View Single Post
Old September 21st, 2012, 12:12 AM   #62
Thunderstruck
Warrior
 
Thunderstruck's Avatar
 
Join Date: Dec 2010
Location: Ohio-USA
Posts: 437

Default Re: preview of pics from fanfilm

On the 32 bit RAM, that is something, I am not sure of.


I will use either 32 or 64 APP. (Depends on which Shrtcut I click)

But I have noticed at times, that I can only muster 40% physical memory
while rendering with 16 GBs and app will quit rendering due to not enuff memory.

this is something I do not know what it is,
APP, RAM, or WIN7 OS and not really paying attn to which App version Iam using .... time to pay attn lol


I have been told by my PC guy in the past, that running 32 bit apps
should have no effects from a 64 bit OS.

---am a jack of all trades, so not an expert

Will have to try and find out on that sometime.

Thnx

Regards,

EDIT:::::: ________++++++++++ SEEE

Okay, with C4d, CPU determines render speed. RAM is fuel while CPU is engine/motor.
So my old P4 could handle even tough ones, long time rendering, but RAM
will determine how much you can put into a scene. when you are out of memory,
you have problems.

more memory will not speed it up.
Not sure what app ur using, but many things can influence render times.
Lights,shadows(maps).Emitters,pyros and and such can be devastating, but, with c4d and others
there are render settings and other things that can be tweaked to alleviate some of this

Another way is doing multi passes, but this can actually be a longer route depending.
then compositing them in AE or a Video editor
Hop-e this helps
__________________
-ever get that feeling from a movie trailer you cant wait to see it-
that is what it does to me.



http://i1199.photobucket.com/albums/.../Viper-Sig.gif
So much to learn , so little time, and so many ideas with so little knowledge and so much to discover with so many things to try.

Last edited by Thunderstruck; September 21st, 2012 at 01:51 AM..
Thunderstruck is offline   Reply With Quote