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Old May 12th, 2010, 09:02 AM   #28
Punisher454
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Join Date: Mar 2009
Location: Salem Oregon
Posts: 528

Default Re: My colonial shuttle model update

Quote:
Originally Posted by Taranis View Post
yeah I am always watching the polys . When I start my Galactica (make some head way into that now in fact) I will be trying to keep the poly count as low as I can .

one of the things I try to do is removing surfaces that are not going to be seen
.. Lightwave still see them and renders it,, it a pain but it helps

Thats what i find anyway

recently I helped to convert a model and it had tons of unseen polys surface render time was like 20 plus minutes ..... after a few weeks of altering it and even adding a hanger render time for me was 4 minutes .. saving a lot of time for animation
Its a whole lot easier to remove hidden geometry while you are building than it is to go back and clean it up. I download a lot of models and like to examine the building techniques used. I am frequently horrified to see so much hidden geometry or many thousands of polys that are smaller than one render pixel (I see that a lot!).
Lately I've been trying to adjust my modeling style to make objects easier to unwrap and flatten for better UV mapping.
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