagin the amout the time you have put into it.

Keep up the great work I to look forward to seeing the end result.
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Old November 27th, 2006, 08:27 PM   #156
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Scene 7 is now in production.
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File Type: jpg wip12.jpg (79.1 KB, 72 views)
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Old November 30th, 2006, 07:41 PM   #157
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Looks Good Nice reflection in the base
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Old December 1st, 2006, 12:10 AM   #158
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sure is .. and possible the very thing that cause the long render times .. I think it like that in all 3d soft ware
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Old December 1st, 2006, 05:18 AM   #159
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Indeed Very Nice work and I look forward to the finished product.
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Old December 1st, 2006, 09:30 AM   #160
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Those are Final Renderings or Motion-Tests?
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Old December 3rd, 2006, 01:00 PM   #161
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Quote:
Originally Posted by animaniac
Those are Final Renderings or Motion-Tests?
What i'm putting on youtube are finals.
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Old December 3rd, 2006, 01:23 PM   #162
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Don't forget the link Bob
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Old December 4th, 2006, 05:30 AM   #163
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Well, have seen now a Animation, great Motion and Camera, but why is the Hangar so naked? With some Greebles, Ribb-Structures and Engeneering-Parts and other Stuff they can be much better then now. If you need some Airfield-Props, i have a good Collection of it and you can get it.
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Old December 26th, 2006, 07:36 AM   #164
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Quote:
Originally Posted by animaniac
Well, have seen now a Animation, great Motion and Camera, but why is the Hangar so naked? With some Greebles, Ribb-Structures and Engeneering-Parts and other Stuff they can be much better then now. If you need some Airfield-Props, i have a good Collection of it and you can get it.
Production will begin again soon, I'm just taking a little break for the holidays.
I don't think Bryce is capable of greebles, whatever that is.
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Old December 26th, 2006, 07:46 AM   #165
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greebles are small hull details on the ships hull
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Old December 26th, 2006, 08:44 AM   #166
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Well, here´s a Sample how a Hangar can look better with some modifications, Textures and Props here and there, its not complicated, the best is look at Pictures of the Movie-Original, i´m shure so you get some Ideas to improve it .
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File Type: jpg Daedalus Hangar 2006 B Kopie.jpg (456.2 KB, 71 views)
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Old December 28th, 2006, 03:40 AM   #167
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Have found this Picture, maybe it´s Helpfull:
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File Type: jpg DS-hanger-01[1].jpg (196.6 KB, 49 views)
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