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Old April 11th, 2011, 07:48 AM   #1
Thunderstruck
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Default Battlestar A New Dawn Colonials Strike Back

Had to Scrap the MAX battle- cant do it with this machine.


A new approach with a plot or ideas. This will be a long undertaking.


Since to continue rendering requires the other ships, and each one requires complete texturing (so far)
will be some time b4 I get them ready to add into scene.

Have several Capital type ships another viper and several raiders to work with and examine.

Hope to have couple more large fighting ships and some rag tag fleet ships to put into this.and fighter ships also.


Was rendered in high Compression avi but still looks pretty good.

Opening Sequence-WIP

Youtube

PhotoBucket
Seems choppy playback



Models:

Viper D.Kerin-H.Gibbens Hybrid
Battlestar D.Kerin
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Old April 12th, 2011, 08:54 PM   #2
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Default Re: Battlestar A New Dawn Colonials Strike Back

UPDATE !


rendered in high compression avi for speed and file size.
Final will be better format.


http://www.youtube.com/watch?v=CP18pP9WHF0


Problems with doing it in pieces,parts, having to remove things to continue etc. Not being able to Preview-animate- RAM issues.Done in 4 sequences. 41 hours render time.

Several flaws-

Light changes on Galactica 1 may have been removed other ship with its lights so inclusion/exclusions may have changed.

Position changes should not have occurred- began where I left off on both occurrences.

Sun Light on Scout should have been excluded (partially due to still texturing that ship.)

The secondary starfield should not be panning and moving ???

The second light change on Vipers was exclusion of Sun light- on the 4th render sequence

41 hours of render time- am not fixing/changing redoing. Due to limits of Comp, I have to do it in pieces,parts, - make changes between for RAM.


Credits to date

Models:
Viper ....Hybrid mix of
D.Kerin and H.Gibbens

Battlestars ... D.Kerin


Scout ... Fan Design Steve W
---textured-wip -Randal R.

Freighters ... Brandon Bray
---Retextured- Randal R.

Lighting,Effects,Animation,Video,Art,Sound
Randal R.


Plan is A viper Squadron attacks an out post either on a moon or an asteroid.

maybe later to engage in a small fleet battle and maybe also
do a land attack on a cylon city...???

want to try and create more effects for thrusters,weapons and do more with trying to get explosions good.
(though I could cheat it and use particle illusion but I want to learn how to make it physical in 3d.)
Also possibility of doing multipass in After Effects but have no time n exp doing that yet.

I Must Love BSG


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Old April 13th, 2011, 01:05 AM   #3
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Default Re: Battlestar A New Dawn Colonials Strike Back

nice work on it........ keep them coming
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Old April 13th, 2011, 02:17 PM   #4
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Default Re: Battlestar A New Dawn Colonials Strike Back

Changes in H.Gibbens Viper.


Been wanting to do something to change it.

Right Engine is orig. except the white BG

Left Engine is new Cowling exhaust.

Top engine is with thrust and glow- Turbos off.



For next scene- Red Squadron Approach

somewhat a pain -all other meshes were behind the fan thingy. points lines and poly's all in there :-)
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Old April 14th, 2011, 06:45 AM   #5
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Default Re: Battlestar A New Dawn Colonials Strike Back

Update.


New Viper Cockpit Animated Textures


Front



Left -short version



Right-Unchanged from previous Re-made animated texture.


Using PI and AE
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Old April 14th, 2011, 12:07 PM   #6
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Default Re: Battlestar A New Dawn Colonials Strike Back

Update outdated see above update

TY
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Last edited by Thunderstruck; April 18th, 2011 at 07:14 PM.. Reason: Updating
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Old April 18th, 2011, 07:14 PM   #7
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Default Re: Battlestar A New Dawn Colonials Strike Back

Video UPdate

Some Sound effects added-added sequences

http://www.youtube.com/watch?v=3xAo_DAgO4Q

OR



Several flaws-

-Light changes on Galactica 1 Due to adding other ship(Large Scout) with an area light,
did not exclude the light from other ships.
-Position changes should not have occurred- began where I left off on both occurrences.

-Sun Light on Scout should have been excluded (partially due to still texturing that ship.)

-The secondary starfield should not be panning and moving ???

-The second light change on Vipers was exclusion of Sun light- on the 4th render sequence

-Should have added some animation to Vipers (movement) in formation.
-Wider angle on keylight formation

-Re-Edit Viper flight clips to not reveal the start and end of animation.

-And the stop motion and turn,IDK it wasn't that way when I played animation.

-Landscape has some gaps

-52 hours of render time-



problems of trying to do this basically in the dark with my min 8 yr old Dell Pentium 4 500Mb RAM Desktop


Stay Tuned..... more to come


Edit 4-26-2011

Am currently taking a break from BSG CGI for a spell to catch my breath , But I do have the Moon base mostly built and will take some time,trials,effort to start exploding , animating and composting or adding effects, so am on a Pre-Work Break - hopefully this will be the first Battle of A New Dawn, and will be some aerial stuff and hopefully a fleet battle.
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So much to learn , so little time, and so many ideas with so little knowledge and so much to discover with so many things to try.

Last edited by Thunderstruck; April 26th, 2011 at 06:21 PM..
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Old April 27th, 2011, 01:47 AM   #8
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Default Re: Battlestar A New Dawn Colonials Strike Back

That is some nice stuff there QH. Keep it up!
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Old April 27th, 2011, 11:18 AM   #9
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Default Re: Battlestar A New Dawn Colonials Strike Back

"problems of trying to do this basically in the dark with my min 8 yr old Dell Pentium 4 500Mb RAM Desktop"

Damn!! I was wondering why you were having such trouble.

Somebody get this man a Dell Quad processor Core2duo stat!

I really like those viper panels you made. did you make one for the right side panel?
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Old April 28th, 2011, 05:10 AM   #10
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Default Re: Battlestar A New Dawn Colonials Strike Back

Quote:
Originally Posted by borjis View Post
"problems of trying to do this basically in the dark with my min 8 yr old Dell Pentium 4 500Mb RAM Desktop"

Damn!! I was wondering why you were having such trouble.

Somebody get this man a Dell Quad processor Core2duo stat!

I really like those viper panels you made. did you make one for the right side panel?
Thanks yall , i try to do good.
I loved this show when it first came out, and since getting into 3d its all I want to do.

Video http://www.youtube.com/watch?v=3xAo_DAgO4Q

The right panel I did previously, as with others, and these were updated
ones, have not done a redo of the right one.

Moon base battle is on next, but am on leave from Fleet atm

though I got 4-5 structures on it. mostly textured to a degree.

Plan on gettin a new rig (comp) soon as I get the check !!!
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-ever get that feeling from a movie trailer you cant wait to see it-
that is what it does to me.



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So much to learn , so little time, and so many ideas with so little knowledge and so much to discover with so many things to try.
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