Go Back   Colonial Fleets > FAN CREATIVITY > ART Work - In Progress
Notices

Reply

 
Thread Tools
Old January 15th, 2012, 09:55 AM   #1
David Kerin
Warrior Ace
 
David Kerin's Avatar
 
Colonial Fan ForceArtist
Colonial Fan Force
SPECIAL ACHIEVEMENT AWARDBattlestar Galactica
Revivalist

Join Date: Sep 2001
Location: My House
Posts: 653

Default Blenderstar Galactica

Hey all... Been doing more stuff with Blender 3d, and decided to see if I could convert Ray Folk's Battlestar mesh into the program. Ray was kind enough to let me use it for the Adama Journals. Here are some shots of the model in Blender. Just a simple one light setup, and a post filter glow added. Texture mapping still needs adjusted in places, but this is the initial conversion result. The glow is a bit more than it needs to be, so may have to tone that down.

And getting further into Blender, I have to say its becoming a pretty impressive piece of software. And its completely free!!! They added a 3d motion tracking ability and there are some great examples around the web.
Attached Images
File Type: jpg Galactica1.jpg (413.8 KB, 40 views)
File Type: jpg Galactica2.jpg (415.5 KB, 32 views)
File Type: jpg Galactica3.jpg (242.5 KB, 27 views)
File Type: jpg Galactica4.jpg (295.1 KB, 24 views)
File Type: jpg Galactica5.jpg (407.9 KB, 28 views)

Last edited by David Kerin; January 15th, 2012 at 04:41 PM..
David Kerin is offline   Reply With Quote
Old January 16th, 2012, 03:00 AM   #2
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default Re: Blenderstar Galactica

stunning work...

what is the polycount and stuff like that,

how long to render the images
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old January 16th, 2012, 05:10 AM   #3
David Kerin
Warrior Ace
 
David Kerin's Avatar
 
Colonial Fan ForceArtist
Colonial Fan Force
SPECIAL ACHIEVEMENT AWARDBattlestar Galactica
Revivalist

Join Date: Sep 2001
Location: My House
Posts: 653

Default Re: Blenderstar Galactica

Ray did an amazing job on that. If only I had the patience to do what he did here.

Not sure of the polygon count, will have to check and see. Each image took maybe a few minutes to render. Really not bad. I'm on a newer computer, but an off the shelf Dell available at your local Best Buy. I know its a Pentium I-5. I'm using Blender 2.6, and with each development the program gets better and better. Blender is all I use at work anymore for our commercial/promotions stuff.
David Kerin is offline   Reply With Quote
Old January 16th, 2012, 06:26 AM   #4
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default Re: Blenderstar Galactica

yes it renders fast in Lightwave too....

did you have to do any work converting to blender, or was it a straight load into it.
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old January 16th, 2012, 06:50 AM   #5
David Kerin
Warrior Ace
 
David Kerin's Avatar
 
Colonial Fan ForceArtist
Colonial Fan Force
SPECIAL ACHIEVEMENT AWARDBattlestar Galactica
Revivalist

Join Date: Sep 2001
Location: My House
Posts: 653

Default Re: Blenderstar Galactica

It was pretty nearly a straight import. I did a "remove doubles" on the verticies, and some parts looked better with either the smooth or flat shading enabled. So really just some tweaks. I tried it before on my old computer but it just locked it up. So when I got the new computer I decided to try it, and it worked! Sweet!

I do find with some other imports from LWO meshes that now and then some faces do not come in. I did try the Land Ram and some of the faces didn't translate, so that would need some additional work. Think I may go through in my free time and build a collection of BG models in Blender format.
David Kerin is offline   Reply With Quote
Old January 16th, 2012, 07:09 AM   #6
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default Re: Blenderstar Galactica

Quote:
Originally Posted by David Kerin View Post

I do find with some other imports from LWO meshes that now and then some faces do not come in. I did try the Land Ram and some of the faces didn't translate, so that would need some additional work. Think I may go through in my free time and build a collection of BG models in Blender format.
The land-ram I built? .. or another...... if you tell me where I can have a look and see if its something I can correct....
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old January 16th, 2012, 07:23 AM   #7
David Kerin
Warrior Ace
 
David Kerin's Avatar
 
Colonial Fan ForceArtist
Colonial Fan Force
SPECIAL ACHIEVEMENT AWARDBattlestar Galactica
Revivalist

Join Date: Sep 2001
Location: My House
Posts: 653

Default Re: Blenderstar Galactica

Yeah, its the Land Ram you made. When I get the chance I'll render an image so you can see what its doing. I've seen this happen on other models too, where certain faces are just not there. Could just be something finicky in the translation code. However the Landing Bay interior seemed to open just fine. Need to reapply the textures, but structure wise it all looked complete.
David Kerin is offline   Reply With Quote
Old January 17th, 2012, 01:49 AM   #8
martok2112
Colonial Story Teller
 
martok2112's Avatar
 
FORUM STAFFFleet Moderator
Colonial Fleets

Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785


Default Re: Blenderstar Galactica

Dave, that looks gorgeous.
I've found Blender to be a great model building program, but I have tons to learn about texturing and such. ( texturing I do in iClone, and that's probably why my ships look a little more cartoony, and not so photorealistic.)
__________________
Don't be a fan. Don't be a victim!-Martok2112
martok2112 is offline   Reply With Quote
Old January 17th, 2012, 02:28 AM   #9
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default Re: Blenderstar Galactica

Its been a few years since I last really looked at this model and now I what I thought was a good idea at the time, I now regret....

I have cleaned up the model a bit, short of rebuilding it again (no time at the moment) but there is a lot I would not do again......

I will send you the revised landram and see if it works any better
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old January 18th, 2012, 03:09 PM   #10
David Kerin
Warrior Ace
 
David Kerin's Avatar
 
Colonial Fan ForceArtist
Colonial Fan Force
SPECIAL ACHIEVEMENT AWARDBattlestar Galactica
Revivalist

Join Date: Sep 2001
Location: My House
Posts: 653

Default Re: Blenderstar Galactica

Hey Taranis... checked out your site and glad to see you too enjoy the great scifi artist of back when. Love the designs where there was so much color to the ships. Sadly it seems after Star Wars space ships all became grey. Until Babylon 5 came along though. That series had great artistic designs to their ships.
David Kerin is offline   Reply With Quote
Old January 19th, 2012, 02:15 AM   #11
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default Re: Blenderstar Galactica

Thanks

I agree,,,,,,, I am a fan of Chris Foss and Peter Elson.

Love the colours and the designs where also a lot of fun
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old February 9th, 2012, 10:21 AM   #12
Thunderstruck
Warrior
 
Thunderstruck's Avatar
 
Join Date: Dec 2010
Location: Ohio-USA
Posts: 437

Default Re: Blenderstar Galactica

Those look fantastic.

Also, I never thought of using a glow like that......will have to try it....Thnx.



Regards,



Randal
__________________
-ever get that feeling from a movie trailer you cant wait to see it-
that is what it does to me.



http://i1199.photobucket.com/albums/.../Viper-Sig.gif
So much to learn , so little time, and so many ideas with so little knowledge and so much to discover with so many things to try.
Thunderstruck is offline   Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
NEWS: Colonial Newsletter - 12/21/2003 StarshipTrooper The Colonial Newsletter Archives 9 March 12th, 2004 04:49 PM
NEWS: Colonial Newsletter - 11/12/2003 StarshipTrooper The Colonial Newsletter Archives 7 November 12th, 2003 09:16 PM
NEWS: Colonial Newsletter - 06/05/2003 StarshipTrooper The Colonial Newsletter Archives 5 June 5th, 2003 06:41 PM
NEWS: Colonial Newsletter - 04/03/2003 StarshipTrooper The Colonial Newsletter Archives 6 April 12th, 2003 03:20 PM
NEWS: Colonial Newsletter - 03/04/2003 StarshipTrooper The Colonial Newsletter Archives 5 March 4th, 2003 07:31 AM




So sez our Muffit!!!

For fans of the Classic Battlestar Galactica series



COPYRIGHT
All times are GMT -7. The time now is 09:18 PM. Contact the Fleet - Colonial Fleets - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©2000-Present Colonial Fleets
The Colonial Fleets Forums are run by Battlestar Galactica fans, paid for by Battlestar Galactica fans, for the enjoyment of fellow Battlestar Galactica fans.



©2000-2008 Colonial Fleets