Quote:
Originally Posted by Punisher454
Its a whole lot easier to remove hidden geometry while you are building than it is to go back and clean it up. I download a lot of models and like to examine the building techniques used. I am frequently horrified to see so much hidden geometry or many thousands of polys that are smaller than one render pixel (I see that a lot!).
Lately I've been trying to adjust my modeling style to make objects easier to unwrap and flatten for better UV mapping.
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yeah its difficult ... its take me days some times weeks before I am happy .. but I have time
at the moment I am preplaning 2 new models
1 Millennium Falcon
2 Classic Galactica
both optimize (I hope) for animations