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Old May 12th, 2010, 09:25 AM   #29
gmd3d
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Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default Re: My colonial shuttle model update

Quote:
Originally Posted by Punisher454 View Post
Its a whole lot easier to remove hidden geometry while you are building than it is to go back and clean it up. I download a lot of models and like to examine the building techniques used. I am frequently horrified to see so much hidden geometry or many thousands of polys that are smaller than one render pixel (I see that a lot!).
Lately I've been trying to adjust my modeling style to make objects easier to unwrap and flatten for better UV mapping.
yeah its difficult ... its take me days some times weeks before I am happy .. but I have time

at the moment I am preplaning 2 new models

1 Millennium Falcon

2 Classic Galactica

both optimize (I hope) for animations
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